A spell for all

A spell for all

A spell for all

There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

The Remaker of Solinera for HTML by pk1010181 has 368 likes from the community
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kev96 has released Small Issue on 08/23/2022 for HTML
kev96 has released Nice Shift on 08/21/2022 for HTML
tayaya0 has released Isekai Slime Project on 08/20/2022 for RPG Maker MV
ufjoif has released University of the Undead on 08/20/2022 for HTML
vegatg has released Be Good at Something on 08/16/2022 for HTML
AmusingOddity, UnwrappedGodiva has released Sluttown USA: Hometown Corruption on 08/15/2022 for HTML
Deimus has released Town of Magic on 08/12/2022 for Ren’Py
MSMRZZRS has released Artifact on 08/12/2022 for HTML
LionSpider has released Zone of Fantasy on 08/12/2022 for HTML
SSWorld has released Fall 4 Love on 08/09/2022 for HTML
zededd has released Opposing Force on 08/08/2022 for HTML
pashaimeru has released Faescape on 08/08/2022 for SRPG Studio

HardCoderX23 has updated The Road TWX on 08/23/2022 for HTML
kev96 has updated Nice Shift on 08/23/2022 for HTML
mdqp has updated Caliross on 08/23/2022 for RPG Maker VX Ace
Judoo has updated Transformation Tycoon on 08/23/2022 for Unity
warpshadow has updated Monster girl quests on 08/23/2022 for RPG Maker MZ
Sombreve has updated Dawn of Corruption on 08/22/2022 for HTML
vegatg has updated Be Good at Something on 08/22/2022 for HTML
LionSpider has updated Zone of Fantasy on 08/22/2022 for HTML
thegp has updated The Guinea Pig on 08/21/2022 for HTML
IcyViridian has updated Wasteland Lewdness on 08/21/2022 for HTML
SilkSavanna has updated En-Fem-E No. 9: Reborn on 08/21/2022 for Ren’Py
midsan has updated Underneath the Labyrinth on 08/21/2022 for Other

wat reviewed Town of Magic on 08/23/2022
AndrogynousFox reviewed Paradise Inc on 08/22/2022
Saprophyte reviewed Night Games on 08/22/2022
Saprophyte reviewed Non Monstrum on 08/22/2022
The2ndPossum reviewed X-Change™ Life on 08/22/2022
TotallySane reviewed Be Good at Something on 08/22/2022
Saprophyte reviewed Academy Of Fetishes on 08/22/2022
timberwolf511 reviewed Paradise Inc on 08/22/2022
youisme01 reviewed Sluttown USA: Hometown Corruption on 08/22/2022
Dranylis reviewed Male Transformation Mansion on 08/22/2022
bossmodez69 reviewed The Guinea Pig on 08/21/2022
Snifflez reviewed Wasteland Lewdness on 08/21/2022

Total Games: 1,925
Total Contests: 32
Total Reviews: 18,758
Total Engines: 33
Total Adult Themes: 10
Total Transformation Themes: 26
Total Multimedia Themes: 9
Total Online Plays: 3,987,828

Источник

A spell for all

There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Just an Adventure Through Time and Space for HTML by daviezwei has 265 likes from the community
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kev96 has released Small Issue on 08/23/2022 for HTML
kev96 has released Nice Shift on 08/21/2022 for HTML
tayaya0 has released Isekai Slime Project on 08/20/2022 for RPG Maker MV
ufjoif has released University of the Undead on 08/20/2022 for HTML
vegatg has released Be Good at Something on 08/16/2022 for HTML
AmusingOddity, UnwrappedGodiva has released Sluttown USA: Hometown Corruption on 08/15/2022 for HTML
Deimus has released Town of Magic on 08/12/2022 for Ren’Py
MSMRZZRS has released Artifact on 08/12/2022 for HTML
LionSpider has released Zone of Fantasy on 08/12/2022 for HTML
SSWorld has released Fall 4 Love on 08/09/2022 for HTML
zededd has released Opposing Force on 08/08/2022 for HTML
pashaimeru has released Faescape on 08/08/2022 for SRPG Studio

HardCoderX23 has updated The Road TWX on 08/23/2022 for HTML
kev96 has updated Nice Shift on 08/23/2022 for HTML
mdqp has updated Caliross on 08/23/2022 for RPG Maker VX Ace
Judoo has updated Transformation Tycoon on 08/23/2022 for Unity
warpshadow has updated Monster girl quests on 08/23/2022 for RPG Maker MZ
Sombreve has updated Dawn of Corruption on 08/22/2022 for HTML
vegatg has updated Be Good at Something on 08/22/2022 for HTML
LionSpider has updated Zone of Fantasy on 08/22/2022 for HTML
thegp has updated The Guinea Pig on 08/21/2022 for HTML
IcyViridian has updated Wasteland Lewdness on 08/21/2022 for HTML
SilkSavanna has updated En-Fem-E No. 9: Reborn on 08/21/2022 for Ren’Py
midsan has updated Underneath the Labyrinth on 08/21/2022 for Other

wat reviewed Town of Magic on 08/23/2022
AndrogynousFox reviewed Paradise Inc on 08/22/2022
Saprophyte reviewed Night Games on 08/22/2022
Saprophyte reviewed Non Monstrum on 08/22/2022
The2ndPossum reviewed X-Change™ Life on 08/22/2022
TotallySane reviewed Be Good at Something on 08/22/2022
Saprophyte reviewed Academy Of Fetishes on 08/22/2022
timberwolf511 reviewed Paradise Inc on 08/22/2022
youisme01 reviewed Sluttown USA: Hometown Corruption on 08/22/2022
Dranylis reviewed Male Transformation Mansion on 08/22/2022
bossmodez69 reviewed The Guinea Pig on 08/21/2022
Snifflez reviewed Wasteland Lewdness on 08/21/2022

Total Games: 1,925
Total Contests: 32
Total Reviews: 18,758
Total Engines: 33
Total Adult Themes: 10
Total Transformation Themes: 26
Total Multimedia Themes: 9
Total Online Plays: 3,987,828

Источник

Main Walkthrough

Start at the School and check the history classroom.

Click Pick Up on Mr. Beasley’s paper.

Go to the town’s Library.

[Optional] Talk to Ms. Titus (all options)

Visit the Reference section.

Introduce yourself and [Optional] Talk to Monique (all options)

Expand your Inventory with the + on the upper right and Give her the paper. She will tell you about Sir Ronald and the mansion he lives in.

Find a Taxi and visit Sir Ronald. NOTE: Taxi’s have a random chance to appear at ranks. If one is not there wander to check another rank or enter/exit a building. One will always be waiting outside Sir Ronald’s house.

Politely introduce yourself and never demand the book, and accept his apprenticeship when offered. The option to refuse will start the related Conspiracy Path

[Optional] Visit the Library and talk to Monique.

Walk to Kollam St and then to school and talk to Beasley about magic stones.

Exit the school and walk to the Park and then take the Park Pathway. Talk to Kate if she’s there (or on the Bridge if she isn’t) (do not leave without talking to her. Unless you want the annoy her) Be nice and offer to study with her OR Be nasty and get a extra old stone later, but this locks out all events for her, except charming her (the study event below will not happen). The walkthrough from here assumes you are nice to Kate

Return to the pathway and take the kite from the tree and Pick Up the string. Go to the wild ranges and get your first old stone. [Optional] Explore the stones.

Go to the School then the Library and study with Kate. Three possible puzzles:

To get the best ending with Kate make sure to stare at her cleavage. Pickup her address before leaving the study area.

Walk to the School then Kollam St, stop off at your house to answer the phone for a radio quiz. Three possible puzzles:

There is no reason to fail this aside from seeing some minor different events, it will delay getting the magnet for a while. The girl who delivers the prize later can still be found at the TV Station later.

Walk down the alley to Yoolaroo. Go to the Granger house, and talk to Mrs Granger. Tell Mrs Granger she’s pretty and ask for a beer. Three mutually exclusive alternatives (first is preferable) (If you’ve skipped ahead and have Charm, consider getting the «Manipulative Charms» training before charming Mrs Granger, but it it optional.)

Visit Kate, chat with her, bet her about Bruce Lee. the answer is: Game of Death. Note getting it wrong has some nice images too!

Find a taxi and go to see Sir Ronald and Give him a stone. Learn «Tuo Duo», the clairvoyance spell, and get the Book. He will ask you to find a lost Old Key

Take the waiting taxi to the Library, and go to the office where the crash occurred. Talk to Tess Adams and ask for help to decipher a spell. Learn «Serphoni», the Pass spell to walk though walls.

Go to the School, then the Park, the Pathway, and the Wild Ranges and Use all the stones you have.

Throughout the game return here as needed to Use stones to get mana. You can see your current Mana on the bar on the left.

The first time you use one, a ghost will appear. Follow it to the school, your street and then to a side alley. Watch the ghost walk through the wall. Cast Pass to enter the Hidden Room, and examine the note to learn «Dai Chu», the Charm spell. (Note: Kate leaves her home and Mr Beasley leaves his classroom now)

[Optional, probably wait until later to save Mana] Cast Clairvoyance for some insight into the statue

Leave the Hidden Room

[Optional, probably wait until later to save Mana] Cast Clairvoyance to see the grate, with a key in it.

Return home and talk to your sister Tracy for some insight.

Answer the door (assuming you answered the radio quiz correctly). It is a delivery girl with your prize from the radio quiz, a stereo system. Ask Madison inside, she will trip and break the speaker of the stereo. Pick up the magnet and use it to create a «String & Magnet». You can Cast Charm on Madison now!

Visit your mother and she will give you some cash.

If it’s night now, SAVE YOUR GAME, and go to your room to sleep until the morning (Sir Roland doesn’t accept visitors at night, though you can cast Pass to enter anyways). Your sister will visit you the first night after you learned Charm, and one option will make you want to load your saved game.

In the morning, listen in on your sister’s conversation if possible, then leave your house, go to the alley. If you have not before, Cast Clairvoyance. Use the String to combine with the Magnet if you haven’t yet, and Use String & Magnet to get the Rusty Key.

[Optional] To use up some money and stockpile mana, the New Age store at the shopping center sells Rustic Stones (depends on you current Mana level, but you can get many Stones at once), and the General Shop sells a few items, including a paperweight containing an Old Stone. By visiting Sir Ronald repeatedly you can buy all items and multiple stones from the New Age Shop, then go to the wild ranges and use them.

Go back to Yoolaroo Dr and visit the Granger house, and cast Charm on Mrs. Granger. If you have less than 20 mana after casting Charm and no Old Stones in your inventory she will give you one during the three processes where you stay.

There are 4 variations of this process:

The actual differences of these are mainly in the charm process itself, but there are minor changes elsewhere.

Go back inside if needed and talk to Mrs Granger and ask her to explore the wild ranges.

Walk back to the School and visit Mr Beasley’s office (you can optionally use Pass to enter locked buildings at night). Pick up the address to the Robbins house, listen to and delete the message. If you do not delete it then female players will be unable to charm Mr Beasley later. [Optional] Cast Pass to get another stone.

Go to the History classroom and search the books until you find Gem of the Dragon

Go to the library and visit Tess and close the door to charm her. Note: the complex version of this process is time sensitive, do not do it near nightfall.

Tell Ms Titus to close the library, visit Monique and charm her. Ask Monique about magic gems. Visit Tess and tell her to go to your home. If you have not charmed Ms Titus and Monique it will be quite a while before you can. It is strongly advised to charm them now.

[Optional] Tell Monique to find more magic

[Male Players] Speak to Ms. Titus and take the scroll she offers, and learn «Unstr Hun», the Possession spell.

If you took the Simple Variation, make sure to visit Town Hall and charm Angela and ask to see the Mayor to start the clock on that.

Go to your house go in and listen in on your sister’s conversation if it is an option. Visit your bedroom and talk to Tess. Ask her to find you more magic (you can probably learn more from the Book now) (she leaves your bedroom)

[Optional] Put the book down, you find a stone, pick it up and the book

Go to the History Classroom and talk to Monique to get a stone then send her to find more magic. Search the books until you find ‘The Gem of the Dragon’

Go at some point to the wild ranges and meet Mrs Granger for some sexy times. Use stones to get some mana. (No need to click «search the stones» now, if you do you won’t be able to use your new Old Stone)

Walk back to the park and on the pathway talk to the girl there, Debra Kelly, and tell her you live on Kollum Street too, to get her address

[Optional, if you talked to Monique at the school already] Talk to Monique again, she’ll mention the need for plans for the hotel.

[Optional, for later] Talk to Davy, who will run away.

[Optional, for later] Talk to Jesse, who introduces herself.

Talk to Tess, and do the Gold Worm puzzle. Two possible puzzles:

[If it’s the weekend now you should just waste time in your room or elsewhere until the Town Hall opens again on Monday]

Go back to the Town Hall and ask about records of the Hotel for the Plans. If you Charmed Angela, you have three options

Visit the Police station and charm Chief Kerry Batton. (Optionally) visit the Jail Cells and charm Officer Becky Smith after yelling for someone.

Back in the Hotel Bar, click Use on the Hotel Plans to access the Cellar. For the cupboard puzzle the answers are:

new door rearrange: «one word»

information, 3 letter pairs: «bookkeeper»

natural state: «balance».

Cast clairvoyance to discover a hidden room and cast Pass (or just cast Pass) Talk to Jessica the Witch. When talking if you ask to help her then images change for the better.

Go to Kollam Street to the Kelly’s House and ask about seances

[Optional] Charm Janet Kelly now or later. If you have Manipulative Charms you have two options

Go to the Library and ask Monique about seances (or just use Pass at night and search yourself), and get the article. (Monique might be back at the school again)

Return to the Hotel and speak to Jesse, ask her to go to the secret room. Perform the seance. The event here is linear, just ask everything. EXCEPT: if you were nice to Jessica there is a question ‘Check why Jessica called out’ this is optional. Do select it to allow bondage scenes for Jessica

Important: You MUST have the Aftane or else Kurndorf will possess you, and the game is over.

Ask Kurndoff how he’s doing, then talk to Posessed Jesse and ask what to call her, then try to kiss her. Talk all options with Kurndorf and he will will teach you a ritual to do in exchange for being taught a spell, it requires

Chalk (this is in the School Teacher’s Lounge)

Salt (Kitchen of your house)

A Quartz Crystal (New Age shop)

Some Hemlock (Wild ranges with Clairvoyance, once you ask at the new age shop)

Candles (New Age shop)

A lock of your hair (Get scissors from the General Store and Use them to create this. Scissors can be dropped in your room afterwards)

During the day, go to the Shopping Centre and talk to Tess Adams. Tell her to take you to her husband. Two options:

Ask him for a magical item, then tell Tess to steal the Silver Ring.

Charm him, and tell him to give you the ring.

Tell John Adams to find more artifacts. Ask Tess to return to your bedroom. From here you can visit Tess in your bedroom to play. She used to give you one way rides also.

[Optional] The silver ring allows you to charm many people who were charmed by Davy

Take a Taxi to Lady of Our Heavenly Father Church

Take a Taxi back to the Library and ask Monique about the Dragon Gem if you haven’t yet

Return to Yoolaroo Dr and the Granger House and talk to Mrs Granger and ask for anything she found. She will also tell you about the secret tunnel from the Wild Ranges to the Sacred Grove and then to Sir Roland’s Mansion. You can now just walk there. Ask her to find a dragon gem, then follow her to the Museum (via the Library)

Make sure you have plenty of Mana before starting this.

In the Museum look around and find Mrs Granger in the Local History Exhibit

Note: there are a few resolutions here, what is listed is the best path to progress Kate’s story and get a new slave.

Try to pick up the Dragon Vase

Tell Mrs Granger to attack the guard, she is shot! and you are arrested. You no longer have the book

Help DA White and either tell her Sir Ronald gave it to you or charm her, either way you are free OR (not advised) you can go to the cells, call for Becky, charm her if she is not already and ask her to take out DA White. She will kill DA White, and be badly injured. Call for an ambulance. You can visit her at the hospital to charm a nurse.

Ask where the book is (DA White or Chief Batton)

Important: you must have learnt the training «defending yourself with magic» or have Gina’s Necklace or have Pamela’s Bracelet or you will be charmed and it is game over

Go to the school and visit Mr Beasley. Watch the scene until you can pick up the book. Use the silver ring to free Amy and Catherine.

Charm the mayor and ask about the security guard and have her close the Museum

Go to the Museum and enter with Pass

Get the lock of blond hair from the Safe room but DONT pick up the vase yet, and get Gina’s Address from the Security Office

Use Pass again to exit

Go to the Sacred Grove (you may have to have the Police withdrawn at the Police Station) and cast Possession and then click Use on the Blonde Lock to Possess Gina

Check the message then visit the bathroom.

Remove the necklace.

Optionally look in the mirror

If you have the mana, repossess her for a bonus scene

Now visit her home on Rathdown Rd (off from the Hotel) and charm Gina

Get the Heirloom Necklace from the Bathroom

Optional: instead after possessing Gina visit the Mayor and have her re-open the museum. Visit Gina’s house and get the necklace. Go to museum and charm Gina

Go to Yoolaroo Dr and visit the Granger house, Kate will be home and tell you Mrs Granger is in hospital. Comfort her and free her with the silver ring. You are now in her empty bedroom (or go there) and use Clairvoyance to find a photo album, read it Use Clairvoyance again and read the second album

Avoid any further meetings with Kate until you are ready for the final confrontation with Davy. You can meet her at the park entrance. Do not approach her until ready, or talk to her and tell her to go home. The event is not timed

Go to the hospital and try to visit Mrs Granger, you cannot yet (timed event, she remain there until you pick up the Vase again)

You can now go to the Town Hall and get the Mayor to re-open the Museum, and then go to the Museum Safe and get Gina to open it so you can get the Vase.

Go to the Mechanics Workshop in the Shopping Centre and Give the Vase. She will crack it open for you to reveal the Dragon Gem. Go to the Library and ask Monique about the Gem, and she goes to the Mechanics workshop to meet you there.

Go to the Mechanics Workshop

[Optional] Stress-test Monique

[[This Shielded Charm can be used on many people previously un-charmable]]

Return to Yoolaroo Dr and visit the Robbins house.

The resolution here differs for male and female players but some parts are common, and all are similar

Return home and tell Tracy that Davy is at his house, return to the Robbins house. Visit Tina and ask her to remove the spell from Tracy Return home again and speak to your mother about news around town

Go see Sir Roland, ask about the blue bottle and pick it up, and confess what happened at the Seance. Be honest. You’ll find out that it’s Kurndorf’s skull that’s best to use for the Ritual.

You can meet his niece Sarah at this time. Do what Sarah asks in general, she likes to be in charge, especially of her maid. When you leave the mansion Lauren will approach you, go upstairs and check the bathroom, watch, do not enter.

Make sure to periodically visit to get more events with Sarah.

Go to the school and the history classroom. Keep reading until you find the stone and extra notes about The Death of Kurndorf. This can take a few tries as there is a chance the new pages will appear, it is not automatic. Go to the Library and tell Ms Titus.

Go to the wild ranges. Dig with the shovel and you will find a table with a puzzle:

One is vain: modest

Enter Kurndorf’s Crypt and take his skull. Pickup the Wooden Box if you like but currently this is useless in this path, it can only be used on the Murder path

The following can happen either at the school or at the restaurant randomly (decided when you start the game). Go to the school/restaurant and Miss Logan will be there asking about a project. This is a timed event, if you do not answer you will be selected for the Neurology assignment (and never see her again) Ask to do the reproductive assignment. After some time (based on visits to key locations) you can meet her at theschool and study her ass off (and charm her)

At some point after talking to Jesse in the Park, she will show up at your house and horn-up your mother. Make sure to ask Jess what she did to your Mum, otherwise ask what she is here and what she wants until she asks you to find the Catholic Relic.

You can visit your Mother later for a masturbation scene. If you want to persue incest with your mother choose to quietly close the door. If you do not then close the door embarrassed

The following can be split over time based on visits back home or just kill some time. If you become lovers with Tracy wait a few turns (wander around a little) and visit your mother for another masturbation scene. Wait a few more turns and visit your mother again.

She will confront you about Tracy, two choices:

Источник

Characters

By Version: 14.8.4 all information without guarantee

1 Abby:
— Receptionist
— Aquarium
— can only be charmed with shielded Charm

3 Alison:
— Barmaid
— Restaurant or Gym
— Can be charmed normal by complaining about the bradwurst or with shielded charm.

4 Amy Ross
— School-friend of old
-Gym or school
-Must first charm Charlie at the gym

5 Angela
— Secretary
— Town Hall
— can be charmed normal

6 Angelica
— Driver
— Gates mansion garage
— need to fail to charm her, then meet the mayor, discover she’s illegal immigrant, talk to Police officer Batton, investigate her garage when she’s absent, get the clues, get out and send the clues, back to police station to charm her in the jail.

7 Anita
— Crazy patriot, potential Davy Robbins minion
— Storage behind Ms. Jones’ office in school or by chance in general store.
— can be charmed normal, after removing the Spell of Davy Robbins

8 Bambi
— Hotel hostess
— Hotel
— can be charmed normal

9 Brandi
— Mother of Kylie
— House in Cherise Rd
— Can not be Charmed as of yet

11 Camryn Gilford
— Kidnap Victim
— After Event in her Apartment with Hannah
— can be charmed normal

12 Carol Bartel
— Ellie’s Mother
— After Event in her House
— can be charmed normal after getting inside (one opportunity only)

8 Mr. Beasley
— Teacher
— School
— can be charmed normal but you need protection

9 (Officer) Rebecca «Becky» Smith
— Warden
— Police Station
— can be charmed normal

10 Camryn Gilford
— Kidnap Victim
— After Event in her Apartment with Hannah
— can be charmed normal

11 Carol Bartel
— Ellie’s Mother
— After Event in her House
— can be charmed normal

12 Catherine Ross
— School Nurse
— After Mr Beasley Event, by Construction Site
— can be charmed normal, after removing the Spell of others

13 (Chief) Kerry Batton
— Police Chief
— Police Station
— can be charmed normal

14 Davy Robbins
— Classmate/Villain
— Hotel
— Can not be Charmed as of yet

15 Diane White
— Lawyer
— Police Station
— can be charmed normal
— After being «arrested»

16 Debra Kelly
— Neighbor
— Park
— can be charmed normal

17 Didi
— ***
— Hotel Pool
— Must be charmed three times

18 Donna
— Book Lover
— Hotel
— can be charmed normal

19 Ellie
— Bank employee
— Bank
— can be charmed normal, after removing the Spell of others

20 Esmeralda
— True Person of the World / true citizen of the Universe
— New Age Store
— Can not be Charmed as of yet

21 Gabby Halliway
— Mother’s Assistant
— TV Station
— Need to know Hypnotism

22 Ghost Keana
— Ghost
— Hospital
— Unlife Charm + medium power

23 Gina
— Museum Guard
— Museum or House
-can be charmed normal

24 Hannah Gilford
— Mechanic
— Mechanic’s Shop
— can only be charmed with shielded Charm, or Free Jessica then Normal

25 Jade
— Dominatrix
— Strip club Aka Gentleman’s club
— can not be charmed as of yet

26 Janet Kelly
— Next door neighbor
— in her House
— can be charmed normal

27 Jenny
— Restaurant hostess
— Restaurant
-can be charmed normal

28 Jesse
— Demonic Cocksucker
— Hotel
-can be charmed normal

29 Jessica
— Witch
— Hotel cellar
-Can not be Charmed as of yet

30 John Adams
— Assistant Mayor
— in his House
-can be charmed normal after learning masculine charm

31 Kate Granger
— School Beauty
— Park, in her Home, Hotel
-can be charmed normal, after removing the Spell of others

32(Doctor) Kristina «Tina» Kay
— Substitute Nurse
— School, Hotel, Hospital
-can be charmed normal

33 Kristin
— Bank/Load Owner/Taker
— Bank or her Home
— can only be charmed with shielded Charm

34 Kylie
— Cousin
— School Sports Field
— can only be charmed with shielded Charm

35 Lauren
— Maid
— Gates House
-can be charmed normal

36 Leanne
— Childhood Friend
— General Store
— can be charmed normal after saving her for being a Thrall

37 Louise
— Store Employee
— General Store
— can be charmed

38 Madison
— Delivery Girl
— TV Station or in your room
— can be charmed normal

39 Mayor Beatrice Thomas
— Mayor
— Town Hall
-can be charmed normal, after removing the Spell of others

40 Nurse Megan
— ICU Nurse
— Hospital
— can be charmed normal

41 Melissa
— Cleaning Lady
— Aquarium
— can be charmed normal

42 Mia
— Hotel Barmaid
— Hotel
— can be charmed normal

43 Miku
— Familiar
— Aquarium
-can be charmed normal, with Transform

44 Miss Logan
— Anatomy Teacher
— School
-can be charmed normal

45 Alex (Mother)
— News Woman
— Home
— need to know Hypnotism

46 Monique
— Reference Librarian
— Library
— can be charmed normal

47 Mother Superior Daria
— Head Nun
— Church
— need to know Hypnotism, and taken the Thrall while possessing her

48 Mrs Marie Granger
— Archaeology Professor
— In her House
-can be charmed normal

49 Mrs Geraldine Robbins
— Mother of Day and Tina
— In her Home
-can be charmed normal, after removing the Spell of others

50 Mrs Susan Tanika
— School Teacher
— School
-can be charmed normal

51 Mrs Emanuelle Jones
— Teacher
-School
— can be charmed normal, after removing the Spell of others

52 Nina
— Receptionist
— TV Station
— can only be charmed with shielded Charm

53 Officer Cheryl Khan
— Rape Victum Piggy
— Gates House or Police Station
— can be charmed normal

54 Officer Adele Ross
— Police Officer
— Gates House or her Home
— can be charmed normal with Hypnotism

55 Pamela
— Church Groundskeeper
— Church
— can be charmed normal

56 Ms. Karen Titus
— Library Receptionist
— Library
— can be charmed normal

57 Nurse Sandra
— Hospital Nurse
— Hospital
— can be charmed normal

58 Sarah Gates
— Gates niece/ would be apprentice
— Gates Mansion
— can be charmed normal

59 Sir Ronald Gates
— Lore Master and Mystic Teacher
— Gates Mansion
-Can not be Charmed as of yet

60 Sister Desiree
— Nun
— Church
— can be charmed normal

61 Sofia
— Chauffeur
— Gates Mansion
— can be charmed normal, after event

62 Tess Adams
— Head Librarian
— Library
— can be charmed normal

63 Seraphina
— Unknown
— Park
-Can not be Charmed as of yet

64 (Thrall) Lucy
— Unknown
— Hotel
-Can not be Charmed as of yet

65 Tina Robbins
— Fledgling witch
— Robbins’ House
— can be charmed normal

66 Tracy
— Your Sister
— Your Home
— can be charmed normal, after removing the Spell of others

67 Vampyre «Lilith»
— Vampire
— Gates House
— Unlife Charm

68 Victoria
— Store Owner/Personal Assistant
— Antique Shop
— can be charmed normal

69 Zoey
— Delivery Girl
— Tv Station
— can be charmed normal

(Reporter) Julie
-Can not be Charmed as of yet
Painting of Lady Elizabeth Ross
-Can not be Charmed as of yet
Woman in church
-Can not be Charmed as of yet
Bank Security Guard
-Can not be Charmed as of yet
Student Teacher
-Can not be Charmed as of yet
Girl in the park wearing Daisy Dukes
-Can not be Charmed as of yet
Volleyball player at the sports fields
— Can not be Charmed as of yet
Dark haired girl at the sports fields
— Can not be Charmed as of yet
Campers
— Can not be Charmed as of yet
Dream of Ghosts in a Field
-unlife

Источник

Choose your path: Apprentice Path Conspiracy Path Murder Path Show all paths

Choose your gender: Male Female Show both genders

Click on a title to expand/collapse the content.

Foreword

This non-official walkthrough was heavily influenced by the three old walkthroughs. Many parts, especially in the first chapters, are simply a copy of these, with some rearrangements in order to avoiding too much branching.

Altough it should bring you through every minor and major event in the game, I can’t guarantee this walkthrough is 100% complete. I may have missed a few minor scenes and some dialogues here and there, and probably some events that seemed straightforward to me have some hidden condition I didn’t notice and thus didn’t write in the walkthrough. And there is always the possibility that some of the indications given are inaccurate, either because the game changed since when the first walkthrough was written, or because I misinterpreted some parts.

Remember also that the purpose of the game is to have fun. This walkthrough will guide you through all the events, but won’t show you every scene with every character, because most of them have no consequence on the story. It’s up to you not to neglect your slaves’ sexual needs.

There are also many hidden Stones and Books in town, including all of them in here is almost impossible. Wander around, explore every house and every corner, use the Clairvoyance and Pass spells. You may find many useful things that are not written here.

General Tips

Game Settings

The settings can be changed from your phone. Most of them can be found under the «App» icon:

The remaining settings can be found under the «Play a game» icon:

You can also minimize the left and right bars to show a minimal set of icons. Some of the icons will show useful information if you hover your mouse over them.

Cheating

The game has a built-in cheat mode. The cheat menu is then accessible in the Left Bar of the game, at the left of the game window. Expand the bar using the + icon and click the «Cheat» link.

Otherwise in the menu:

Details on flags and other technical details are documented in the files in the folder «Development».

Gender Differences

Male and female players do affect a number of events, notably how you learn the Possession spell.
One item, a strap-on, is unique to female player and is only present in the Explicit version of the game.

Paths

These are major ways to play the game that considerably vary events in the game. There are three currently, some with variants.

Apprentice Path

In this path you become Sir Ronald Gates’ apprentice. In this path no killing will take place, outside of a few bad endings.

Conspiracy Path

In this path you refuse Sir Ronald Gates’ apprenticeship. Parts of the game are significantly reorganized, notably for money and the Clairvoyance spell. In this path no killing will take place, outside of a few bad endings.

Murder Path

Hard Murder Path

You demand Sir Ronald give you the Book, and argue over the book with Sir Roland and kill him by accident.

Soft Murder Path

You demand the Book but leave before killing Sir Ronald, but then witness another killing him and will be considered the murderer.
Death can still take place in this path, you are just not personally responsible for Sir Ronald’s death. Maybe others, just not his.

Story Arcs

There are major quests/story arcs in the game and common to all paths. These are semi independent, except some require the completion of others.

These two arcs are interdependent and require Dragon Gem and The Demon to be completed:

Day and Night

Time passes in the game at the rate of 10 minutes per action outside and 5 minutes inside. Some actions take no time like checking items or your phone. Options to relax for a while take 1 hour or 30 minutes, depending on the location you are in.

Most shops open at 8AM and close at 6PM, but some places differ to this like the School and Restaurant.
Some events are unique to day time or night time.

Additionally there are days of the week, with the game starting on a Monday. Some places are not open on weekends, for instance the Town Hall and the Bank. Some events only happen on certain days of the week, the game does tell you these criteria but they are not noted in your phone.

You can spend the night in your bedroom, waking at 6AM. You can change your alarm setting in your phone to 6AM, 7AM or 8AM, using the Alarm App. Some friendly (read «charmed») people will allow you to spend the night at their home too.

The following guides do not note spending the night and some of the steps listed below can vary where you leave some for the night time.

Magic Tips

Spells

Transform Spell

Currently the Transform spell will only affect a few characters:

You’ll be able to transform people after defeating Kurndorf and obtaining the soul bound crystal. Transformations are irreversible and only one can be selected, where more possibilities are offered. For all people except yourself and Davy Robbins you must first cast Charm on the person before being able to transform them.

To cast the spell on yourself you need to learn of the Mirrors of the Soul in the Hidden Room, and then cast the spell there. The Vampyre or Ms. Jones will give this information.

Some options are always available, but some require specific selections. When seeking the Relic and Jesse phones, answer «cock» and then you can cast it on yourself (female Player) or Davy Robbins or one of the variations for Mother Superior, Louise and on Jenny. Male players can always cast it on themselves.

Hydromancy

This is a variant of the Clairvoyance spell and you can learn it in the Hystory Class. It can be used at the Park Duck Pond and at Ms Titus’ home, when she is not there. It can give hints on the plot at key times, notably for the Mom & Gabby «run away» bad end, but also for the old key and wine bottle stories and for Elian.

A word of warning about this last topic. The first time you try to use Hydromancy, you’ll have visions of a demon. The night after you’ll dream the same demon, that will give you directions on how to reach her: from the Sacred Clearing teleport to Elian (visible in the left column) at night. This is a bad end.

Trainings

As your character gets more experienced you can learn improvements to your magical skills/spells. These are learned based on a point system.

You earn 3 experience points per spell learned and 1 point for every person/being charmed. You start with 1 point once you pick up the book, and Tess’s research and the Gold Worm give a small amount. Once you learn of the «Mirror of Souls» you can look in it and see the current total of experience and total of experience spent so far.

Charms Index

In the following table you can find in which chapter is described how to meet and charm every character. In the last column is also indicated how many variants exist to the charming process. Variants in italic require the Manipulative Charms training, while letters A, C and M indicate that the variant is available only on the corresponding path and variants in brackets are available only after the character is charmed.

Chapter 0: Finding Your Own Path

Start at the School and check the history classroom.
Pick up Mr. Beasley’s paper.

Go to the Library and talk to Ms. Titus (all options).
Then visit the Reference area, talk to Monique (all options), expand the right bar and give her the paper.
She will tell you about Sir Ronald and the mansion he lives in.

Find a Taxi and visit Sir Ronald.
NOTE: Taxis have a random chance to appear at ranks. If one is not there wander to check another rank or enter/exit a building.

Politely introduce yourself and never demand the Book, and accept his apprenticeship when offered.
Thank him, and discuss financial aid to get a Letter of Credit for 100$.

NOTE: So long as you have less than 20$ on you and no Letter of Credit when you see Sir Roland, he will give you a new one.

Politely introduce yourself and never demand the Book, and refuse his apprenticeship when offered.

Demand Sir Ronald to give you the book, then tell Sir Ronald that you must have the book. You can either:

Pick up the Book and the money.
Examine and then open the book.
The two variations only differ from here in story text, the progression of the game is otherwise the same.

Chapter 1: The Charm Spell

Leave the Mansion and take the waiting taxi back to the School.

Enter the School and talk to Beasley about Magic Stones.
Exit the room and meet your friend Catherine.

Leave the Mansion, catch the taxi and return to your Home on Kollam St.

Enter your Home, and a delivery girl will give you a package containing the Book and a little money. Pick up the Book, examine it and open it.
Leave your home and check the SMS message. It is no longer needed, delete it if you want (or keep for reference).

Go to the Shopping Center. Visit the Antiques shop and talk to Victoria (all options).

Go to the School and meet your friend Catherine.
Talk to Beasley, tell him you have the Book, but do not give it to him. If you do, it’s game over.

Leave the Mansion and take the waiting taxi back to the School.

Go to the School and talk to Beasley, tell him you have the Book, but do not give it to him. If you do, it’s game over.
Ask Mr. Beasley what mana does, then ask where to find Magic Stones.
Exit the room and meet your friend Catherine.

Exit the building, walk to the Park and look for Kate. She can be either in the Park or on the Park Bridge. The following event is otherwise identical.
You have three choices: you can either go away, ask why she’s in a hurry or insult her. The second one is the only that will let you have her as your willing girlfriend in the future (but you will still be able to charm her), the other two will lock out all future events for her, except charming her.
If you ignored or insulted her, pick up her address.

Go to the Park Pathway, take the kite from the tree and pick up the string.
Enter the Wild Ranges and get an Old Stone, but don’t use it yet.
Explore the stones and talk to Seraphina when she says «Hello». This is your only possibility to meet her and as of version 14.8.4 it’s not possible to charm her, so there is no need to try and delay the encounter.
You may also randomly find a group of campers here, but they can’t be charmed as of version 14.8.4.

If you agreed to study with Kate in the Library, now is the time. The answers to the minigame are:

Go home in Kollam street and answer the telephone for a radio quiz. The answers are:

There is no reason to fail this aside from seeing some minorly different events, it will delay getting the magnet for a while. The girl who delivers the prize can still be found at the TV Station later with different scenes.

Walk down the alley to Yoolaroo Dr. and visit the Granger house.
Talk to Mrs. Granger and tell her she’s pretty. There are three mutually exclusive alternatives, the first one is preferable (asking for a beer has no consequences):

Go to the Shopping Center and enter the Bank. Speak with Ellie the bank teller and start an account.
Give Ellie the Letter of Credit and visit the Manager Kristin to be advanced 100$.
Make sure to deposit enough money at the ATM so that you have less than 30$ with you.

Go to the School, then in the Park and the Wild Ranges and use your Stone(s). You must return here to use the Stones you will find later in the game.
A ghost will appear. If you found more than one Stone, use them all, then follow the ghost to the School, Kollam Street and the Alley. Watch the ghost walk through the wall.

Chapter 2: Charm As If There’s No Tomorrow

Now it’s time to explore the city and charm every woman (un)lucky enough to remain alone with you. There are two important things to remember. First of all, you will need a lot of mana. You can occasionally find a few Magic Stones in specific places, but to really charm every woman in the game you will need some serious grinding. Here are a few options:

The second thing you should remember is that you will soon be able to train, if you aren’t already. As soon as you see your book glowing, examine it. For more information on the topic, see the Magic Tips above.

Charm Madison

Return home. If you answered the radio quiz correcty and it’s still day or evening, you can answer the door and meet Madison. Otherwise you will meet her in the morning after a good night of sleep.
Ask her to bring the stereo inside, then pick up the Magnet and charm her. Every other choice results in Madison leaving your house. This is a one-time event, but you can still charm her later at the TV Station.

If you decide instead to ignore the door, or didn’t answer correctly on the phone, you will find the Magnet the next time you will visit your bedroom and Madison can be charmed at the TV Station later.
Use the Magnet to produce String & Magnet. You will need it later.

Meet your Family

Go to the kitchen during the day or in the living room at night and ask Tracy where Davy is, then ask what is going on.
Visit Mom in her room and ask all options.
You can’t charm neither your sister nor your mother yet, but if you try to charm Tracy you get an insightful message.

Go to your bedroom. Drop the Book to obtain an Old Stone, then pick both of them up.
Go to bed for the night and deny Tracy’s request. Agreeing leads to a bad end, so if you want to see it remember to save before going to sleep.
Go to the kitchen and listen to Tracy’s conversation, answer questions as you like.

Leave your house and go to the Alley.
Cast Clairvoyance, then use the String & Magnet to get the Rusty Key.

Meet Amy

Go to Cherise Road, visit the Gym and meet Amy Ross. You can’t charm her as of version 14.8.4.

Meet Ellie

Walk back to Kollam Street and then to the Shopping Center. Enter the Bank.

Speak to Ellie the bank teller and start an account.

Try to charm Ellie. It won’t work, but you will need this later to trigger her charm sequence.

NOTE: You can deposit up to 200$ in the bank. At a later point in the game this account limit can be raised, or if enough days pass (1 month).

Meet Leanne

Before visiting the General Store, make sure you have less between 30$ and 40$ and deposit any excess at the ATM Machine.
Enter the General Store and meet Leanne. Buy a shovel (15$) and scissors (5$), you will need them later in the game. You can also buy a paperweight (3$) to obtain some mana next time you visit the Wild Ranges.
Chat with Leanne, then agree to look after the store. It’s not clear if there are consequences if you decide to take the money.
There is a random chance a woman will flash her tits to you when you visit the store, but there is no way to charm her as of version 14.8.4.
Since you can’t charm Leanne yet, exit the store.

Charm Victoria

Enter the Antique Store and meet Victoria. Introduce yourself and chat with her, then charm her. You can now sleep here at night.
Exit the store.

Charm Jenny

Enter the Restaurant and meet Jenny. Talk to her, buy a Bratwurst for 4$, then charm her immediately. You can leave for a minimal effect, or you can tell her to lower her shirt for a full enslavement.
If you miss this opportunity, you will have to wait until you learn Shielded Charm.
Exit the restaurant.

Visit the School

Walk to Kollam Street, then to School.
Enter the School and visit the History Classroom. Examine the books, more than once if necessary, and read about «The Gem of the Dragon», then exit the Classroom.
Enter Mr. Beasley’s Office and pick up Robbins’ address. Cast Pass to obtain an Old Stone.

Listen to the telephone message, delete it and hang up the phone.
Exit the School

Exit the School and follow Davy outside. Both choices are acceptable, though «Approach Davy» is suggested: when you return home, Tracy will give you some sexy first aid.

Charm Mrs. Adams, Ms. Titus and Monique (and possibly Angela)

Go to the Library, then to Mrs. Adams’ Office and close the door. This is a good time to learn Manipulative Charms. Remember to examine your book the first time it glows, otherwise Tess won’t give you the opportunity to learn new trainings!
There are two variations to charm Mrs. Adams and Ms. Titus. The easy way is to charm Tess and complete the process, then call Ms. Titus and charm her too.
Alternatively, to spend less mana and gain a Stone, if it’s not too late (before 4:30 PM) you can follow this procedure:

NOTE: If Ms. Titus becomes your willing slave, the experience gain is delayed until you visit her house.

Tell Tess to research more magic spells and leave her office.
Ask Ms. Titus to close the Library, go to the Reference Area and charm Monique. There is no difference between watching the whole process and leaving early. Tell her to look up Magic Gems and to help you find more magic.
Return to Ms. Titus and reopen the Library.

If Ms. Titus is your willing slave, you can still charm her later.

Charm Angela

If you took the simple variation to charm Tess, make sure to enter the Town Hall, ask Angela all options and charm her. You can leave immediately for a minimal effect, or you can wait to transform her in your lover. After the spell has done it’s job, ask her where she lives. You can now sleep there at night.
Later you will be able to change her personality to be more submissive.

Meet Alison

Go back to School, Kollam Street and Cherise Road and visit the Gym again. This time you will meet Alison. You can’t charm her yet, you will have to wait for the weekend.

Charm Mrs. Granger

Walk to Yoolaroo Drive, enter the Granger’s Residence and charm Mrs. Granger.
There are four variations of this process:

You can now sleep here at night.

Ask Mrs. Granger to explore the Wild Ranges. If it’s too late, she will go/return to the Wild Ranges in the morning.
Go to the Wild Ranges and meet Mrs. Granger. Reward her and send her home.
Return to Yoolaroo Drive and ask Mrs. Granger for anything she found. She will also tell you about the secret tunnel from the Wild Ranges to the Sacred Grove and then to Sir Roland’s Mansion. You can now just walk there instead of paying for a taxi.
Do not ask her yet to find the Dragon Gem.

At night, use the tunnel from the Wild Ranges to the Sacred Clearing to visit the Gates’ Mansion.
Enter it and ask Officer Khan what is gong on, but nothing else!

Visit Victoria

Pay a visit to Victoria in the Antique Store in the Shopping Center and speak with her. She will become your personal assistant.

Meet Esmeralda

Next on your list is the New Age Store. Enter the store and meet Esmeralda. If you have enough money, buy the Quartz Crystal (45$), Beeswax Candles (20$) and Holy Water (20$). You will need them later.
Speak with Esmeralda, then exit the store. You can’t charm her as of version 14.8.4.

Meet Louise

Go back to the General Store and meet Louise. You can’t charm her yet, you will need Shielded Charm.
While you are here, remember to buy a paperweight.

Meet Zoey

Return to your House in Kollam Street for a quick visit. If you haven’t met her before, you will find a woman with a delivery for your mother.

Visit the Library

Return to School and visit the History Classroom. Speak with Monique, then send her to find more magic.

Walk to the Library and go to the Reference Area for a small scene with Monique. Your choice has no effect on Monique’s behaviour.

Meet Bambi and Jesse

Go to the Hotel. Inside you will find Bambi and Jesse. Speak with all of them, the order doesn’t matter. There is no way to charm Jesse at this point of the story.
Visit the Hotel Pool. Now you can call girls using your phone and have some fun in the water. Especially with slaves.

You can also find Monique and Davy inside. Speak with them too, the order doesn’t matter.

Charm Bambi

To charm the barmaid you need to have at least 100$ with you, if you have 150$ you can see an extra scene and get a Rustic Stone.
You can charm her anytime before going back to the bar, and you won’t lose your money. Once you cast your spell, you can either go immediately to the bar for a minimal effect or wait for a full enslavement.
Go to the bar once you’re finished with her, then take her back to her room to obtain a Rustic Stone and some information about Mia. If you have at least 50 mana you’ll get also some information on Donna.
Do what you want with her, then go back to the bar.
You can now sleep here.

Come back later, take her to her room once more and ask about her career.

Charm Donna

Go to the Hotel Pool, introduce yourself and charm Donna.
Visit the Hotel at night to have access to Donna’s Room.

You can now sleep with Bambi or Donna at night (but sadly not with both of them together).

Visit Leanne

Walk to the Graveyard and talk to Leanne. Again, you can’t charm her yet.

Charm Chief Batton and Officer Smith

Return to the Town Hall, walk to the Police Station and enter it.
Meet Chief Kerry Batton and charm her.
Next visit the Jail Cells and yell for attention. Charm Officer Becky Smith.
In both cases leaving the girl during the charm process doesn’t change the outcome.
Exit the Police Station.

Meet Nina and Gabby

Go to the TV Station and introduce yourself to the receptionist. You can’t charm her yet, you will need Shielded Charm.
If you charmed Madison at the beginning of the chapter, ask Nina to see her. If instead you sent her away or didn’t answer the door, ask to see the person who delivered your prize. You can charm her right now. If you gave the wrong answer to the telephone quiz, you will have to wait some more.

If you can visit Madison, you’ll first have an encounter with Gabby, your mother’s assistant. She will be pleased if you refer to her as «Ms Halliway», but your answer won’t have consequences.

Charm Zoey

After visiting Madison, you have the opportunity to charm her co-worker. After you leave the TV Station, Madison will inform you of Zoey’s existence via SMS. Go back and ask her about the other delivery girl. When Zoey is in office, Madison will send you an SMS. Go back quickly to the TV Station, ask to see Madison and charm Zoey. You can either turn her into a slut (Manipulative Charms only) or a slave.
This may take more than one try, Zoey is not always at work when you arrive there.

Go to School and once again visit the History Classroom. Speak with Monique, all options.
Examine the books in the bookcase, you should find «The Settlement of Glenvale». Read the extra pages and pick up the Rustic Stone.
Next go to the Library and tell Ms. Titus about the early settlers.
Finally visit Tess’ office and speak with her. She should have finished her research by now. If she does, order her to come to your house. It’s also a good moment to learn Masculine Cantrips.

Visit your Home

Pay a visit to your home. You will meet Tess speaking with your Mother and Sister.
If it’s not too late you should also receive an SMS from Angela: the Mayor is ready to see you!
Go to your room and tell Tess you like her outfit/nightie (depending on the time of the day), then ask if she has other magic artifacts. Finally tell her to ask her husband.

Meet Gina

Go to the Library, then to the Museum. Inside you will meet the security guard, but you can’t charm her yet. Look around, make sure to examine the Vase and the Painting, but don’t touch anything yet.
Exit the Museum.

Meet Abby

Visit the Aquarium and ask for help from the information desk. You can’t charm Abby yet, you will need Shielded Charm.

Meet Debra Kelly

Walk to the School, then to the Park. Approach the girl in the Park Pathway and tell her you live in Kollam Street too to obtain her address.

Meet Nurse Sandra

Walk to the Park Bridge, then to the Hospital. Once inside, look at the picture to meet Nurse Sandra.

Charm Janet Kelly

Return in Kollam Street and visit the Kelly’s Residence. Speak with Janet, all options, then charm her. There are four variations:

Speak with her, all options.

Charm Debra Kelly (optional)

Go to the Park and approach Debra Kelly. If you tell her her sister needs help unpacking, you can lure Debra to her home and charm her right away, to make her your girlfriend. If instead you choose to let her remain here, you set her to the path of becoming your puppy, but will need to know the Shielded Charm spell to enslave her. This variant has the advantage of giving you the option to make Debra search for Magic Stones in the Park.

Visit Tess Adams

Walk to the Hotel, inside you will find Tess waiting for you. Ask her what she has found, then take her to a private room. Feel free to ask her to show off more.
Try to solve the worm’s puzzle. The answers are:

Charm John Adams

Enter the Adams residence. You can charm John immediately and order him to give you any magical items he has, or you can tease him for a while asking him if he has any other magical items and charm him at every point you like. Whatever you do, remember to charm him and obtain the Silver Ring before you order him to look for more magic items.
Send Tess back to your room.

Visit Ms. Titus

Go to the Library and ask Ms. Titus where she lives. If she is your willing slave, pay her a visit at night and read the book you find there to finally gain some experience.
You can now sleep at her place.

Go to the School and enter Mr. Beasley’s office.
Listen to the telephone message, delete it and hang up the phone.
Exit the School

Next go to the Hotel. You can find Monique and Davy inside. Speak with them, the order doesn’t matter.

Visit Victoria

Go to the Shopping Center, enter the Antique Shop and ask Victoria about the Ring.
Exit the shop.

Charm the Robbins Family

It’s time for some sweet revenge. Return to Yoolaroo Dr. and visit the Robbins House.
Enter the house and talk to Mrs. Robbins. You can cast Pass and enter Davy’s room right now, or you can wait until you have charmed Mrs. Robbins and enter at no mana cost.

Talk to her until she tells you that she sold a Blue Bottle.
Use the Silver Ring, then charm her.
Go check her bedroom and talk to Tina Robbins. Charm her, then speak to her and find out she can remove spells from people.

Talk to Mrs Robbins, then either try to visit the bedroom or leave the house. Mrs Robbins will lock you in her bedroom.
If you wait until it’s night, you get a bad ending.
Talk to Tina Robbins. Charm Tina, speak to her and find out she can remove spells from people.
Ask Tina to remove the spell from her mother.
Leave the bedroom and charm Mrs Robbins.

Ask Mrs. Robbins where Davy’s room is.
Search the mess to find his laptop computer. The password is:

Charm Tracy

Don’t speak with your mother about Tracy yet.

Attune Hexagrams

Take your time to explore the town and attune to all the Hexagrams you can find. They are located in:

NOTE: every attunement requires an entire hour.

While you are at School, go to the History Classroom and examine the books to obtain some informations about the Greek Mythology, then go to the Teacher’s Lounge, examine and pick up the Envelope.

There is also a new scene at the Police Station, both for Chief Kerry Batton and Officer Becky Smith. Pay them a quick visit.

Meet Kylie

Go to the School Sports Field between 12:00 and 14:00 to meet your cousin Kylie. You can’t charm her yet, you will need Shielded Charm.

Charm Mayor Thomas

While on your way to attune the Hexagrams, go to the Town Hall.
Ask Angela about records on the Broken Inn Hotel. You can pay 30$ or ask your lover to give you the plans and Angela will remain with the current personality, or you can tell your slave that you will not pay and she will become more submissive.

Visit the Mayor. Say hello to the Mayor and ask about the security guard.

Ask to help out with the murder investigation, but don’t tell the Mayor you have the Book.
Now you can either use the Silver Ring on her and charm her immediately after, or you can send her to Davy’s Home, tell Tina to free her and charm her there for a different scene.

Ask the Mayor where does she live, but not to close the Museum yet.

Charm Alison

As soon as the weekend arrives, enter the Restaurant. You will find Alison there instead of Jenny. Talk to her, then tell her something is wrong with the bratwurst. Now charm her.
Alison demonstrates to have some resistance to your spell. If it’s morning, you can come back in the afternoon and she will teach you Defending yourself with magic. If it’s saturday afternoon, come back sunday morning. If it’s sunday afternoon, you can find Alison in the Gym sometimes, maybe she will train you there, otherwise you will have to wait another week.
Alison is the only person that can teach you this training, and you still need to have enough experience (the Book must be glowing). Learn it as soon as you can.

Charm Officer Khan

Go to Sir Ronald Gates’ House and tell Officer Khan you can’t work with all these people around, then charm her.
Remain inside the house, pick up the pistol and go to the rear of the house.
Cast Pass, examine then pick up the letter and to the Attic. Read the diary, pick up the stone and go back to Officer Khan, then order her to take you to the Police Station.

Enter the Police Station, go to Khan’s office and tell her to arrest Davy.

Chapter 3: The Seance

Go to the Broken Inn Hotel and use the Hotel Plans.
Try the puzzle, the answers are:

Cast Pass and talk to Jessica the Witch. Both choices at the end progress the story, but if you offer to help her, Jessica’s clothes will change for the better.

Teleport home. You should have enough experience to learn a new training. Ask Tess to teach you Precision transisions.

Go to your mother’s room and ask for help with a Credit Card. This will give you the possibility to charm Kristin the Bank Manager, but it’s a one-time event and you will need Shielded Charm, so don’t visit her yet.
Avoid talking about Tracy at the moment.

Go to your mother’s room and ask about Officer Khan and for help with a Credit Card. This will give you the possibility to charm Kristin the Bank Manager, but it’s a one-time event and you will need Shielded Charm, so don’t visit her yet.
Avoid talking about Tracy at the moment.

Exit your house and enter the Kelly’s Residence. Ask Janet about seances.

You can either go to the Library or the Antique store. If you go to the Library ask Monique to research seance, then examine and pick up the article. If you go to the Antique store ask Victoria about Janet’s papers, then examine them.
You now have all the material to perform the ritual, but if you try Kurndorf will possess your body. You need magical protection to succeed.

Go see Sir Ronald and give him the Old Key. He will give you the Aftane.
While you are there, ask about the Blue Bottle and the Charm spell.

Return to the Hotel and the maid Lauren will meet you. Follow her to the pool and speak to her there.
Ask all questions and accept her offer.
Ask Bambi where to find a fine wine bottle.

Walk to the Wild Ranges and search the stones. Use the String & Magnet to get the Rusty Key.
Go to the Sacred Clearing. You are blocked by Officer Adele Ross.

Return to the Hotel Cellar and use the key to get the Wine Bottle.

Go to the Police Station (quickly if it’s almost midnight) and order Officer Batton to remove the officer.
If it’s still early, go home to your mother’s room and ask her for news around town. Otherwise this can be done later.
Return to the Mansion and wait for midnight. You can sit on a fallen stone in the Sacred Clearing for a 30 minute wait.

NOTE: You can now visit Sarah and Lauren any night in the same way, at the cost of a Pass spell. If you have less than 100$ Sarah will give you 50$ once per night.

NOTE: Next time you meet Sarah Gates, you may have the possibility to ask her why she keeps looking outside. This is a timed event, so don’t ask yet.

Go to the Shopping Center and speak with Victoria about relics.

Return to the Police Station and speak with Officer Batton. You have two choices:

In the first case Officer Khan is dead, in the second she survives.

Depending on what you do, the story may play out differenty. If you go from the School to the Park Pathway you get shot by Anita and start Mr. Beasley’s charming process. This part of the story however is very similar to other parts, so this walkthrough chooses a different approach.
Teleport to the Sacred Clearing (or ride a taxi to Sir Ronald’ house) and meet Officer Adele Ross.
Walk back to the Police Station passing through the Tunnel to the Wild Ranges and the Park (no teleport this time, you need to pass through the Park!), and ask Officer Batton what her investigation revealed.
Finally order her to withdraw the police from the Gates estate.

Go home once again and speak with your mother. This time ask her for news from around town, and nothing else.

Finally, visit the Gates’ Mansion and speak with Sarah Gates. Ask about the Aftane and the Blue Bottle, then tell her you killed her uncle/you saw his murderers or that you are a detective.
Charm her and pick up the Wooden Box. Talk more to Sarah, ask again about the Blue Bottle (pick it up) and the Aftane (cast Pass on the safe).

NOTE: Next time you meet Sarah Gates, you may have the possibility to ask her why she keeps looking outside. This is a timed event, so don’t ask yet.

Now that you have the Aftane, you can perform the ritual. Go to the Hotel and tell Jesse about the secret room, then enter the witch’s prison.

Ask Jessica about the Blue Bottle.

Start the seance. If you tried to help Jessica, you have the possibility to check why did Jessica cry out. This will enable bondage scenes for her.
Ask Kurndorf how he’s doing, then talk to Jesse. Ask her what you should call her, then give in to temptation and kiss her.
Speak with Kurndorf, all options. He will teach you a ritual that requires Salt, Chalk, Candles, a Quartz Crystal, a Lock of your Hair, a Dagger, a Chalice, a Human Skull and some Hemlock.
Go back up to the Hotel Bar. Bambi will take care of the Cellar.

Chapter 4: The Ritual

Take Bambi to her room and ask about Kurndorf and his grave.

Go to the Sacred Clearing. You are blocked by Officer Adele Ross.
Go to the Police Station and order Officer Batton to remove the officer.

Go home and speak with your mother. Ask her for news from around town, and nothing else.

Go see Sir Roland, and confess what happened at the Seance. Be honest.
You can meet his niece Sarah at this time. Do what Sarah asks in general, she likes to be in charge, especially of her maid.
When you leave the mansion Lauren will approach you, go upstairs and check the room, watch, do not enter. Make sure to periodically visit to get more events with Sarah.

NOTE: Next time you meet Sarah Gates, you may have the possibility to ask her why she keeps looking outside. This is a timed event, so don’t ask yet.

Next go to School. Cast Pass to enter if it’s closed and go to History Classroom. Examine the bookcase (at least) five times, you should find books on Hydromancy, on the death of Kurndorf, on the witches of Pennsylvania, a missing book on demons and a book on rituals under the Broken Inn.
Exit the School.

If you have time to waste, it’s a good idea to invest some of it in inscribing hexagrams in key places. Library, Town Hall, Police Station, Museum and Hospital are suggested.

As soon as the weekend passes, go to the Restaurant. You may find Donna inside, watch her scene, then enter again.
There is a possibility that you meet Miss Logan here. Otherwise you can find her at School, but the following events are the same.
Ask to do the reproductive assignment. You can meet her later at School and charm her.
NOTE: This is a one-time event. As of version 14.8.4 if you avoid her or choose the neurology assignment, you won’t be able to meet her again.

Next go to School and visit the Teacher’s Lounge. Inside you will find Mrs. Tanika, your math teacher. Say hello to her, then charm her. There are four variations:

In the last two cases Mrs. Tanika will be transferred to your room.

Go to Mr. Beasley’s office.

Tell him that you have the book, but don’t give it to him.

Ask about the spell and his compensation. You can pay 100$ and learn a new spell, or charm him, go back into the office and learn it for free.

Enter Ms. Jones’ Office and speak with her, then use the Silver Ring and charm her. Enter the office again and speak with her.
Cast Pass to go to Anita’s secret lair. Use the Silver Ring and charm her immediately, then pick up the bag and the Blue Key. Every other choice will result in you being shot or Anita fleeing.
Order Anita to prove her loyalty, then redeploy her.

Now that you have both the Wooden Box and the Blue Key, you can repeat this process as much as desired to increase your mana:

Quickly go to the Wild Ranges and come back to the School. Visit the Anatomy Classroom, cough to attract Miss Logan’s attention, then charm her.
You can ask your teacher what she means for the standard charm, or ask about pratical reproduction to turn her into a breeder (Manipulative Charms only).

Next visit the Town Hall. Mayor Thomas will offer to look in the town’s documents to find informations about Kurndorf.
Ask Angela to look for magic places.

Go to the Sacred Clearing and pick up both Old Stones.

Now that all distractions are cleared, we can concentrate on Kurndorf’s ritual.

Go home and pick up the Salt. While you are here, use the scissors to obtain a Lock of your Hair. If you don’t have the scissors, you can buy them in the General Shop. You’ll also need the Shovel.
Go to your room and drop useless items, such as the Scissors and various writings you may have picked up during the game. You can find them in the Chest in your room.
Ask Tess to train you and learn Conserving Magic.
Quartz and Candles can be bought at the New Age Store. If you still have to buy them, take the Holy Water too.
Chalk can be found in the Teacher’s Lounge, at School. Optionally you can cast Clairvoyance for 25$.

Visit the Graveyard. Cast Clairvoyance and then Pass to discover the Mausoleum, then cast Clairvoyance again and enter the Secret Tunnel.

In the Church Catacombs there is a Skull you can use in the ritual, but will lead to a bad ending, so leave it there.
Go on in the Church Stores and pick up the Silver Dagger.
Walk up the stairs and enter the Church. Try to pick up the Ritual Chalice and you will be stopped by Mother Superior. Right now you can’t go anywhere except outside, so leave the Church.

Approach the good Sister, request her absolution and thank her, then charm Sister Desiree.

Go back to the front of the Church and attune the hexagram.

There are only two ways at the moment to leave this place, either by taxi or with the Teleport spell. Whatever your choice is, go to the Wild Ranges.
Use Clairvoyance to find the Hemlock, then use the Shovel. The answers to the puzzle are:

Examine the coffin and remove Kurndof’s skull.

Pick up the Wooden Box. As of version 14.8.4 it’s useless on these paths.

Visit the Church once again. Cast Invisibility and steal the Chalice.

You have all the ingredients for the ritual, so go back to the Hotel and visit Kurndorf’s ghost once again.
Use the Chalice and start the ritual. You can complain various times during the ritual, but it doesn’t have any effect on the outcome.
When you have the choice, don’t use your hair. Instead use the chip of Kurndorf’s skull.

After the explosion you will wake up in the Hospital. The bad news is that you lost your Book, the good news is that you can charm Nurse Sandra! But first ask her what appened.

Go back to the Hotel and ask Bambi what happened, then go in the cellar and pick up the Crystal. Don’t panic if you don’t see it, it’s right below Jessica’s image. The crystal contains Kurndorf’s spirit and can be used to cast the Transformation spell.

Visit Victoria at the Shopping Center then Monique at the Library, and ask them about Pamela’s Bracelet.
Visit Victoria again and talk about the Bracelet, then go to the New Age Store and tell Esmeralda you have it. This is the end of this branch as of this 14.8.4, so your answer doesn’t really matter.

Go to School and visit Mr. Beasley’s Office.

Talk to Mr. Beasley and pick up the Book, then use the Silver Ring to free the Ross sisters and exit the room.

Important: you must have learnt the training «Defending yourself with magic» or have Gina’s Necklace or have Pamela’s Bracelet or you will be charmed and it is game over.

Enter the office again and charm Mr. Beasley. You can choose to have Mr. Beasley service you, or serve you. First choice has some gay content.

Ask Mr. Beasley about Amy and Catherine to be able to learn Hypnosis.

If you already charmed Mr. Beasley, just follow the story, pick up the Book and enter the office again.
Otherwise talk to Mr. Beasley and pick up the Book, then use the Silver Ring to free the Ross sisters and exit the room. Enter the office again and charm Mr. Beasley.

Important: if Mr. Beasley is not under your power you must have learnt the training «Defending yourself with magic» or have Gina’s Necklace or have Pamela’s Bracelet or you will be charmed and it is game over.

Ask Mr. Beasley where Davy has gone. He is at the Hotel, but don’t visit him yet.

If you haven’t before, tell Mr. Beasley you have the Book, but don’t give it to him.

Now pay a visit to Sir Ronald Gates and ask him why is the Mansion locked at night. To be able to ask this question you have to have tried to enter the Mansion at night. After Sir Roland answers immediately charm Lauren. This isn’t enough, you’ll need to charm her twice more. Fool around the house and pass through the Entry Hall frequently, you’ll meet Lauren there randomly. It can take a lot of time to actually meet Lauren twice, so be patient or come back when you have time.

As soon as you exit the office, Sarah Gates will text you that she sent a book about hypnosis to your house. Next time you go there, it will be delivered to you.

Go to the Alley and cast Clairvoyance. Use the String & Magnet and pick up the Rusty Key.

Next go to the Hotel Cellar and use the Key to obtain the Bottle of Wine. Again the bottle is under Jessica’s image.

Finally visit Sarah Gates at her Mansion and give her the Bottle of Wine. Summon the maid, follow her to the Guest Room and charm Lauren.

Chapter 5: The Dragon Gem

You should have enough experience to learn a new training. At this point there is no major training available, so choose Harnessing Mana to gain some more mana from the Stones.

Go to Yoolaroo Dr. and visit Mrs Granger. Tell her to find you the Dragon Vase.
While you are here, visit Kates’ room and cast Clairvoyance to find a Photo Album. Look at all the photos, then close it.
Cast Clairvoyance once again and look at the second album.
Exit the house, go to the Alley and enter the Hidden Room. Cast Clairvoyance for some insight on the Statue.

Go to the Museum and find Mrs. Granger in the Local History Exibits.
Pick up the Vase. From here there are many different alternatives, with different outcomes.

Whatever your choice is, you are arrested and brought to the Police Station. Again you have different choices here, but the outcomes are very similar.

Again independently of your choice, the end result is that you are free.
Ask Officer Batton about the incident at the Museum.

Pay a visit to Mr. Beasley, he has your Book.

If Mrs. Granger was shot, as soon as you receive Kate’s SMS, go to the Granger’s house and meet her in her room. Comfort her, then use the Silver Ring. She will storm out of the house. Don’t try to charm her at this point, she will react quickly and you will never see her again.

NOTE: Avoid any further meetings with Kate until you are ready for the final confrontation with Davy. You can meet her at the Park Entrance or at the Duck Pond. Do not approach her until ready, or talk to her and tell her to go home and hide (it takes her some time to arrive, you have to visit key locations to trigger her arrival). The event is not timed.
Warning: If you ask anyone about Davy, where he is or if they have seen him then Kate will be summoned back to the Hotel and stay there with Davy, blocking this event.

Go to the Hospital, enter the ICU and ask about Mrs. Granger.
Leave the ICU and go to the upper floor. There you can ask for the Nurse’s name, but you can’t charm her yet, you will need Shielded Charm.
While you are here, visit the Basement and the Morgue, then exit the Hospital.

It’s time to visit the Town Hall. Enter the Mayor’s Office and ask her, in this order, a key to the Hospital Basement and to close the Museum.

Once the Museum is closed, it’s time to break in. Go there and cast Pass to enter.
Examine the Safe to get a Blonde Lock, then open the safe and pick up the Dragon Vase. Next check out the Security Office and pick up Gina’s Address.

Go to the Sacred Clearing and cast Possession. Use the Blonde Lock to possess Gina.
Check the message, then go to the bathroom. Remove the Heirloom and look in the mirror for some sexy time.
End the possession, either click on Gina’s face in the top left corner, or click on End the spell in the right column, under Possession Spell.

Optionally, if you have enough mana, you can possess Gina again for an extra scene. Remember the message?

You now know where Gina lives and that she has no protection. Go to Rathdown Rd. and charm her.
Alternatively you can order the Mayor to open the Museum and charm her there for a different sequence, but then you’d have to enter her house using the Pass spell or wait for the night.
Visit the Bathroom and take the Necklace.

Visit the Mayor at the Town Hall and ask her to open the Museum.

Finally go to the Hospital and enter Ward 1 West (or to the Granger’s house if Mrs. Granger wasn’t wounded) and ask Mrs. Granger about the Vase. She will come out of the Hospital in 18 days, unless you heal her with the Vampyre later.

Officer Khan is here. Charm her.

Pay a visit to Officer Khan in Ward 1 East, if she is alive. She should be healed by now and ready to return to the Police Station. If she is still wounded, wait one day or more, eventually she will recover completely.

As soon as you receive an SMS from Diane White (probably you have to wait one day), visit her at the Police Station and ask about the charges. Talk to Diane, ask everything but don’t tell her to return to the Police Station.
Go back to Gina’s house and talk to her. If you haven’t charmed Madison, talk again to Diane, same as before.
Go to the TV Station and once again talk to Diane. If you didn’t before, you can finally charm Madison now. Remember to look how to charm Zoey too.
Ask to see Madison, talk again to Diane, then cast Pass. As soon as you have the documents, talk to Diane one last time and watch the scene to the end.

The next time you visit Diane’s apartment and she is not home, you’ll find a book. Read it to gain 10 mana.

Use your new spell to charm Hannah, then ask Monique to return to the Library. You’ll be able to ask her to go to the Mechanic’s Workshop anytime and have access to their apartment at night. For the moment though don’t visit their apartment nor ask Monique and Hanna to service your ride, it will trigger Camryn’s rescue sequence and as of version 14.8.4 Monique will be unavailable for the whole day because of a bug.

For an alternate scene you can ask Hannah to help you cut some chains and charm her after she does her job. Otherwise ask her after she is charmed and decide what to do with Jessica. You can free her or just loose her binds.
This is the end of Jessica’s story as of version 14.8.4, so your choice has no consequence yet.

Chapter 6: Davy Robbins

Davy has been around for too much. It’ time he pays for his misdeeds.

Visit Kate at the Park. She can be either at the Park Entrance or at the Duck Pond. Ask her about Davy, then use the Silver Ring on her. Don’t try to charm her, it’s a bad idea. There are a few possibilities here now, depending on your present and past choices.

If you ignored or insulted her at the beginning of the game, she won’t accept your help whatever you say.
Follow her to the Hotel, enter Room 101 and use the Silver Ring on Davy. You could also use the Blue Bottle, but you won’t gain any mana. Nod and think she is an ungrateful bitch, deal with Davy and his phone, then teleport inside the Granger’s house.
Visit Kate’s room and either hide in the wardrobe or cast Invisibility. Wait for Kate (it may take a while) and when she arrives charm her. You can make her your lover (Manipulative Charms only) or your slave.

If you instead helped her with the math problem, there are two ways to get rid of Davy. You can protect her and give her Gina’s Necklace (but make sure you have Pamela’s Bracelet!), or you can confess your love, offer your help, kiss her and embrace her.
Follow her to the Hotel and stop her to work out a plan. If you protected her, she will just smash Davy, otherwise you have a few additional alternatives, all of them requiring the use of the Blue Bottle or the Silver Ring.
Deal with Davy and his phone, then reach Kate at her home. If you protected her, you can hypnotize her to make her fall in love with you, then take the necklace back.
If you want to, at this point you can charm Kate and she won’t strike back. It may seem a waste of mana since you have come this far to make her your willing girlfriend, but then you must also consider that as of version 14.8.4 you don’t gain experience from her being your willing girlfriend and if charmed you have access to mother-daughter scenes, once Mrs. Granger returns home.

Revisit Davy in Room 101 at the Hotel for a small training session with Bambi. You can also bring Tina here and steal some of his mana, starting from the next day.
As of version 14.8.4 it’s not possible to charm Davy and at the moment it’s not possible to transform him into a girl. You’ll have to wait until you can transfer him in the cellar.

Chapter 7: The Demon

Go speak with Sir Ronald Gates and ask him about demons.

Go speak with Sarah Gates and ask her about demons.

Next ask Bambi, Mayor Thomas or Officer Batton about a gentleman’s club. You can also ask Catherine, if she is already your slave.
The club is accessible from the Shopping Center and is open from 22:00. Go there, speak with Jade and pay the price you prefer to obtain informations and an Old Stone. You’ll also find informations on Elian if you used Hydromancy.
If you try to charm her, she’ll resist the attempt. As of version 14.8.4 there is no way to enslave her.

Now go to the Park Pathway and speak with Jesse. Ask every option but don’t kiss her or it’s game over.

Visit her room once more and she goes to work.

Next go to the Graveyard. Leanne is still there, but she was enthralled by Legion. If you take her now, she will remember and be offended when you free her. This means you’ll only be able to charm her as a slave, not as a lover.

You need to ask some questions to find the Relic for Jesse. First go talk to the New Age Store owner and Victoria. Then go to the Church and ask both Pamela and Sister Desiree.

Return in front of the Library to receive a phone call from Jesse. The two possible answers have different effects:

While you are here, speak with Monique and ask about the Hypnosis Book.

Jesse’s phone call signals that Sister Desiree finished her investigation. Return to the Church Courtyard and acknowledge your disciple’s failure.
Tell her to recite her scripture and continue the dialogue. She will bring you a personal item belonging to the Mother Superior.
Visit some key locations, then come back. You’ll know Sister Desiree ended her work when you’ll find Pamela sad. Ask her what happened, then speak with Sister Desiree and take the Rosary.

Go to the Sacred Clearing and use the Possession spell on the Rosary.
As Mother Superior take the thrall, then cast Clairvoyance in Mother Superior’s Room. Pick up the Catholic Relic, bring it to Sister Desiree and end the possession.

Again visit the Church and finally take the Relic from your disciple’s hands. Jesse must be watching you, because as soon as you have the Relic, she calls you on the phone and tells you where to find her.

If you don’t have the Holy Water yet, you have to buy it now. You can also ask Victoria about the Relic for more details.

Go to the Hotel, Room 113. Interrupt Jesse, then tell you don’t want to keep her from enjoying her pet. This is the moment to strike: use the Holy Water on the Catholic Relic, then give the anointed Relic to Jesse.

NOTE: If you use the Holy Water before entering the room or exit after using the Holy Water, its effect wears off and if you don’t pay attention you’ll fail the mission. If Jesse receives the Relic without the Holy Water, she will leave town.

Take the Stone the thrall is offering you, then go back downstairs. Bambi will take care of Jesse and the thrall. As of version 14.8.4 there is no way to charm them, but Jesse will at least get better after four days and you can invite her to the Swimming Pool.
The other thrall, Seraphina, can be found at the strip club, but as of version 14.8.4 she is also impossible to charm.

Go to the TV Station, but before bringing your mother her clothes, charm Nina at the Reception. You’ll need her help in a moment.
If you order her to take off her shirt she will become your slave, if you tell her she is desirable she will instead become your girlfriend (Manipulative Charms only). However as of version 14.8.4 there seems to be no difference between the two choices.

Now you can finally deliver the clothes. Enter Mom’s office and, while you are here, ask Gabby about the Hypnosis Book, then give the suitcase to your mother.
At this point the clock is ticking. You have five days to charm your mother and Gabby, or you’ll lose them.

A first hint on what to do can be found speaking with Nina. Listen to her, then talk to her.

After you have charmed Anita, go to School. You’ll find a new room, Ms. Jones’ office. Enter it, use the Silver Ring and charm her. Anita’s hideout can be accessed from here; if she didn’t go to your bedroom redeploy her, then go back to Ms. Jones.
Ask about her eagerness to serve and all following dialogues.

Come back at the TV Station at night to better understand what is happening. You can enter the building, but you’ll need to cast Pass once inside.
Look into your Mom’s office and keep watching. The scene is different (i.e. sexier) if you wait for two days after Mom’s call. Then check Gabby’s office and learn about her schedule.

You can see only one of the two scenes with Mom and Gabby on this path. Choose wisely, or use wisely your saves.

Speak with Sarah Gates or Mayor Thomas about the upcoming event. They will make sure you can enter and isolate Gabby to charm her. If you choose Sarah you’ll also have a first encounter with Sofia.
As of version 14.8.4 Sarah seems to be bugged on Conspiracy Path, there is no way to enter the Mansion once you exit. You can either go to the Mayor, use the cheats to wait inside the mansion or use the cheats to teleport to location 192.
Sarah wants something in return for her favor, while Mayor Thomas won’t ask anything, but you’ll need extra information from Mr. Beasley or Adele Ross, if you already charmed her.

When you are finished with Gabby, go to her home and save your mother.

You can see both scenes with Mom and Gabby on this path if you delay the following actions.

Speak with Mr. Beasley or Sarah Gates about Gabby’s Necklace. You can also ask Adele Ross, if you already charmed her.

Soon Nina will tell you Gabby and Mom are leaving the office and give you Gabby’s address.
If you go inside alone it’s game over, so bring Tina with you. You can also bring the Vampyre if it’s night and you already charmed her, but if she is almost full you’ll meet a bad end.

When you charm her, you can turn Gabby into your hateful lover (Manipulative Charms only), masochist slave or your mother’s servant. In this case she will come to your home during the weekend. Pick up her necklace, you’ll need it in a moment.

Enter Gabby’s house again and ask her about the necklace and continue the conversation.

It’s time for another round of charms! Some will be really easy and quick to perform, while others may require a few days to complete. Feel free to follow various parts at the same moments if you want to avoid spending a lot of time waiting for the next event.

Charm Abby

Estimated time: less than 1 hour.

Next on the list is Abby, at the Aquarium. You can go away at the beginning of the process for a minimal enslavement, or ask for her help. If at any moment you take it to the next level, you go straight to the end of the charming prosess, if however you watch her strip tease fully and pay attention to her story, you’ll be rewarded with a Gold Stone.

Go again to the Information Desk and ask about the Dragon Gem, then let her accompany you to the Mechanic’s Workshop. Let her check the Gem and ask her to move it, she will bring it in the Hidden Room.

Charm Mia

Estimated time: up to 8 days.

Remember Bambi’s mother? She is arriving in town. In order to trigger her arrival, you need to speak with Anita.

If you ask Anita to look after Davy, he will be moved to the Hotel Cellar, where you can transform him into a woman.
If you ask her to take care of Davy, you’ll have to cancel the order and Davy remains in Room 101. You’ll receive Bambi’s SMS immediately. As of version 14.8.4 the messages may be a bit confusing because of a bug.

If you ask Anita to look after Davy, he will be moved to the Hotel Cellar, where you can transform him into a woman.
If you ask her to take care of Davy, he will be killed. As of version 14.8.4 if you go to the Hotel and immediately visit the Cellar, Davy will be there because of a bug.

If Davy isn’t in her room anymore, go to the Hotel and see what Bambi has to say. After that event, you’ll receive an SMS from her.
Go meet her at the Hotel Bar, ask about her message and follow her to the Gym.
You can charm her immediately or wait one week, as Bambi asks. In the second case you’ll have a little prize.
If you don’t charm her now, you can ask Bambi once per day to go to the Gym, where you can cast your spell, or, if Davy is in the Cellar, you can order some whisky during the night, splash Mia and charm her under the shower.
If you plan to wait a whole week, you can visit the Hotel every day and take Bambi to her room to have a status update. As of version 14.8.4 the day 3 status report is bugged. When a week is passed she will send you an SMS. Visit her in her room and she’ll give you her mother’s address. The prize for your patience is the Crystal Ring. As of version 14.8.4 it seems useless.

Charm the Ross Sisters

Estimated time: 5 days or more.

Visit the New Age Store, ask for a book about hypnosis and buy it for 100$.

Go home and receive a delivery from Sarah Gates. It’s a book about hypnosis.

Go to your room or the Library and study the hypnosis book. Then visit Mr. Beasley and learn his Hypnotic Technique.

Make sure it’s early in the morning or past 13:00. Go to Cherise Road and visit the Ross house. Adele will block you.
Exit the house and Catherine will call you on the phone. You will meet her the next midday, so get ready, you don’t have many chances.

Go to Yoolaroo Drive and check the construction access road. Try to climb the fence. You can always go through casting Pass, but there is a better alternative.
Optionally you can ask Tina Robbins to help you understand what happened at the construction site.
Visit the Mayor and ask for a key to the construction site. Now that you can enter freely, you just have to wait until the next midday.

Go to the construction site a little before midday, unlock the gate and enter.
Wait, then when you have the possibility to leave disappointed use your phone to call Catherine and she will appear.
You can accept her reward and she will become your willing slave, or you can charm her. You’ll still be able to charm her later, if you want. As with Ms. Titus, your experience gain will be delayed until you enter her room if you accept her as willing slave.

Catherine will send you an SMS when Adele is ready to be charmed. Go to their home and charm Adele.
Ask Catherine and Adele about Amy, then leave and visit the Wild Ranges. After some time Adele will begin to act strangely. This event has a 10% probability to happen every morning between 6:00 and 9:00 every time you move, so the best way to trigger it is to go inside a house (but not the Ross’ house) and walk back and forth between two rooms.
Go back to their home and ask Adele about Amy, then try to charm her again.

Wait again for Catherine’s SMS, then in the evening visit the Ross’ house and hypnotize Adele, then charm her.
Ask about Amy. At this point the story ends as of version 14.8.4.

Transforming Mr. Beasley has no effect on Catherine as of version 14.8.4, but if you want to have fun at his expenses, don’t hold yourself.

Charm Dr. Kristina Kay

Estimated time: less than 1 hour.

After you have charmed Catherine Ross, go to the hotel and ask Bambi if there is anyone new around. You’ll find a new girl in the pool. Follow her to School and you’ll be given the choice of following her or asking Catherine. Catherine won’t add any new detail, so follow her. Once inside her office introduce yourself and charm her. You can either push her or ask for a check-up. While the end result is the same, the check-up gives some insight on a part of the story not yet implemented as of version 14.8.4.

Charm Leanne

Estimated time: 3 days

You need to speak about saving someone from a demon with Esmeralda, Victoria, Ms. Jones, Mr. Beasley and Sir Ronald Gates or Sarah Gates.

Make sure the hexagram in the Hidden Room is attuned and you have learned the Precision Transition training, otherwise you won’t be able to progress. You should leave the Catholic Relic in the Hidden Room, but as of version 14.8.4 because of a bug you need to have it on you instead.

Now visit the Mother Superior’s room in person and teleport Leanne out of there and save her.
If for some reason Leanne runs away, you’ll need the Vampyre to drag her back to the Hidden Room later.

Visit Leanne at her home, then wait a couple of days and visit her again. Once you can ask her how she is holding up, she is ready to be charmed, so start talking to her. By default you turn her into your slave, but she can become your lover if you didn’t take her in the Graveyard and answer her question correctly. The basic idea is to tell her the truth, but in a way she will like, or at least tolerate.

First you can tell Leanne only about the Demon, or tell her about the book. Then that you are careful about who you charm. Next that something is happening in town or that you just wanted to have fun. Finally that you have considered charming her to protect her.
At this point she has lowered her guard. Charm her and reinforce her feelings.

First you can tell Leanne only about the Demon, or tell her about the book but lie about how you got it. Then that you are careful about who you charm. Next that something is happening in town or that you just wanted to have fun. Finally that you have considered charming her to protect her.
At this point she has lowered her guard. Charm her and reinforce her feelings.

Charm Mother Superior

Estimated time: 3 days.

After you teleported Leanne in the Hidden Room, wait a couple of days, then go to the Sacred Clearing and cast Possession using the Rosary.

As Mother Superior you will have the possibility to do some naughty things, with different outcomes. If you dress back in her room you gain an extra scene, id you instead discipline Sister Desiree she will be moved to the Mother Superior room and has a small part in her charming process.
It doesn’t matter what you choose, she will fall for your spell in any case now.

Go to the Church, in Mother Superior’s room, and charm her. Her will is still too strong, but now you can hypnotize her and charm her immediately after. There is a slight variant in her charming process. If you tell her that her heart is yours and that she can only ask you for help, she will acknowledge you are her warlock master/witch mistress. Finally talk about something bothering her to conclude the process. This variant has no other effect outside of the charming process as of version 14.8.4.

Charm Miku

Estimated time: up to 2 days.

Visit Abby at the Aquarium after a couple days you charmed her and you may find her speaking with Miku. Greet the pair, then try to charm Miku. The choice has no consequence, so you can give in if you want to see the scene. Ask Abby what appened and talk about Miku’s magical skills.

Go back home and enter the attic. Miku is there waiting for you, speak with her. What you answer about your sister has no consequence. Accept to have her live here, otherwise you won’t see her again. If she asks why you haven’t charmed your mother yet, the answer has no consequence on her nor on the charming of your mother. Miku will return later.

You need to speak with Victoria, Esmeralda, Mr. Beasley, Monique, Tina, Ms. Jones and Sir Ronald Gates or Sarah Gates (not everybody is available on every path). You may also ask Davy, if it’s your prisoner, but won’t give you any useful information. After that you have all the elements to charm her.

Visit Miku in the attic and review your findings with her. Then ask her about her behaviour and her family and finally confirm you have everything you need. Cast Transform on her and watch the whole strip tease, then instead of focusing on suppressing the influence of the crystal, cast Charm. If you don’t, Kurndorf possesses Miku and it’s game over.

Charm Kristin the Bank Manager

Estimated time: 4 days.

To charm the Bank Manager you’ll need a Letter of Credit. Once you have it go speak with the Bank Manager, give her the Letter of Credit and charm her.

Go to the Bank and ask Ellie to speak to the bank manager. This is a one-time event, so if you miss it, you can’t charm Kristin anymore.
Introduce yourself, but don’t apply for a credit card. Instead charm her.

Once you enter the Bank you should also meet a security guard, but as of version 14.8.4 you can’t charm her.

Visit Kristin’s office again, order her to remove your bank account limit and ask her about Ellie. Do not ask her to close the Bank, this is a one-time event covered below.
If the option to close the Bank is not visible, it means you didn’t try to charm Ellie at your first meeting. Do it now, you’ll need it.

One day after you have charmed Kristin (and have Angela and the Mayor under your spell), you will receive an SMS from Angela. Go to the Town Hall for an extra scene.

A few days later still you’ll receive a second SMS summoning you for a new meeting. Again, enjoy the extra scene and some insights on a part of the story that is not yet implemented as of version 14.8.4.

Charm Ellie and Carol

Estimated time: a few hours.

Make sure it’s not too late in the afternoon. Visit the Bank Manager Kristin and ask her to close the bank, but remember that this is a one-time event.
Visit the Bartel’s residence on Dervish Street and talk to her mother. You can’t charm her yet, so you have to resort to lies.

If you tell her you are from the Bank, go to the Park, at the pond, and meet Ellie there. You can free her now and follow her to Kristin’s home, where you can charm her, or talk to her and follow her to Davy’s room, where you can free her with the Silver Ring, but don’t watch her phone. Once freed, you can either charm her here, or follow her to Kristin’s home and cast your spell there.
Next visit Ellie at home, call her mother and charm her.

If you instead tell Carol you are selling subscriptions, visit Kristin and ask her about her neighbours. If you order her to tell you, you won’t be able to charm Carol, so ask her again. While you wait for Kristin’s call enter her house and take the Old Stone. Next enter the Bartel’s house and charm Carol. Enter again and ask where Ellie is. Use the Silver Ring and charm her.

In both cases Ellie can be turned into your slave, or your lover (Manipulative Charms only).

Speak with Carol and ask her all the questions. There is probably some hint on something not yet implemented as of version 14.8.4.

Finally, return to Kristin and tell her to re-open the Bank.

Charm Didi

Estimated time: 3 days.

If you have charmed key people around town, defeated Davy, Kurndorf and the Demon and met Miku, when you go to your bedroom you can end the game. If you choose to continue you have access to a new character, Didi. You can find her at the Hotel Pool.
Try to charm her, the spell will affect her partially but she will ultimately walk away. Come back the next day and the day after and repeat the process, every time she gets closer to being your slave. The third day the process is complete and she is yours.

She has seven different swimsuit, one for every day of the week, and you can find her once per day at the Hotel Pool.

Charm Kylie

Estimated time: less than 1 hour.

Go to the Sports Field between 12:00 and 14:00 and charm Kylie. During the process pick up the Old Stone.

Meet Aunt Brandi

Estimated time: 2 days.

In the morning, after you receive her SMS, go to Cherise Road and call Kylie on the phone. Ask why not visit her place, then go somewhere private. Finally look at the person she glanced at.

Go home and ask your mother to arrange for a visit with Aunt Brandi.

The next morning go to Cherise Road and call Kylie again for a second scene. This is all as of version 14.8.4.

Charm Camryn

Estimated time: 3 days.

Visit Hannah’s apartment after 20:00. She is not there to greet you. Ask Monique where she is, then go to sleep or take care of some othe business.
The following morning Hannah will call you and give you her sister’s address. Meet her there and speak with her. Once you have the opportunity you can be generous or selfish: this will change some dialogues, but it doesn’t seem to have lasting effects on Hannah or Camryn.
Tell her about the Possession spell and pick up Camryn’s pendant.

Go to the Sacred Clearing and possess Camryn. Your main goal is to discover the most about the situation and to put Camryn in a safe place. Additionally you may want to see some sexy scene. The downside is that many actions you’ll do will cost you time, and after 17 such actions Camryn is lost and you with her.
Start by checking your surroundings, yourself and your thoughts. None of these cost time.
Next you may want to masturbate (1 action). Every other action except eavesdropping on the conversation is useless and costs you time (actually trying to open the door doesn’t, but it’s still useless).
Now eavesdrop on the conversation. There are many ways to progress the story here, some better than others. First listen some more, then start knocking on the door.

In this order, check for other rooms (1 action), check the table (no actions), then the vial (1 action) and the beer (1 action). Finally spike the beer (1 action).
At 11 actions you’ll trigger a new event, so if you have some free time you need to waste it. I suggest to check the papers (1 action), the laptop (1 action) and the papers (1 action) again. If you still have time, do something else, it doesn’t matter what.

Now you have severe limitations on time. Bring the beer to the second criminal (1 action), then examine him (1 action) and unlock the laptop (no actions). Check the emails (all three of them, 1 action each) and the private folders (1 action), but not the chronology, or you’ll exceed the time limit. Close the laptop and head for the safe room.

You can now end the possession, Camryn is in a safe place and you know where to find her.

Go to the Police Station and tell Officer Batton about Camryn’s whereabouts. Wait for news and proceed with the story, then Camryn returns to the Police Station. Ask details about the operation, then you have nothing more to do here.

The following day Hannah informs you Camryn is at her home. You can either go directly there or let Hannah bring you to her, for a different charm scene. If you go there alone you can turn her into your lover or your slave.

After you charmed Camryn, ask her about these guys and about Hannah.

The first time you visit Hannah she will offer to ride you everywhere in town, whenever you want. You have now a free taxi.

Charm Lilith The Vampyre

Estimated time: 1 to 3 nights.

You will need either Pamela’s Bracelet or the Rosary to complete this charm.

During the day visit the Gates Mansion.

Wait for midnight and visit the Gates Mansion.

Talk to Sarah and ask her why does she keep looking out the window and then what is out there. You can give her the Book or not, depending on your choice the time needed and the scenes you’ll see will change.

NOTE: From now on the Sacred Clearing is a deadly place. Don’t go there at night, you’ll die.

If you give her the Book, tell her not to worry and wait for darkness/protect Sarah, then follow the story. Sarah will charm the Vampyre for herself.

If you don’t, just follow the story.

If you gave Sarah the Book, you’ll have to wait for 2-3 nights. When asked, say you can bind the Vampyre. Use the Silver Ring on her and immediately cast Unlife Enspelled. Avoid any distraction or it’s game over.

If you held the Book for yourself, teleport in the Wild Ranges and immediately cast Unlife Enspelled. The Vampyre is now your servant.

As soon as you enslave the Vampyre, Ms. Jones will send you an SMS, if she is your slave. Teleport into the school during the night, with the Vampyre following you. You can choose if you want to side with Ms. Jones or the Vampyre, but at the moment the choice has probably no consequences. As of version 14.8.4 this is the end of the Hellgate story arc.

The Vampyre will follow you at night and can feed on your slaves. Feeding on Tina transforms her into a Dhampir, while feeding on any other slave has no effect as of version 14.8.4. Feeding on Jessica, if she is still bound, triggers a special scene, but nothing more. If Lilith feeds five times, it’s game over. She consumes one feeding per night. You can dismiss the Vampyre at any time, but her presence is the only thing that can keep you alive when you visit the Sacred Clearing at night.

Now it’s a good moment to learn a new training, Medium Powers. This is the last important training, so from now on you can train the skill you prefer.

Charm Keana

Estimated time: 4 nights or more.

Go to the Hospital at night and visit the Old Basement. Cast Clairvoyance to see the ghost, then Unlife Enspelled. Let the spell end.
Go upstairs and speak with Nurse Sandra in Ward 1 East about the ghost, she will follow you in the basement and alleviate the ghost’s torment. Quickly cast Unlife Enspelled, or the ghost is gone forever.

Come back the next night and commune with Keana to gain some mana. Return here the following night and commune again. As of version 14.8.4 a bug may prevent you to commune with the ghost. If this happens, just come back every night until you can commune.

Visit the Gates Mansion and ask Sir Ronald Gates about ghosts.

Visit the Gates Mansion and ask Sarah Gates about ghosts.

Go to the Hospital’s Old Basement one last time. Take Keana by the hand and bring her to hour home, in the attic. You can’t move her if you already communed with her, so if you have the opportunity, don’t do it.
You can commune with her every night for a few mana, or bring her with you. She will protect you in the Sacred Clearing.

Charm Melissa

Estimated time: 2 days.

Enter the Aquarium early at night. You should see a «Cleaning in process» sign, read what section of the Aquarium is being cleaned and go there. You’ll see a woman cleaning the floor. Go away, you can’t charm her yet.

The next morning speak with Abby at the Aquarium and ask the woman’s name. Then come back early at night and charm her. You can turn her into your lover or your slave.

Meet Sofia

Estimated time: less than 1 hour.

The encounter is not possible on the Conspiracy Path as of version 14.8.4 because of a bug.

Go in front of the Gates Mansion and visit the Garage Area. Go to the entrance door and speak with her. Once there are no more options, try to charm her.

Speak with Sarah Gates about her, she will order you not to charm her, or her uncle will tear you to pieces. There is no way to charm Sofia on this path and it’s not planned to add one in the future.

Charm Sofia

Estimated time: 2 days.

Go in front of the Gates Mansion and visit the Garage Area. Go to the entrance door and speak with her. Once there are no more options, try to charm her.

Speak with Sarah Gates about her. She can’t help you, so you have to resort to other forms of help.

First visit the Town Hall. Ask Mayor Thomas about Sofia, then speak with Angela.
Then go to the Police Station and discuss your plans on Sofia and listen to Kerry’s last point.

Sofia will leave at 8:00 and return at 10:00, so you have two hours to explore her house. Go there the next morning and cast Pass to enter the house.
Once inside examine the coffee table, check the wooden door and look at the houseplants, then inspect the shiny object and pick up the brass key.
Go upstairs, look under the bed, inspect the laptop, check out the wardrobe and use the brass key you found before.
Finally cast Clairvoyance, enter the secret area and read the diary. Return to the bedroom and get out. It should take you less than one hour, so you have some margin for error.

For the final step go to the Police Station and wait for Officer Batton to return with Sofia. Enter the interrogation room and charm her.

Go to Sofia’s house again and speak with her. From now on she is your driver, you can call her on the phone and she will bring you anywhere in town.

Charm Debra Kelly

Estimated time: less than 1 hour.

If you haven’t charmed her already, walk to the Park Pathway and charm her. While at the park you can ask her to fetch a stone, take her «walkies» or take her to her house with Janet.

Charm Jenny

Estimated time: less than 1 hour.

If you haven’t charmed her already, go to the Restaurant and charm her.

Charm Nurse Megan

Estimated time: less than 1 hour.

Now go to the Hospital, Intensive Care Unit, and charm Nurse Megan.

Charm Louise

Estimated time: less than 1 hour.

Another easy one. Go to the General Store and charm her.

Heal Mrs. Granger

Mrs. Granger will heal naturally after 18 days in Hospital after she is moved from the ICU. Alternatively you can use the Vampyre to heal her. You’ll need to feed her on three slaves during a single night, then go to the Hospital, Ward 1 West, and feed on Mrs. Granger. Choose to use the Gift of Life. Mrs. Granger is immediately healed. Sadly as of version 14.8.4 there seems to be a bug in this procedure, so you’ll have to wait patiently for the natural healing.
Visit her to have her taken away by the police. By now the whole police staff should be yours, so just go there and ask Diane White to free your slave.

Officer Khan should now move to the Police Station. As of version 14.8.4 a bug locks her in Ward 1 West, that just became unavailable. You can move her to location 168 using the cheats.

Chapter 9: Ending The Game

If you already refused to end the game, prior to charming Didi, you can talk to Tess on a Sunday night to see the final sequence of the game.

A suggestion: save just before ending the game. The scene presented are chosen at random, so you’ll probably see something different every time.

Источник

A spell for all

Here are the answers to some frequently asked questions. We will start by explaining some principles of the game, then move on to the hints and tips.

Frequently Asked Questions

Question: I can’t get the game to work. I click on the button and nothing happens.
Answer: There are two things that «A Spell 4 All» needs to work:
1: Javascript must be enabled for the game to work.
2: While the game has been tested with many browsers, if it does not work, try redownloading the game, and if it still fails, please try a different browser.

Question: I’ve noticed a Bug/Flaw/Exploit in the game. What should I do?
Answer: There is a thread in «Games Development» category in the Forums at «The Collective» that is the intended place to post error reports.

Question: Is any of the material protected by copyright by other individuals or business entities?
Answer: All images, stories, and dialogue has been supplied by either the EMCA project group (in the past) or by the «Collective» and its members in versions produced by FirstBorn. That being said, to the best of our knowledge all content is considered freeware. However, if an individual produces evidence to the contrary then the item(s) in question will be removed at the earliest possible time. The inclusion of anything in this game does not infer any implications of copyright by Wizard, FirstBorn, nor the Collective in any way.

Question: How do I become a contributing member of the «Spell 4 All» game?
Answer: Submit a detailed puzzle, scene, picture series, or script to «the Collective» (found HERE) Forums and begin adding your comments to the «Spell 4 All» threads found in the General Chat area.

Please be specifc. Vague ideas are very difficult to implement. Explain the exactly what you want,.e.g. which scenes are impacted, exactly how a puzzle will work, what causes the plot to change, when your addition take place in the game.

If your suggestion and/or submission meshes well with the feel/intent of the game then it will be incorporated into the game in subsequent versions.

Question: How do I get my site/story listed on the favorites page?
Answer: The favorites page is subject to Wizard’s & FirstBorn’s taste and it is these views that govern which sites are found on these pages.

Question: Can I copy the «A Spell For All» game or use it to make money?
Answer: A Spell For All is freeware. You may copy and distribute it free of charge. However, you are advised not to modify nor profit from the game because EMCA project group, Members of the Collective, and/or photographed individuals may claim use without consent.

Where did this come from??

Older versions of this game, version 12, (Originally written by Wizard) were found at the EMCA project group.

Источник

A spell for all

RoseDevil
Локализатор
—>
A spell for all. 4541111211575ba994f9646b465aa3ec5e14ea5c8833b359dba28c52b4d12e42. A spell for all фото. A spell for all-4541111211575ba994f9646b465aa3ec5e14ea5c8833b359dba28c52b4d12e42. картинка A spell for all. картинка 4541111211575ba994f9646b465aa3ec5e14ea5c8833b359dba28c52b4d12e42. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Автор: kurapica
Язык: Английский
Распространение: Ни при каких условиях

Добавлено: 27 Февраль 2010
Просмотров: 33313 | Загрузок: 5114 | Комментарии: 22

All Spell Can Learn

ПРЕДУПРЕЖДЕНИЕ:
1. Удостоверьтесь, что Вы удалили папку AllCanLearn прежде, чем Вы будете использовать новую версию (это для тех у кого уже есть данный мод!).

2. В тактике Вы можете найти две одинаковые способности для выбора, только нужно выбрать которая верхняя, так как параметры настройки в gda файле не работают((

3. Класс вора является особенным, Если Вы хотите отпереть коробки, обнаруживать ловушки как маг или воин, вам предлагается, чтобы Вы добавили этот класс кодем чита.
. Если Вы хотите добавить новый навык для класса вора, то напечатайте:
runscript addtalent 4020

Инсталляция:
извлеките файл, поместите папку «AllCanLearn» в
Documents\BioWare\Dragon Age\packages\core\override\

Источник

Conspiracy

Version 14.8.4 [ ]

Conspiracy Path Walkthrough

Start at the School and check the history classroom, Pick up Mr. Beasley’s paper.

Go to the Library. Talk to Ms. Titus (choose all options), and then visit the Reference section. Talk to Monique (all options), expand the right bar and give her the paper.
She will tell you about Sir Ronald and the mansion he lives in.

Find a Taxi and visit Sir Ronald. NOTE: Taxi’s have a random chance to appear at ranks. If one is not there wander to check another rank or enter/exit a nearby building.

Politely introduce yourself and never demand the book, and refuse his apprenticeship when offered.
Leave the mansion and catch the taxi and return to your home on Kollam St.
Enter your home, and a delivery girl will give you a package containing the Book and a little money. Pickup the book.

Leave your home and check the SMS message. It is no longer needed, delete it if you want (or keep for reference)
Go to the Shopping Center. Visit the Antiques shop and talk to Victoria (all options)
Visit the Bank and speak to Ellie and open an account

Walk back to Kollam St, and walk to Cherise Rd and visit the Gym to encounter Amy

Go to the school and talk to Beasley, Do not give him the book.

Go to the Park, if you see Kate on the bridge go there, otherwise go to the Park Pathway.
Talk to Kate (do not leave without talking to her. Unless you want the annoy her)
Be nice and offer to study with her OR Be nasty and annoy her and get a extra old stone later, but this locks out all events for her, except charming her (for instance the study event below will not happen)

The walkthrough from here assumes you are nice to Kate

Go to the park and take the kite from the tree and pick-up the string
Go to the wild ranges and get your first old stone. Explore the stones and talk to Seraphina when she says ‘Hello’

Go to the Library and ask Ms. Titus about the book she was reading. Now go and study with Kate. The answers are To get the best ending with Kate make sure to look at her cleavage. Pickup her address before leaving the study area.

Go to the office where the crash occurred.
Talk to Tess Adams and ask for help to decipher a spell. Learn «Serphoni», the Pass spell to walk though walls.
Visit the Reference area and ask Monique to look up more information on Kurndorf

Go home, meet your sister and answer the telephone for a radio quiz. A puzzle is randomly selected, the answers are There is no reason to fail this aside from seeing some minorly different events, it will delay getting the magnet for a while. The delivery girl can still be ‘gotten’ by visiting her at the TV Station with different scenes.

Ask Tracy where Davy is. Thas ask what is going on. Visit Mom in her room and ask all options for a little money.

Go to Yoolaroo Dr (via the alley) and visit the Granger house. Talk to Mrs Granger (you can do this later if desired
Two mutually exclusive alternatives (first is preferable)

Visit Kate, chat with her, bet her about Bruce Lee. the answer is Note getting it wrong has some nice images too!

Walk to the alley and then the Shopping Center. Visit the General Store to encounter Leanne. Then visit the Restaurant and talk to the Waitress, do not buy the bratwurst yet

Go to the School, then the Park and the Wild Ranges and use your stone or stones. As needed through-out the game return here to use any stones found. Generally consider doing so at night-time A ghost will appear, follow it to the school, your street and then to a side alley. Watch the ghost walk through the wall.
Cast Pass to enter the Hidden Room, and examine the note to learn «Dai Chu», the Charm spell. (Note: Kate leaves her home now)

Return home and enter your bed room. Drop the Book, and pick it up again, and pick up the old stone. Return to the Wild Ranges and use the stone.

Walk back to the park bridge, walk dwon it to the Hospital, and enter it. Look at the picture.

Return home, it should be late night (maybe 1pm or so). Save the game now.

Go to bed for the night, refuse Tracy’s request (or accept for a game over and reload the save)

Go to the kitchen and listen to your sister’s conversation, and (assuming you answered the radio quiz correctly)
Answer the door, it is a delivery girl with your prize, a stereo system
Ask Madison inside, she will trip and break the speaker of the stereo. Pick up the magnet and use it.
You can Charm Madison now! Do not select any of the listed conversation options, just cast the spell.

Источник

Murder

Version 14.8.4 [ ]

Murder Path Walkthrough [ ]

Note: large parts of this are the same as the Charmed Path, with some key differences, notably the Aftane and Clairvoyance spell.

There is a variant of this path, the Soft Murder path. This is a slight variation, and affects if you kill Sir Ronald, or another and you are blamed for it.

Start at the School. Check the history class and pick up Mr. Beasley’s paper.

Go to the Library. Talk to Ms. Titus, and then visit the Reference section. Talk to Monique and give her the paper.
She will tell you about Sir Ronald and the mansion he lives in.

Find a Taxi and visit Sir Ronald

demand Sir Ronald to give you the book, then
tell Sir Ronald that you must have the book

Full Murder Path: wrestle for the gun
Pickup the book Pickup the money

Soft Murder Path: back down and leave the Mansion. You are locked out
Follow the ghost to the Sacred Clearing
Jump through the wall (Bad ending if you refuse)
Find Sir Ronald’s dead body and pickup the Book and money

The two variations only differ from here in story text, the progression of the game is otherwise the same

Exit the house and take the waiting taxi back to the school
Enter the school and go to Mr. Beasley’s office
Tell him you have the book
Do not give him the book
ask Mr Beasley what does mana do, and then
Ask where to find magic stones
Exit the room and meet your friend Catherine

Exit the school and walk to the library
Enter the library
ask Ms. Titus what she was reading
go to the office where the crash occurred.
Talk to Tess Adams and ask for help to decipher a spell. Learn «Serphoni», the Pass spell to walk though walls.
Visit the reference area and ask about more research on Kurndorf

The walkthrough from here assumes you are nice to Kate

Go to the park and take the kite from the tree and pick-up the string
Go to the wild ranges and get your first old stone. Explore the stones.

Go to the Library and study with Kate. The answers are To get the best ending with Kate make sure to look at her cleavage.

Go home, answer the telephone for a radio quiz. A puzzle is randomly asked, the answer is There is no reason to fail this aside from seeing some minorly different events, it will delay getting the magnet for a while. The delivery girl can still be ‘gotten’ by visiting her at the TV Station

Go to Yoolaroo Dr (via the alley) and visit the Granger house. Talk to Mrs Granger
Two mutually exclusive alternatives (first is preferable)

Visit Kate, chat with her, bet her about Bruce Lee. the answer is Game of Death. Note getting it wrong has some nice images!

Return to the Park and visit the Wild Ranges and use both Old Stones
A ghost will appear, follow it to the school, your street and then to a side alley. Watch the ghost walk through the wall.
Cast Pass to enter the Hidden Room, and learn «Dai Chu», the Charm spell. (Note: Kate leaves her home now)

Walk back to the School and visit Mr Beasley’s office.
Cast Pass to get another stone.

Return to the Wild Ranges and use the Stone

Walk back to your home on Kollam Street

Enter Your House and meet your sister Tracy and your mother

No matter the above, now Ask Tracy if she knows where Davy is
Ask Tracy if anything is going on,
go to Mum’s bedroom, and talk to her all options (ask the wash shirt one especially!)
Hi Mum. How was your day?
Do you mind giving my shirt a wash Mum?
ask for some cash to catch a taxi,

Go to your bedroom, drop the Book, and pick it up again and also an old stone

Go to the school and visit Mr Beasley’s office, and get the address to the Robbin’s House.
Cast the pass spell for another old stone

When you leave the school you should see Davy, follow him, approach him
return home for some first aid from Tracy

Find a taxi and go to Sir Rolland Gates’ House
enter Sir Ronald’s house and ask the officer what is going on, but nothing else!
Exit the house and catch the waiting taxi to the School

Go to the Wild Ranges and use any stones you have
Return home and to your bedroom (save the game) Go to bed for the night
Refuse to allow Tracy in your bed
(agree for a bad ending)
go to the kitchen and listen to Tracy’s conversation, answer questions as you like

(Madison may arrive now for her delivery, charm her!)

Walk to the Library, visit Tess, charm her. You have to close the door.
DO NOT ask her to get Ms. Titus into her office (yet)
DO ask her to research magic

NOTE: there is a variation here, you can leave immediately after charming Tess, and this can allow a different way to get Ms. Titus without charming her. You need to have 20 mana at this point for that option

Examine the Book, it should be red
Talk to Tess about deceiphering passages in the book, learn «Manipulative Charms» Tell Tess to stay and research magic

Go to the shops and visit the General Store, talk to Leanne and buy a paperweight
Visit the Restaurant and say hi to the Wairess, but no need for more than that, do not buy the bratwurst
Go to Cherise Rd and visit the Gym and meet Amy and then Alison

Go to the wild ranges and meet Mrs Granger for some sexy times.
Use your new stone to get some mana.
Use the paperweight to get a stone, use it

Return to Yoolaroo Dr and the Granger House and talk to Mrs Granger and ask for anything she found. She will also tell you about the secret tunnel from the Wild Ranges to the Sacred Grove and then to Sir Roland’s Mansion. You can now just walk there.

Ask if she found anything else and get a new stone

Walk back to the school, enter and go to the History Classroom
Search the bookcase a few time until you see a story about «The gem of the dragon.»

Go to Town Hall, and speak to Angela asking all questions until she tells you to contact the police about the things she has seen
Ask Angela to see the mayor.

Go to the Library and talk to Monique in the Reference area
Ask her all questions, notable about magic stones

It is getting late in the day for now kill a bit of time

Go to the TV Station
talk to Nina
ask to see Madison and play with her

Walk to the Wild Ranges and use the old stone you have
Go in the yunnel and visit the Sacred Clearing
return in the tunnel to the Wild Ranges

Return home.
(to trigger an event) return back to the Wild Ranges and then return home again!

You should get a call from Angela that you can see the Mayor

Time for bed. You may wish first to visit Mrs Granger to ‘Celebrate’
Avoid talking about the Dragon Gem, for now
Return home and go to bed

Male Players ONLY Speak to Ms. Titus and take the scroll she offers, and learn «Unstr Hun», the Possession spell. Ask her what she was working on before (if available)

Return home, visit your bedroom and talk to Tess. Say ‘I Like your outfit’
Ask her to find you more magic (she leaves your bedroom)

Go to the school and visit the History Classroom
Talk to Monique
Get a stone
Search the books for another

Go to the Broken Inn Hotel, the order of things here are optional
— Introduce yourself to the girl Jesse
— Introduce yourself to the barmaid and also her other questions (no need to ask for a drink it just wastes money in the UK setting)

Talk to Tess, and do the Gold Worm puzzle. Learn «Al Mass», the Transform spell
Embrace Tess
Talk to her about passages in the Book and learn ‘Masculine Cantrips’

Go to the shopping center, enter the Bank and start an account
Try to charm Ellie, it will fail

Leave and talk to Tess, and tell her to ask her husband about more magical items.

She will take you to her home. At the Adams home first ask John Adams about magic items and tell Tess to get the ring for you.
(Optional)Charm John Adams Tell John Adams to find Davy Robbins. Ask Tess to return to your bedroom or to the library for scenes with the other librarians, she can move to your bedroom from there too
From here you can visit Tess in your bedroom/the library to play

Walk back to the school, enter Mr Beasley’ Office
Listen to the message and delete it

Walk to the park and talk to the girl, Debra Kelly
Walk to the Wild Ranges, use all the stones you have

Go to Kollam St and visit the Kelly House, talk to Janet all options. No need to charm her but you can if you want

Go to the Broken Inn Hotel
Talk to Monique and then Davy

It is getting late, go home
ask Mom about getting a credit card. DO NOT get it at the bank until much later

Return to Yoolaroo Dr and visit the Robbins house.

The resolution here differs for male and female players but some parts are common, and all are similar

Visit Davy’s room after asking Geraldine where it is. Search the mess for his laptop
The password varies Learn the spell Shio Stin Mur, Teleport

Return home and tell Tracy that Davy is at his house, return to the Robbins house. Visit Tina and ask her to remove the spell from Tracy

(note: for now avoid learning more trainings from the passages in the Book) Return home for an event with Tracy, then go to bed

Walk to the Police Station and visit Officer Khan’s Office
Tell her to arrest Davy
Exit the Police Station and walk back home
Speak to Mum and she will tell you Office Khan has been shot

Go to the Restaurant and buy the bratwurst You may encounter Miss Logan as well this is random she may also be at the school Miss Logan will be there asking about a project. This is a timed event, if you do not answer you will be selected for the Neurology assignment (and never see her again)
Ask to do the reproductive assignment.
After some time (based on visits to key locations) you can return and study her ass off (and charm her )

(you may wish to go to the bank and deposit all your money now)

If you did not see Miss Logan go to the school and meet her there

Return to the Police Station, speak to Office Batton, two choices

The first is the original version, and Officer Khan is dead. In the second she survives and is in hospital
There is no particular difference other than she is alive and visitable in the second case, but can ‘expose’ a nurse to be charmed.

Walk to the park pathway
Anita will ambush you. There is no escape, spells and the ring get you shot
Wake up in hospital, Ward 1 East, all items are gone!

It should now be Saturday (moring or more likely early afternoon)

Return back home, speak to Officer Batton for help and get the silver whistle Speak to your Mum for some money
Also ask «Any news from around town», this means Sara Gates is now at the Mansion
Go to your bedroom, all items except the book are there.

Walk to the shops and enter the restaurant, talk to the new waitress Alison
Tell her there is something wrong with the bratwurst Charm Alison

Go to the Library and talk to Ms. Titus about the settlers
Check on Monique

Walk to the Gates Mansion and you will see a police Guard
Walk back to the Police Station andDA White will confront you
Help DA White and either tell her Sir Ronald gave it to you. Now Charm her OR (not advised)
you can go to the cells, call for Becky, charm her if she is not and ask her to take out DA White. She will kill DA White, and be badly injured. Call for an ambulance. You can visit her at the hospital to charm a nurse

Ask where the book is (DA White or Chief Batton) avoid Mr. Beasely until you get a defense (tomorrow)

Wander around for a little, maybe charm someone depending on Mana, make sure to visit the Wild Ranges and the Library

Return to the Police Station and speak to Officer Batton.
Ask her about her investigations
Ask her to remove the guard from the Gates Mansion
Ask about the identity of the guard

Walk/Teleport to the Gates Mansion (get a stone one the way)
Enter and speak to Sarah Gates
tell her «I’m afraid I killed your uncle»
tell her «why couldn’t I» Charm Sarah Pick Up the Wooden Box (you cannot use it yet)

Walk to the Sacred ClearingWalk to the Wild Ranges, use the stone

Go home and sleep for the night

Kill a bit of time until the Restaurant opens
Visit Alison and ask her to take a break
Talk about the Chant (you can now defend yourself with magic as long as you have 20+ mana)

Walk the the Library and talk to the librarians
Walk to the Park and talk to Debra
You will have to option of suggesting she go home or stay here
These open two different versions of her charm process, stay here for ‘Puppy Debra’, go home for ‘Girlfriend Debra’

Otherwise kill time for today, keep at least 20 mana, but otherwise either charm someone or start the Dragon Gem quest

(this is one version of the process) Go to the Granger house on Yooloaroo Dr
Ask Mrs Granger to find a Dragon Gem
Follow her to the Museum
Visit the Local History Exhibits
Pick up the Vase
Tell Mrs Granger to attack the guard
Go to the Police Station
Ask what happened
Walk a bit until you get a message from Kate, now go to the Granger House
Visit Kate’s room
Comfort her
Use the Silver Ring on her

Walk to the Hospotal and see Mrs Granger is in the ICU

Go home and go to bed

Time to get the Book back
Go to the School (if needed kill time until it opens)
Visit Mr Beasley
see him with Amy and Catherine
Wait until you can pickup the Book
Use the Silver Ring on Amy and Catherine

Re-visit him and Charm Mr. Beasley Re-enter the room and ask him about Amy and Catherine before

Visit Ms. Jones
Use the Silver Ring to free her Charm Ms. Jones

Cast Pass to locate Anita’s hiding place
Use the Silver Ring Charm Anita Pick up the Bag and Blue Key

Exit her room and re-enter immediately
Order her to prove her loyalty
Redeploy her to your bedroom

Leave her room and chat to Ms. Jones

Walk to the Mansion and Sarah will offer to teach you a spell, learn «Tuo Duo», the clairvoyance spell.

The following can now be repeated as much as desired Go to the sacred clearing
Use the Blue Key to open the Wooden Box
Pick up the Granite Pebble, it turns into a Rustic Stone
Enter the tunnel
Go to the Wild Ranges
Use the Rustic Stone for +20 mana
(and repeat)

From this point onward there is no difference in the Murder/Charmed path, see the equivalent part from here for the Seance, Ritual, and Kate and Davy

Also the order of events here can be done differently than shown, this is just my last playthrough

Note: During the Ritual you cannot ask Sir Ronald for advice and Sarah does not help. Basically you need to know or guess the trick for the skull.

Sarah can give you the Aftane, once you know you need it (after charming Victoria and learning about Seances)
Ask Sarah about the Aftane
Ask about the Aftane, ask to see the safe, cast Pass and pick up the Aftane

Other People to Charm

Kristin the Bank Manager You only get a single meeting with Kristin on this path, after you talk to you mother about getting help to apply for a credit card
Delay this meeting until you know Shielded Charm, then meet and charm her

Источник

A spell for all (dunno if you knew this one)

A spell for all. 893. A spell for all фото. A spell for all-893. картинка A spell for all. картинка 893. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Nephilim_Anunnaki

Well-Known Member

Some time ago I found this game, didn’t call my attention but now I am enjoying it so much,

Now, for the ones that played I have a couple of doubts (spoiler alert)

— Is possible to charm the superior mother (if so, how?)

— Is possible to upgrade the unlife spell to affect ghosts? (possibly before to do the nurse «quest»).

swickdick

Active Member

Humlebien

Active Member

So would get most things answered from either thread or dev himself.

A spell for all. 6293. A spell for all фото. A spell for all-6293. картинка A spell for all. картинка 6293. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

muttdoggy

Well-Known Member

A spell for all. 390. A spell for all фото. A spell for all-390. картинка A spell for all. картинка 390. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Tinman

Well-Known Member

A spell for all. 893. A spell for all фото. A spell for all-893. картинка A spell for all. картинка 893. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Nephilim_Anunnaki

Well-Known Member

Yes and no. the walkthrough is outdated, seems there is some differences between 14.3 and 14.4

At first I didn’t like it, but a couple of days ago I wanted to give another try, and now I am addicted.

So would get most things answered from either thread or dev himself.

A spell for all. 6081. A spell for all фото. A spell for all-6081. картинка A spell for all. картинка 6081. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Dragon

Well-Known Member

A spell for all. 893. A spell for all фото. A spell for all-893. картинка A spell for all. картинка 893. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Nephilim_Anunnaki

Well-Known Member

MotoKuchoma

Well-Known Member

A spell for all. 6442. A spell for all фото. A spell for all-6442. картинка A spell for all. картинка 6442. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Hoboy

Well-Known Member

MotoKuchoma

Well-Known Member

A spell for all. 893. A spell for all фото. A spell for all-893. картинка A spell for all. картинка 893. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Nephilim_Anunnaki

Well-Known Member

MotoKuchoma

Well-Known Member

Darkfirephoenix

Well-Known Member

A spell for all. 6081. A spell for all фото. A spell for all-6081. картинка A spell for all. картинка 6081. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Dragon

Well-Known Member

Did. did you actua’lly look?

A spell for all. 6293. A spell for all фото. A spell for all-6293. картинка A spell for all. картинка 6293. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

muttdoggy

Well-Known Member

cazadore

Well-Known Member

A spell for all. 6081. A spell for all фото. A spell for all-6081. картинка A spell for all. картинка 6081. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Dragon

Well-Known Member

A spell for all. 893. A spell for all фото. A spell for all-893. картинка A spell for all. картинка 893. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Nephilim_Anunnaki

Well-Known Member

I was the same at first, but I am enjoying this one.

You need a relic to protect yourself.

cazadore

Well-Known Member

A spell for all. 6081. A spell for all фото. A spell for all-6081. картинка A spell for all. картинка 6081. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Dragon

Well-Known Member

I was the same at first, but I am enjoying this one.

You need a relic to protect yourself.

You can disable riddles and use cheats.

A spell for all. 6293. A spell for all фото. A spell for all-6293. картинка A spell for all. картинка 6293. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

muttdoggy

Well-Known Member

There’s a detailed walkthrough that spans multiple pages on the hypnopics collective. Wade at your own risk!

I suggest going there and checking it out. Walk through at your peril! You may be mind controlled!

A spell for all. 6081. A spell for all фото. A spell for all-6081. картинка A spell for all. картинка 6081. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Dragon

Well-Known Member

There’s a detailed walkthrough that spans multiple pages on the hypnopics collective. Wade at your own risk!

I suggest going there and checking it out. Walk through at your peril! You may be mind controlled!

How do you get sarah to show up and i still can’t find that spirit’s skull.

Also i cant go there, itwont le me.

A spell for all. 6293. A spell for all фото. A spell for all-6293. картинка A spell for all. картинка 6293. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

muttdoggy

Well-Known Member

How do you get sarah to show up and i still can’t find that spirit’s skull.

Also i cant go there, itwont le me.

You create a free account there and you can have most of your questions answered.

Is the spirit Kurndorf?

Kurndorf’s skill is in a crypt on the wild ranges. Use the shovel there after asking around about his skull.

Sarah shows up after a particular quest (don’t remember which) so after a conversation with your mom, she tells you that Gate’s niece has arrived and the Gates Mansion under police watch. After you talk to the police chief to get the cops away from the mansion, you can see her.

A spell for all. 6081. A spell for all фото. A spell for all-6081. картинка A spell for all. картинка 6081. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Dragon

Well-Known Member

You create a free account there and you can have most of your questions answered.

Is the spirit Kurndorf?

Kurndorf’s skill is in a crypt on the wild ranges. Use the shovel there after asking around about his skull.

Sarah shows up after a particular quest (don’t remember which) so after a conversation with your mom, she tells you that Gate’s niece has arrived and the Gates Mansion under police watch. After you talk to the police chief to get the cops away from the mansion, you can see her.

I tried to create a account 3 times and it keeps calling me spam so I’m through wasting my time there.

In the tunnel, is what the walk through says, but the shovel doesn’t work there.

A spell for all. 6293. A spell for all фото. A spell for all-6293. картинка A spell for all. картинка 6293. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

muttdoggy

Well-Known Member

I tried to create a account 3 times and it keeps calling me spam so I’m through wasting my time there.

In the tunnel, is what the walk through says, but the shovel doesn’t work there.

OK.. here’s a walkthrough copied from the site and it’s the one that’s valid up to 14.3 so the new stuff added isn’t in it. But it will get you there. It doesn’t account for a newly added «soft murder» path yet. There are some mistakes in it like it says only a female can charm Mr. Beasley but a male who’s learned an upgrade for masculine cantrips CAN charm Mr. Beasley.

A spell for all. 6806. A spell for all фото. A spell for all-6806. картинка A spell for all. картинка 6806. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

Well-Known Member

A couple of things not mentioned in the walkthrough:

You can’t ask the Mayor’s secretary for the hotel’s blueprints until you confront Davy at the hotel the first time. I think this might be a bug, because Donna Kelly can tell you about something in the basement, but you still can’t ask for the blueprints until you confront Davy.

In order to find Kurndorf’s crypt, you need to read a specific article in the history classroom. There are a total of three different articles, and each of them is necessary to acquire certain actions. One talks about burying Kurndorf, one talks about Dragon Gems, and the last has a stone and teaches you about the Sacred Grove. They proc randomly, so it may take a few tries to find them all.

On the charm path, before you lose the book you must research magic protection, or when you go to retrieve the book you’ll meet a bad end.

Mrs. Logan no longer always shows up at the school at the time indicated in the walkthrough. She and other characters now have schedules, so you may have to seek them out.

As muttdoggy said, the walkthrough also doesn’t cover the later gameplay. There’s at least one full arc after the walkthrough ends (saving Leanne).

Источник

Apprentice Path

You can’t pick up the first paper you find.
Start your investigation back at School and enter the School then go to the history classroom.
Click Pick Up under Mr. Beasley’s paper.

Exit the school and walk to the Library, then go inside
[Optional] Talk to the receptionist, Ms. Titus (all options).
go to the reference area and introduce yourself to the girl there.
Expand your Inventory with the + on the upper right if needed, and and Give her the paper. She will tell you about Sir Ronald and the mansion he lives in.
[Optional] Ask what Sir Ronald was asking about.

Find a Taxi and visit Sir Ronald.

INFO: Taxi cabs
Taxi’s have a random chance to appear at ranks throughout town. If one is not there wander to check another rank or enter/exit a building. The rank outside the Gates Mansion always has a taxi waiting.

Demanding the book and wrestling for the gun starts the Hard Murder Path.
Demanding the book and backing down starts the Soft Murder Path.
Introducing yourself and refusing the apprenticeship starts the Conspiracy Path.
Introducing yourself, never demanding the book, and accepting his apprenticeship starts the Apprentice Path [This path]

[Optional] Visit the Library and talk to Monique.
Go to Kollam Street and then School and talk to Beasley about magic stones.

Go to the park pathway, pull the kite from the tree, and Pick Up the string.
Go to the wild ranges and get your first old stone.
[Optional] Explore the stones.

Go to the Library (via the School) and study with Kate.
[This is time sensitive. Wander around too much before going and she’ll leave]

The math quiz answers are:
Square of numbers: 70 (1/2 first number + 2 x second number = third number)
Circles: 24 (5 x left number = sum of other two)
Four Triangles: 29 (Product of two largest minus square of smallest)

Pick up Kate’s address
To get the best ending with Kate make sure to look at her cleavage.

Walk to the School then Kollam Street and stop off at your house to answer the phone for a radio quiz.

The radio quiz answers are:
Sequence of animals: llama
Mathematical symbol: . (as in decimal point)
Fishing trip story: 3

[If for whatever reason you fail this quiz, it will delay getting the magnet for a while. The delivery girl can still be charmed later at the TV Station]

Walk down the alley to Yoolaroo Drive and visit the Granger house.
[Optional] Tell Mrs Granger that she is very pretty and ask for a beer

Visit Kate, chat with her, and bet her about Bruce Lee.

Bruce Lee’s last movie:
Game of Death (getting it wrong has a nice image too though)

Find a taxi and go to see Sir Ronald and Give him the stone. Learn «Tuo Duo», the clairvoyance spell.
He will ask you to find a lost Old Key.

Take the waiting taxi to the Library, and go to the office where the crash occurred.
Talk to Tess Adams and ask for help looking up a spell. Learn «Serphoni», the Pass spell to walk though walls.

Go to the School, then the Park and the Wild Ranges and use your stone.

INFO: Mana
Mana powers your magic. As needed throughout the game, return to the Wild Ranges to use magical stones to get more mana.

A ghost will appear the first time you use a stone. Follow it to the school, your street and then into the alley. Watch the ghost walk through the wall.
Cast Pass to enter the Hidden Room, and examine the note to learn «Dai Chu», the Charm spell. [Kate leaves her home and Beasley leaves his classroom now]
[Optional, needed later] Cast Clairvoyance for some insight into the statue
[Optional] Look into the mirrors at any time for insight about your stats

Leave the Hidden Room
[optional, needed later] Cast Clairvoyance to see the grate, with a key in it.

The Book should be flashing now. Examine it and you’ll know to find someone with more experience to help you.

[Variations: you can charm Mrs Granger before Madison and Tess if you’d like, but this way allows multiple paths when charming her for the first time. v14.8 does allow you to change the type of charmed she is later on]

Return home and talk to your sister Tracy for some insight. If it’s night she’ll be in the living room and you’ll have to sleep in your bedroom to continue.
[When sleeping at home for the first night after learning Charm, you’ll want to save before you go to sleep to try both options that come up]
If you’re there during the day, or the next morning, then answer the door (assuming you answered the radio quiz correctly) It is a delivery girl with your prize, a stereo system.
Ask Madison inside, she will trip and break the speaker of the stereo. Pick up the magnet and use it to create a String & Magnet
You can Charm Madison now! Notes:

Use the String & Magnet to get the Rusty Key

Find a taxi to go see Sir Ronald and give him the key. He will give you the Aftane
Remember, about the Letters of Credit, so make sure you only have enough money to get there and back. so he will give you another letter of credit!

To use money, the New Age store at the shopping center sells Rustic Stones (depends on you current Mana level), and the General Shop sells a few items, including a paperweight containing an Old Stone. By visiting Sir Ronald repeatedly you can buy all items and multiple stones from the New Age Shop, then go to the wild ranges and use them.

Go back to Yoolaroo Dr and visit the Granger house, and charm Mrs. Granger.
There are 3 variations of this process
— leave immediately after casting the spell for a minimal effect (don’t, as you forfeit a stone BUT it adds some variations to her events and images)
— wait for her to strip, the basic charm effect, she is a slave to you, a loving MILF slave
— order her to strip and tell her she is a slut. She will be your Slut MILF
The actual differences of these are mainly in the charm process itself, but there are minor changes elsewhere.
Ask her for an artifact, and then ask her to explore the wild ranges.

Walk back to the School and visit Mr Beasley’s office.
Pick up the address to the Robbins house, listen to and delete the message. If you do not then female players will be unable to charm Mr Beasley later.
(optionally now) Cast Pass to get another stone.

Go to the wild ranges and meet Mrs Granger for some sexy times.
Use your new stone to get some mana.

Return to Yoolaroo Dr and the Granger House and talk to Mrs Granger and ask for anything she found. She will also tell you about the secret tunnel from the Wild Ranges to the Sacred Grove and then to Sir Roland’s Mansion. You can now just walk there.

Go to the library, visit Tess, charm her.
If mana permits, ask her to get Ms Titus into her office, charm Ms Titus
If mana permits, ask Ms Titus to close the library, visit Monique and charm her. Ask Monique to look for magic for you
Visit Tess and tell her to go to your home. If you have not charmed Ms Titus and Monique it will be quite a while before you can. It is strongly advised to charm them now

Male Players ONLY
Speak to Ms. Titus and take the scroll she offers, and learn «Unstr Hun», the Possession spell.

Go to Town Hall, and speak to Angela asking all questions until she tells you to contact the police about the things she has seen
Charm Angela, once charmed there are two options

Visit the Police station and charm Chief Kerry Batton.
(Optionally) visit the Jail Cells and charm Officer Becky Smith after yelling for someone.

Walk back to the park and on the pathway talk to the girl there, Debra Kelly, and get her address

Continue to the Wild Ranges and enter the tunnel and visit Sir Ronald. No special need for this, but you will find a stone in the Sacred Grove and can get more money from Sir Ronald.

Walk/ride a taxi back to your street, Kollam St, and visit the Kelly House
Talk to Janet Kelly until she does not want to talk to you more.
Charm Janet Kelly, there are two variations

Leave Janet and return home. Visit your bedroom and talk to Tess.
Ask her to find you more magic (she leaves your bedroom)
(Optionally) Put the book down, you find a stone, pick it up and the book

Go to the Broken Inn Hotel, the order of things here are optional
— Talk to Davy, he leaves the Hotel
— Introduce yourself to the girl Jesse

— In the Bar, use the Hotel Plans
For the cupboard puzzle the answer is
Spoiler for Hidden:

Cast clairvoyance to discover a hidden room and cast Pass (or just cast Pass) Talk to Jessica the Witch. When talking if you ask to help her then images change for the better.

— Talk to Tess, and do the Gold Worm puzzle. Answer is

Maths 16/Y but also 20/U Number Sequence 13112221

(Optional, can be done anytime) go charm Donna at the pool

Go to the Kelly’s House and ask about seances, then go to the Library and ask Monique about seances, and get the article

Return to the Hotel and speak to Jesse, ask her to go to the secret room. Do the seance. The event here is linear, just ask everything. EXCEPT: if you were nice to Jessica there is a question ‘Check why Jessica called out’ this is optional. Do select it to allow bondage scenes for Jessica

Important: You MUST have the Aftane or else Kurndorf will possess you, and the game is over Kurndorf will teach you a ritual to do in exchange for being taught a spell, it requires Salt, Chalk, Candles, A Quartz Crystal, A lock of your hair, a dagger, a chalice, a human skull and some hemlock

Go to the school and visit the history classroom and talk to Monique (requires you to have charmed Monique and asked her to look for magic)

Talk to Tess at the Shopping Center, and tell her to ask her husband about more magical items. At the Adams home first ask John Adams about magic items and tell Tess to get the ring for you. (Optional) Female Player: Charm John Adams Tell John Adams to find Davy Robbins. Ask Tess to return to your bedroom From here you can visit Tess in your bedroom to play but she will also give you a lift anywhere in her car, a one way trip

Go to the school and the history classroom. Keep reading until you find the stone and extra notes. This can take a few tries as there is a chance the new pages will appear, it is not automatic. Go to the Library and tell Ms Titus.

Go to the Library and speak to Monique and ask about magic gems Go to Yoolaroo Dr and visit Mrs Granger. ask her to find you a Dragon Gem Walk to the Museum and look around and find Mrs Granger Note: there are a few resolutions here, what is listed is the best path to progress Kate’s story and get a new slave Try to pick up the Dragon Vase Tell Mrs Granger to attack the guard, she is shot! and you are arrested. You no longer have the book

Help DA White and either tell her Sir Ronald gave it to you or charm her, either way you are free OR (not advised) you can go to the cells, call for Becky, charm her if she is not already and ask her to take out DA White. She will kill DA White, and be badly injured. Call for an ambulance. You can visit her at the hospital to charm a nurse.

Ask where the book is (DA White or Chief Batton)

Important: you must have learnt the training «defending yourself with magic» or have Gina’s Necklace or have Pamela’s Bracelet or you will be charmed and it is game over Go to the school and visit Mr Beasley. Watch the scene until you can pick up the book. Use the silver ring to free Amy and Catherine.

Go to Yoolaroo Dr and visit the Granger house, Kate will be home and tell you Mrs Granger is in hospital. Comfort her and free her with the silver ring. You are now in her empty bedroom (or go there) and use Clairvoyance to find a photo album, read it Use Clairvoyance again and read the second album

Avoid any further meetings with Kate until you are ready for the final confrontation with Davy. You can meet her at the park entrance. Do not approach her until ready, or talk to her and tell her to go home. The event is not timed

Go to the hospital and try to visit Mrs Granger, you cannot yet (timed event, she remain there until you pick up the Vase again)

Return to Yoolaroo Dr and visit the Robbins house.

The resolution here differs for male and female players but some parts are common, and all are similar

What is at the beginning of eternity. «e» Complete this line. «but I wont do that» Complete this title «Enter. » «Sandman«

Return home and tell Tracy that Davy is at his house, return to the Robbins house. Visit Tina and ask her to remove the spell from Tracy Return home again and speak to your mother about news around town

Go see Sir Roland, and confess what happened at the Seance. Be honest. You can meet his niece Sarah at this time. Do what Sarah asks in general, she likes to be in charge, especially of her maid. When you leave the mansion Lauren will approach you, go upstairs and check the bathroom, watch, do not enter Make sure to periodically visit to get more events with Sarah.

Go through the tunnel to the wild ranges. Dig with the shovel and you will find a table with a puzzle, the answer is a simple scrambled word

Enter Kurndorf’s Crypt and take his skull. Pickup the Wooden Box if you like but currently this is useless in this path, it can only be used on the Murder path

The following can happen either at the school or at the restaurant randomly (decided when you start the game) Go to the school/restaurant and Miss Logan will be there asking about a project. This is a timed event, if you do not answer you will be selected for the Neurology assignment (and never see her again) Ask to do the reproductive assignment. After some time (based on visits to key locations) you can return and study her ass off (and charm her)

Gina the Museum Guard Have the mayor close the museum Visit the museum and get the lock of blonde hair and her address Go to the Sacred Grove and Possess Gina Check the message then visit the bathroom. Remove the necklace. Optionally look in the mirror Dispossess Gina If you have the mana, repossess her for a bonus scene Now visit her home on Rathdown Rd and charm Gina Get the Silver Necklace from the Bathroom Optional: instead after possessing Gina visit the Mayor and have her re-open the museum. Visit Gina’s house and get the necklace. Go to museum and charm Gina

Tracy will tell you that Mum wants to see you, visit her and then visit your guest in the lounge room. Make sure to ask Jess what she did to your Mum, otherwise ask what she is here and what she wants until she asks you to find the Catholic Relic.

Go talk to the New Age store owner for some information on the relic

Return home and visit your Mother for a masturbation scene. If you want to persue incest with your mother choose to quietly close the door. If you do not then close the door embarrassed

Go into the church courtyard and meet Sister Desiree. Request absolution, then Charm the Sister. Ask her about the relic, and she’ll go try to get it for you.

Return to the school and have an Anatomy lesson! Charm Miss Logan if you wish (no requirement in the game to do so)

Return to the Church Courtyard. Your disciple has failed, Tell her to bring you a personal item from the Mother Superior

Waste some time visiting key locations, notably go see Monique in the Library.

Then back to the Church. The Mother is ill, so nothing stops you getting the chalice. Talk to your disciple to get the rosary, and to learn where there is Hemlock.

Go to the Wild Ranges and get some hemlock, then go to the hotel cellar and visit Kurndorf Place all items on the altar and do the ritual. (end of Kurndorf events for now, the crystal has no effect at this time)

Go to the mansion and see Sir Ronald, visit Sarah

Then to the Sacred clearing, and case Possession using the rosary on the Mother Superior. Cast Clairvoyance for find her secret room and the relic Go to the courtyard and speak to Sister Desiree and give her the relic End the Possession spell (click on the image in the upper left of the screen)

Travel to the Church and visit the courtyard and Sister Desiree, ask her if the Mother Superior gave her anything Get the relic from her

Go to your home and listen to the message from Jesse If you have not yet, buy some Holy Water from the New Age Shop

Return to the hospital and speak to Mrs Granger and find out about the Vase. Also check at the Police Station

Simplest path now Visit the Town Hall, ask the Mayor to close the Museum Visit the museum and visit the safe and pickup the Vase Leave the museum and go to the Shopping Center If you see John Adams speak to him Visit the Mechanic’s Shop and give Hannah the Vase Ask her to break it (Optionally) Visit Monique for some help and bonus image Examine the Gem and click on the larger image of the gem to learn the spell (or get Monique to help) You now know «Neo One» Shielded charm

Now it is time to take out Davy

Go to the Hotel If you embraced Kate or gave her the necklace Stop Kate (timed event, 1 action) and make a plan Pick one you like (personally I like the Bambi version) Let Kate smack him around or use the Silver Ring or Blue Bottle Davy is defeated and Kate is your ally or lover

If you pissed her off at any time or chose the wrong option Enter the room with Davy (you may need to first speak to Bambi) Use the Silver Ring or Blue Bottle If you want to charm Kate, select the option «Ungrateful Bitch» Get Bambi to take care of Davy Teleport to Yoolaroo Dr and go to Kate’s Bedroom If you know the invisibility spell cast it and use the wait option Otherwise make some space and hide Do not look at the albums, you must of previously found them When Kate returns cast Charm on her. Two variations, lover and slave

You can revisit Davy in room 110 for some sexy times (more if you are female)

Vampyre When you visit Sarah Gates she will tell you she is nervous at night and a vampyre is around.

After telling Sarah you will help her DO NOT leave, or at least do not be gone when night falls. If night falls without you there the Vampyre will take Sarah and you will get a game over if you visit

Additional People to Charm The following people can be charmed at any point, some require you to know Shielded Charm

Donna Hotel Pool, as mentioned before you can charm her when you like

Debra At the park pathway, Charm her using Shielded Charm. At the park you can ask her to fetch a stone (a timed event) You can take her ‘walkies’ You can walk her home to her house with Janet

Abby The girl at the Aquarium information desk, you must have Shielded Charm. Make sure to watch her strip tease fully, and pay attention to her story Once charmed you can talk to her about the Dragon Gem for a scene at the Mechanics Shop After you cast Clairvoyance in the Hidden Room you can also ask her to move the Dragon Gem to the Hidden Room

Hannah The Mechanics Shop, charm using Shielded charm

There is a variation where you can wait for the demon to be defeated and ask Hannah to free Jessica. You can during this charm Hannah.

Jenny Restaurant Waitress, charm anytime after buying the bratwurst

Victoria charm any time

Nurse Sandra and Nurse Megan charm as you like, need Shielded Charm for Megan

Visit Ellie at home to charm her mother Carol

— I’m selling subscriptions visit Kristin and have her visit Carol. Wait a little and charm Carol visit Ellie in the swimming pool, charm her

Mr Beasley You can charm him IF you know the training «masculine charms». Some options open up once you do so, related to Amy and Catherine. He will also teach the Possession spell to you for free.

Leanne will also leave the shop once the Demon is loose in the town.

Leanne After the Seance Leanne leaves the general store, or otherwise after the event where you mind the store. She leaves to visit her parents graves at the Graveyard.

The demon will take her as a thrall and you can meet her there as a thrall. As of version 14.4 it does not matter if you ‘take’ her there, but she will be offended once you free her if you do.

Follow the normal events to get the relic, and you will meet the thrall Leanne in the Mother Superior’s room. You must take her, otherwise she is unsavable.

After the possession speak to the New Age Store owner. If you have not yet cast Clairvoyance in the Hidden Room.

Defeat the demon and have the relic.

Speak to Victoria You need the Dragon Gem, so follow that arc, and charm Abby. Do her event for the Gem and have it moved to the Hidden Room Learn the training «Precise Transitions» and attune the hexagram in the Hidden Room

Speak to Ms Jones at the school and get instructions

Now visit the Mother Superior’s room in person and teleport Leanne out of there and save her optional, leave the relic somewhere and the thrall will run away to Leanne’s house. You can get the Vampyre later to drag her back to the Hidden Room if you have the relic

Wait a couple of days and visit Leanne. You can now charm her

Mother Superior After you free Leanne, you MUST have learned the augmented hypnosis training. This will probably have to have been learned earlier, as often there is insufficient points remaining to learn it now

Possess the Mother superior again and do the naughty things, pick the right order and you can do two of them.

Now visit her in your own body, and hypnotise her, then cast Shielded Charm

Mother After Jesse visits you can charm your mother as long as you were never grossed out by her masturbating or objected if you charm Tracy

She can also leave for work, once this happens she cannot be charmed in version 14.4 or later

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Источник

The Ultimate Spell Guide for All Spells by Irfan Gaming

A spell for all. image. A spell for all фото. A spell for all-image. картинка A spell for all. картинка image. There is currently a contest running on TFGS organized by ApolloSeven. The theme of the contest is Competition! with a deadline of Jan 1st, 2023 (Eastern Time).

#clashon #clashofclans @Irfan_Gaming_

This Ultimate Spell Guide for All Spells was written by Irfan Gaming Academy. Follow him on social media here: YouTube, Twitter, Facebook and Instagram.

Introduction to the Ultimate Spell Guide for all Spells:

In this Ultimate Spell Guide for All Spells I will be explaining proper spell usages, placements, attack strategies that synergies well with certain spells, reasons for choosing one spell over another and more so let’s get right into it.

I will be covering each and every spell individually so this Ultimate Spell Guide for All Spells might be a little long.

Lightning a.k.a Zap

“Electrocute your enemies with bolts of lightning!
Cast this spell at the enemy village to damage buildings and units inside a small area.”

Lightning spell also popularly called Zap is the first spell that you unlock. It deals damage to nearby buildings (storage are an exception), opponents cc troops and hero.

Usage

The Lightning Spell was reworked to cast a single strike along with momentarily stunning the target. This rework was added in the 2020 summer update. Additionally It was made 1 housing space spell. It’s damage was adjusted accordingly.

It does equal splash damage in it’s radius now unlike pre-update when it did maximum damage where you cast it and random damage around it.

Table showing damage done by each zap spell

With this zap rework there are tons of new strategies that you can run with Zap spells some are new some got buffed with this zap rework (like perfect storm) and some are just modified version of older ones.

Some of the key defenses that can now be taken down with zap spells are CC, Enemy AQ, Scatter shots, Eagle Artillery, Air Defenses, Inferno towers and so on depending on what kind of attack you are planning to do.

Here is a table showing how many zap spells or Zap+EQ spells you need to take down each building on each TH levels. Keep in mind that the stats are shown using max EQ spells. The interactions might change if you use non-maxed EQ spell make sure to run and FC’s before you go for war/cwl hit.

Number of zap spells required to take down each building from TH9-TH13.

One of the usual target is the CC. It is because previously on higher TH levels bases were designed in such a way that the CC troops (triple IG, hound etc.) will prevent the Suicide hero value. With the zap rework if you take out the CC you no longer have to worry about the CC troops coming out and your heros can get huge value.

Here is a video showing the NEW Zap spell radius and how it works.

The heal spell

The heal spell, as the name says is used for healing troops back up to their full health. It lasts for a total of 12 seconds and heals in pulses (40 pulses and each pulse is 0.3 seconds). This spell also heals your Hero but they get reduced healing as compared to troops. The heal spell is the ONLY spell whose effects stacks. That is when you drop two heal spell at same time you will get full benefit of both spells(although I highly recommend not doing that).

Here is a table that shows amount of HP healed for every level.

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Usage

It works best on grouped up troops such as balloons, hogs, bowlers and valks. Loons and hogs are best as you can predict where they will head as they go after defenses only. The heal spell has area of effect, it means it heals ALL troop in it’s circle. If you have 1 troop under max heal you will get 2,000 total heal value. If you have 10 troops under it you will get total 20,000 heal value (hence the logic behind healing grouped up troops).

When to heal

You should drop your heal spell in the area where your troops will go rather than where they currently are. This is because the heal lasts for 12 full 12 seconds and heals over time so If you deploy them where your troops currently are then they won’t be able to get it’s full benefit and will soon walk out of it’s radius.

Common heal mistakes

Another common mistake is I see players dropping rage and heal spell on same spot(say in core), it is not recommended as the raged troops will walk out of heal even faster (like valks or bowlers they melt the core when under rage). They should be dropped in the section where they will go after the rage. An exception to this could be the case where you need the troops to go out like a “bomb” on the core for example in frozen witch your 5 cc bowlers need heal+rage at same spot when they pop as 5 bowlers will be taken out quickly by defenses or giant bombs.

Pre- healing:

It is done when your grouped up troops are going into an area of high DPS or splash( Infernos or Scatter shots) or possible giant bomb locations. You can drop heal in advance in those areas so that troops can immediately start to get healed back up.

These spells do not have any specific strategy that it is used it is widely used in most of strategies when and were needed.

Rage Spell

“Enrage your units to make them bigger, faster and stronger!
Cast this to create a Ring of Rage! Your units will gain speed and attack power while they are inside this ring.”

The Rage spell is the most widely used spell in clash almost every attack strategy across all town hall levels uses one. It increases the attack speed and damage of the units inside it’s radius. It has a radius of 5 tiles and lasts for 18 seconds.

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There has been a great deal of confusion regarding whether the ‘damage increase’ listed is additive (+130% damage) or multiplicative (damage * 1.3). After multiple independent tests, it has been confirmed that the increase is indeed additive, meaning that troops under the influence of a level 1 Rage Spell do 130% more damage than those that are not. (+130% is added to basic damage). i.e. their damage (D) is calculated as follows:

For example if a unit has damage of 100 DPH it will do 230 DPH while under rage.

Raged Healers

Although healers deal no damage, they can take advantage of the spell as well, as it will cause their healing to increase (and reduce the need for healing spells while the Rage Spell is active). This makes Rage Spells suitable for Queen Walks where it can be used to quickly heal the Queen when she encounters a group of high-damage defenses.

Two wall breakers under rage can take out a maxed wall of the same TH.

For example while doing Queen charges and you have a rage spell dropped you can use two wall breakers to break through a wall (it can break a wall even if a small bomb is there but not placed properly).

Best way to use rage

Rage spell is best used in core as your troops are grouped up and have multiple target and they are usually high HP (X-bows, CC, TH, IT, EA etc.). In attacks such as Pekka Smash or Pekka Bobat I usually drop one Rage spell on approach as it will help my troops faster and it will help healers heal the troops faster as the healers will be under rage. The second rage will be in core as it will provide firepower for troops and it will benefit healers too.

Freeze Spell

“When the battle gets hot, stay frosty!
The Freeze Spell sends out a cryogenic blast that temporarily immobilizes enemy troops and disables defensive buildings within its radius.”

The freeze spell temporarily disables defenses and/or ground and air troops from the enemy Clan Castle within a small radius. Until the spell’s duration finishes, the affected enemy units will neither move nor attack.

The Freeze Spell can freeze both Ground Troops and Air Troops (such as E-drag).

Freeze and hidden tesla’s

It cannot freeze an enemy Hidden Tesla before it has been revealed. However, if the Hidden Tesla is revealed while the Freeze Spell is active, and the Hidden Tesla is in the radius of the spell, the Hidden Tesla will be inactive until the duration of the spell ends.

This picture demonstrated the maximum freezable distance if there are any defenses placed outside the wall you can’t freeze the Inferno Tower and the second defense together.

This not only is the current walkability radius but should be a safe radius to put a wizard tower away from an inferno without it being freezable (if you view from base builder’s perspective). This has been agreed on by many pros. As long as the wizard tower is outside of the edge walls of the walkability, it should be unfreezable!

Usage

Freeze spell is used to freeze high value targets such as Scatter shots, X-bows, Eagle Artillery, Giga tesla/inferno, Inferno and in some cases enemy CC and hero.

I would recommend practicing Frozen Witch strategy at TH10 to get a good practice of freeze spell as that strategy involves highly around on the freeze spell usage.

Freeze spell has different high priorities target defenses for different attack strategies. You should aim to get multiple defenses under one freeze spell.

Freezing Tips:

Enemy Queen

At higher TH levels freezing enemy queen will sometimes save you from burning queen ability or a rage spell.

While doing a warden walk if a ground x-bow locks on your warden and the warden is keeping your healers then it would be a good idea to freeze the x-bow so that the x-bow re-targets to your core troops and you can get a healer switch.

Single IT

Freezing a Single target inferno when it locks on to your tanks or heros then freezing a single target inferno will reset it charge. You can practice the timing to drop the freeze spell to get the maximum value out of your freeze. Initially wait a few seconds till it is about to switch to it’s mode for highest damage then “BEFORE” it is about to start doing maximum damage freeze it. You will get the idea of this from practicing).

Multi inferno’s

Freezing multi infernos to allow your wall breakers to connect if the inferno is covering the outside edge of walls. Same when a group of troops such as loons, hogs, bowlers are approaching multi inferno.

Freeze with bats

Freezing up wizard tower and multi infernos while using the bat spell is key for success of attack as Wizard tower will 1 shot all the bats and multis roast bats very fast.

I frequently see people holding onto freeze spell for too long on wizard towers during a bat style attack and loosing all their bats just because they held freeze for a millisecond long and ended up loosing all the bats. The most recent example is in TH13 ESL 5v5 cup finals Vatang Vs Tribe Gaming. One of Vatang’s player attacked Tribe’s base and he held his freeze for long and lost all his bats (it could be said that freeze might have cost them the tournament seeing how close on the % the war ended).A 65,000$ freeze if you ask me 😉

Eagle Artillery (EA)

To maximize the time of freeze on EA (Eagle Artillery) freeze it when it has just completed its “reloading” animation and is about to fire its shots so that it “resets” it (just as in the case of single IT).

Sweepers

When using Electro Dragons (E-drag) for say electrone, mass edrag, yolotrone freezing the sweeper is a must because under normal condition an e-drag will NEVER be able to get it’s chain lightning shot off if it is getting pushed back by the sweeper as it’s charging time for the shot is high. (You should preferably not do these attack against a sweeper but in mass e-drag you most likely have to face at least 1 sweeper).

Scattershots

Freezing scatter shots at correct moment is also vital as it deals crazy amount of damage and can 2 shots most troops such as hogs or miners. As it huge amount of splash damage it can even take out your queen if she is on low health even if she pops here ability as the ability does not gives here enough health to overcome the insane damage it does.

Clone Spell

“Turn this Spell into a pop-up army! Clone Spells create a circle of spawning that creates limited-lifetime copies of troops that enter it. It will only spawn up to a maximum housing space of troops.”

The Clone Spell is a spell which clones troops that enter the spell’s radius.

These copied troops are of the same level as original troops and have full HP (unlike in Clash Royale where a clone has 1 HP). A single troop is sufficient to generate copies of itself for the housing space of the spell level. It can be used to clone ANY type of troops (except heroes) as long as the housing space of that troop is lower than the maximum allowed at that level of clone spell (increases with each level). The table below gives the information for each level.

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It is the only spell in the game which takes up 3 housing space, which means it can’t be donated to others. It has a radius of 3.5 tiles.

Cloned units

The cloned units will always spawn ahead of the original units so it would be a good idea to drop the clone spell ahead of where you original troops are going so that the cloned units (which will eventually “vanish” after 30 seconds) start to tank for your original troops.

Usage

The BEST ways to use Clone spell in the current meta is in Electrone or YoloTrone attacks.

Electrone

In Electrone we usually send a battle blimp(BB) (sometimes a Stone slammer[SS]) to go into a section of the base and take it out entirely the section preferably having Inferno and queen. So when the BB reaches that section we pop it open and Clone AND rage the Loons that come out of it (along with 1 E-drag which is used to take out defensive AQ). Followed up back-end Lalo attack. I would recommend taking only 1 Clone spell for TH10 as in most cases that works best so that you have enough spell support for your Lalo portion.

Yolotrone

In Yolotrone you send in usually 3-4 E-drag into the base and then a BB or SS behind them and clone the Edrags and rage them to get the maximum value out of them I have seen this attack work best on TH11.

Here is a very interesting video by Scrappy Academy showing us how to use clone spells at TH10 and NO it is not Electrone and NO it is not even Yolotrone wrong again!.

GoElectrone

It is GoElectrone being performed at TH10 with a WALL WRECKER yes you read that right with a Wall wrecker. In my opinion it is a very strong attack as most base builders at TH10 (even the best ones) will build their TH10 bases keeping in mind to defend against Electrone attacks by BB ( by putting sweepers so that it protects AQ, by putting SAM’s in the predictive BB path or having AD’s setup in such a way it defends Electrone’s air version). In this attack we go through ground and there is not much one can do against it. I have not seen this attack being used in meta.(because “popular youtubers” have not featured it yet). So yeah if you are a TH10 (or even TH11) I highly recommend it.

In the end of the video Nemo even explains clearly why it would hard to defend against this attack.

Dark Elixir Spells

Poison

“Give your army the upper hand against enemy troops with this deadly poison! Defending units that linger in a Poison Spell’s toxic cloud will move slower, attack slower and take damage with increasing severity over time. Poison Spells do not affect structures.”

This spell does damage and slows down all enemy Clan Castle Troops, Heroes, and Skeletons from skeleton trap inside its area of effect. Poison spell deals damage over time and if it is dropped on a clan castle troops, and if they don’t have any units on the map to aggro towards they will safely walk out of the poison spell radius.

Usage

It is best paired with Queen Charges to deal with defending CC’s quickly it significantly weakens the defending units speed and attack rate. Below is a table showing the damage stats for each level of poison spell.

It is best against swarms such as witch’s skeletons, archers, Lava hound pups and squishy troops like wizards and bowlers. Although it does not kills a high HP units such as a PEKKA or Dragon it significantly weakens their offense so your troops have an advantage.

Hogs and poison

Poison spell is also vital when you are doing a Hog attack as the ground skeleton from skeleton traps keep chasing your hogs forever. If you can, try to get the skeletons + defending BK (if you have not already taken him out with your KS) both under one poison for max. Value.

If against a Lava hound CC, poison the hound when it is about to pop, your main aim should be poisoning the pups not the hound itself.

Quick Tip

When to use Freeze instead

If you know from a scout attacks that there is a defensive cc of triple Ice golems on TH13 then I don’t feel it would be a good idea to bring a poison spell as you won’t get maximum return.

I would use a freeze instead for key defenses such as Giga Inferno or Scatter shots. The reason being that Ice golem don’t deal threatening damage that you need to lower their offense also the amount of HP reduced by poison spell on them is low, that much amount of HP can be taken by in 2 shots by a TH13 AQ.(People may have different views on this).

Haste

“Put some hustle in even your heaviest units! Haste Spells lack the damage boost of Rage Spells, but provide an even better boost to movement speed. A lower storage space also allows you to take more of them into battle!”

Just like a Rage Spell, a haste spell boosts the movement speed of troops in its area of effect; the Haste Spell, however, does not make them deal extra damage. Haste spell works best on units which deal high damage and have slow movement speed. Below is a comparison between Haste Spell and Rage Spells.

Haste vs Rage

So as we already know that both Haste spell and Rage spell increase movement speed and Rage spell gives an added damage boost too. So to pick which one over the other in certain situations will be easier to understand if we see the table below.

As we can clearly see from the table that a Level 1 haste spell provides the same speed increase as a Level 5 Rage spell. So in terms of speed haste spell is way ahead of rage. Although the radius of Rage spell is more (5 tiles) than the Haste spell (4 tiles), the Rage spell takes 2 housing space while the Haste only takes one. So with 2 housing space we can cover more area on the map with hastes (2) than a Rage (1). Also Rage spell lasts for 18 seconds while the spell duration of haste increases with each level.

Usage

So if you are doing an attack say LavaLoon it would be best to use Haste spell on the edges where the loons direct target defenses and take them out in one shot (surgical deployment) you don’t need rages on edges as the balloons don’t need that extra power they only need speed so a lvl 2 haste will be much better than a level 5 rage (Max at TH9) Also using Hastes will allow you to cover more area. The Rage spell will be better in core where you have high HP structures such as X-Bows, Wiz towers you will need that extra power there.

Haste and Dragons

I won’t recommend using haste on dragons though as they tend to split up and Rage works best on them as they have to burn through high HP structures such as storage while being attacked. As a TH8 though if you are doing mass drag you should take loons and haste in your CC it will provide you much better value than keeping a drag and any other spell in CC. 5 Max level loons and 1 Max haste can rip apart TH8 bases single handedly. Your loons under max. haste will go through the base faster than Vin Diesel’s Dodge Charger in FF8.

Haste and Loons

Sometimes on TH9 (if you are playing in less competitive environment) you can see certain bases with exposed Air Defenses(AD) which to which the loons either have direct pathing or they reach it after taking out 1 defense. For such bases simply drop your cc haste (the higher level) and 4- 5 loons and snipe that AD off.

If you noticed in your attacks Haste spell effects lasts for a short while even after they have exited its area of effect which is shown in picture below.

Quick Tip

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Dropping hastes

In this screen shot as you can see the group of balloons (marked with green arrow are still under the effect of haste spell even if they have left the area of effect of the spell. We can use this to cast our spell on the “approach” to the defenses rather than on the “exit”. If you look at the defenses and spell placement at 9 o clock region you will see that my spell covered the approach to first layer of defenses (marked as blue crosses) and it “lead” my balloon to the next layer of defenses (marked as orange crosses).

So what this does is that you don’t need to drop your haste sticking to each other you can space them out and cover more space on the base with spells.

Skeleton a.k.a skelly

When used, skelly spell spawns several Skeletons on the map. These spawned larry’s are very good for distracting defenses, although the skeletons have very less HP they can “absorb” 1 hit with their shield thanks to the recent rework. Skelly spells do not trigger traps or Clan Castle troops. Here are some ways we can use skelly spell to get it’s maximum value.

The most popular use of skelly spell is for taking out enemy AQ in Laloon or Hog attacks. This is most popular on TH9.

Usage

Few points to keep in mind while doing this are that the bomb tower MUST not be near the AQ as it will wreck skellies with it’s splash. If you have say other splash units like wizard tower(WT) near it just wait for Lava hound to tank for it and then drop the skelly spell on queen (I will share a video of me attacking on a base which had AQ surrounded by 2 WT and taking her out with 1 skelly spell and rage). The rage will serve as a double purpose by raging up the loons and the skeletons both.

Another thing to keep in mind is that the queen should be standing still while you do this if you drop the spell in a compartment and queen jumps over the wall your little larry’s will simply beat through the wall and die a painful death! (But wait they are already dead, right? RIGHT?).

Skeleton spells with hogs

Skelly spell can be integrated in hog raids too. Usually in hog raid after taking out defending aq with KS we sometimes have the BK still standing still. So using a skelly spell is a good way to distract him. I learned this from my clan mates in Scrappy Nines, we then took it to another level we also combined this to take out defending skelly traps during a hog raid too.

Why is it better than poison?

Poison takes out ground skelly but it only slows down king but skelly spell starts distracting king so the king stops attacking hogs and switches to our little larry’s. Additionally it distracts defenses too.

Skelly spell are great for distracting single inferno towers(IT). Especially on those island compartment which have single IT compartments.

Cleanup

They also serve as a good cleanup troops too and since they do not trigger traps they won’t get hit by SB or GB.

If you drop a skelly spell and use GW eternal tome ability the spawned skeletons will also become invincible for as long as the ability is active.

Quick Tip

I believe skelly spell is all about how creative you can get with it, I think they should be buffed a little to make them more viable. Here is how many skeletons each level spawns.

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Speaking about creativity here is a video that shows awesome use of skelly spells. Definitely check it out.

Bats

“Summon an army of Bats anywhere on the battlefield! Deploy aerial reinforcements wherever you need them most. Bats do not trigger traps.”

The Bat Spell is a Dark Spell unlocked at Dark Spell Factory level 5, which requires Town Hall level 10.

Bat spell spawns several Bats on the battlefield over time (its method of spawning is similar to a Skeleton Spell). These Bats are low on health and target defenses directly. Bats do not trigger traps or Clan Castle troops.

Favorite targets

Bats go after defensive structures first above all other targets. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons.

Once all defenses are destroyed, Bats become like any other troop with no preferred target, they will attack the nearest building to them regardless of type, and will turn and attack enemy units they can even attack air units like baby dragon and air skelly.

Bats do less damages to some structures

The Bat Spell also deals less damage to the storages and the giga tesla. The damage dealt to them is very low as compared to other normal/defensive structures. So it might NOT be a good idea to count on the bats to take out a giga tesla (even if you freeze it) as they will go through it very slowly and you will require multiple freezes.

Popular strategies

Bat spells are currently strong in the meta at Th10, 11 and 12. There are various strategies that can be used along with them the most popular being Pekka Bobat and Dragbat. They are also like skelly spells and you can get creative with them.

Usage

While using bat spells the biggest threats are multi infernos and wizard towers make sure you freeze those when bats approach those defenses. WT will completely 1 shot all your bats and multi IT roasts them pretty fast. Also the scatters shots at TH13 also wrecks your bats with the splash damage. Due to the insane amount of splash on TH13 bat spell are almost never used on TH13. ( we are taking about 5 wizard towers, 3 multi infernos and two scatter shots).

Legends

We might see return of Single IT on TH13 to stop queen charges and YETI spam on TH13. The main reason for single IT not being viable below TH13 was that would remove lots of splash from base and bats would wreck the base. I would suggest playing around with single IT on your legend league bases because attackers can’t change armies (unlike wars). If you restrict the QC from getting value with single IT it will significantly cripple the attack(probably have a mix of multi and single on the base keep the single on common queen charges entry point). I don’t suggest doing this in wars as good attackers will find a way to beat it with mass hogs, mass miners or hybrid attack easily as they have time to plan and switch armies.

So getting back to bat spells you have two ways of deploying them:

Bat bomb:

It is the method of dropping your bats inside the base and raging them and freezing the nearby defenses so bats take them out. This is mostly done over IT or WT.

Bat Wave:

It is when bats are deployed outside the base and they slowly clump up and go on one shotting each defence. I prefer this on most bases as it gives me more control on pathing and allow me to protect my bats properly. ( I prefer attacks where I have control over the attack rather than spammy attack that is reason I hate GoBoWitch at TH9).

Other defences and bats

After WT and IT the next threat to bats would be Tesla farms, xbows and geared up archer tower (fast attack mode). These are bad for bats as they have insane rate of fire. Especially at TH10 where we get only 11 bats per spell. So the Pekkabobat is not as strong at th10 as they are at th11. At TH11 we get +5 bats per spell and more spell slots and only one more WT to deal with. I recommend taking max bat spell in your cc as a TH10 and taking the other spell (freeze/poison) in your army as a max bat spell spawns almost double the bats than the TH10 bat spell so basically you are carrying two bats spell in space of 1 spell now that’s value. Here is a list of how many bats we get for each level.

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Protecting bats

Now how to protect your bats well if you deploy them in bat wave format you should initially plan their paths and know when and where to freeze the WT and IT (check their range in advance).

You can also distract WT if they are on edges with 1 Ice golem(IG), just make sure there is not any exposed defense where the IG will go rather than going after WT.

You should usually wait a little before deploying bat spells let your main push reach core and do some damage before dropping bats in the area where you need them. I used to make this mistake while I was learning bat styled attacks I used to panic and drop my bats early. In pekkabobat for example if you get healers on your troops they can go on for quite a while they are just a little slow.

Pay attention!

If you see that either your WT or all 4 to 5 beams of IT are being tanked by your core group then you don’t need to freeze them at all as they are no threat to you.

Quick Tip

Just pay attention to what they are hitting say a WT is hitting a pekka then and the pekka will stay in range then don’t freeze the WT. If it is targeting bowlers it might finish it and the WT might turn to bats. These just come from practice and the more you practice the better you will get better at it.

Dropping bat spells

Don’t drop your bat spell in such a way that they path over your air troops (say in DragBats). As the Red Air bombs (RAB’s) triggered by dragons might hit bats too. Tornado traps are a pain too they even get triggered by ground troops this is just due to bad luck if your bats get hit by them so if scout attacks are available check for them.

On Th12 players like to place tornado traps near giga tesla in most cases, or if there is a section of bases that has multiple dps or splash (say 3 x-bows and an Inferno).

Quick Tip

Here is a guide by Nemo on TH12 PekkaBoBat he loves this attack and I myself learned it from him.

Here is another one for TH11.

Jump vs Earthquake(EQ)

Well rather than going into these spells separately for both of these I am going to keep them under one topic and compare both of them pros and cons of each of them. The selection between these two spells has always a hot topic (like Messi vs. Ronaldo). It is always hard to decide whether to open more base and take EQ or to save 2 spell slots and take the Jump for small access.

In this section I will be going over why in certain situations we should use one spell over other what each spells accomplishes and then you can finally decide what spell you should use depending on your play style.

First let’s get into the basics of both.

Jump

Jump spell temporary allows your troops to “jump” over walls as if they never existed in the first place. The time that Jump spell lasts increases with increase in it’s level. Below is the table showing spell duration.

The radius of Jump spell is 3.5 tiles which means it should cover 7 tiles, right? But no it can actually cover more (Explained in detail in later section below).

Earthquake

The earthquake spell has a pretty unique mechanics it deals damages to buildings and walls (more damage to walls) NO damage to troops and storage structures. Earthquake spells make the wall disappear from the entire duration of the attack yes ANY level of 4 EQ spells can take out ANY level of walls and this interaction never changes. EQ spell deals damage to building and the next EQ spell you drop deals lesser damage to the SAME building, the EQ spell damages building on remaining % of HP. Here is a table which shows how much damage radius each level has and damage dealt by it.

Here are some numbers to go through that I have copied and posted from websites that I saw.

The second Earthquake Spell dropped on a structure will do 1/3 the damage of the first spell, the third will do 1/5th, the fourth will do 1/7th, and so on. It takes 1 level 4 Earthquake Spell to do 25% damage. The next 7 do about 25.5% damage, and it takes 419 to fully destroy a building. Thus, it is a good idea to bring one Earthquake Spell to severely damage a critical structure.

It takes 1 maxed Earthquake Spell to do 29% damage. The next 4 do about 22.8% damage, thus with 5 maxed Earthquake Spells you can damage over half of any building (except storages)”

What it means

So the data that concerns us would be that with 4 EQ spell we can bring down ANY structure to “almost” half it’s health, again remember that EQ spell works on % damage so even if you are dropping 4 EQ spell on an EA and a builder hut in same radius they both will get the same % of HP reduced.

Now getting into the practical area of application:

We will compare few criteria of each spell to other one and see which one comes on top.

Duration:

In this we can say that EQ spell will always be chosen as it’s effects lasts for the entire raid. I won’t recommend using the Level 1 Jump spell in any situation at TH9, as 20 seconds is a very short duration we most likely will use it for Queen charges or some sort of KS attack.

So while doing these attacks we would at least jump 2 layers of wall so sometimes it may happen that your queen get’s stuck in the middle compartment (shooting high HP structures or fighting cc/defending aq etc.) and is unable to jump to the next compartment sometimes (as the 20 seconds have passed and Jump spell expired) similarly your KS might have to come around the same compartment where you placed the JUMP as it might have got distracted or got delayed so yeah Level 2 spell is highly recommended at TH9. After having level 2 spell I think it is more than enough for TH9/10 in my opinion.

Spell range (the amount of base it opens)

The radius of max EQ spell is 4.7 tiles so it can open vertically 10 tiles of wall as EQ and Jump both need to just “touch” a layer of wall to allow access to it.

Now coming to Jump it’s radius is 3.5 tiles you might think it can allow access to 7 tiles vertically but wait! Remember what I said earlier that Jump only need to “touch the next layer” of wall to open it so from the point you drop it you can touch 3.5 th on both side which mean you are touching 4 th tile on both side so you can practically Jump 8 tiles if your spell dropping has pin-point accuracy.

Damage

Jump spell deals NO damage to structures but 4 Max level EQ can almost bring a structure down to half of it’s full health this is especially useful on higher TH levels.

So now I will go over certain situations where to use which one:

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Here I am using 2 Jump spell (4 spell slot) and I marked with red the compartments it allowed access too. We can see that it opens almost whole base for attacks like GoBoWitch.

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Why I prefer Jump on Th9

Here I am going on the same base with EQ spells this was the best spot I see I could use 4EQ spell (4 spell slot) and this was how much access I gained.

Yes you might say that wizards, bowlers and AQ can shoot over walls, but your tanking golems will beat on a wall so will your skeletons which are the troops which do tanking and distraction for your army.

EQ Damage to structures

Also for some reason say you want to use EQ spell what will it do lower HP of like 3 to 4 structures which won’t matter a lot anyways. So on Th9 I will in most cases use 2 Jumps over 4 EQ in case I need to gain access more area of the base.

If you want to jump only a small section, jump spell is best as it will save two spell slots. As shown below we only needs access into X-bow comp.

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I pretty much use the same rule on Th10, I sometimes give more preference to EQ on Th10 as the no. Of structures weakened are a more. It all depends on the base.

Using EQ from th12

Things start to change when we reach Th12 and 13 as the EQ simply offers a lot of value in terms of damage and opening the base as an EQ will sufficiently open a lot of base and the attacking army style also prefer EQ (yeti smash). You can still use Jump if you are doing QC styled attack as you can save spell for 2 nd part of raid.

Dropping EQs

I usually see players dropping all 4 eq all at once on the same spot by holding down the finger on screen ( I also used to drop it this way ), but I noticed that my clan mate Renshi (leader of one of our family clan Sparta ) drops them one by one very carefully. This was very interesting to me as I believe it eliminates the risk of misplacing them due to screen shake, this is even more beneficial on attacks where we use 8 EQ spells as sometime we end up using 5 EQ o 1 st section due to mis click. I have seen him use this method of deployment and NEVER mess it up in any of his attack so far. So something that might be worth giving a shot. Again it all depends on personal preference too.

Quick Tip:

You can use the EQ spell to activate the TH if you are not planning to take down TH in 1 st portion of attack and using troops like loons and hogs as they target ONLY defence and when you have not 50% the TH won’t activate and they will simply ignore it and go past by it potentially resulting in 2 star.So damaging the TH with EQ will “awaken” it so that your troops target it. Take care not to activate it too early too as it will keep damaging your troops even from a distance.

Personal preference

EQ vs Jump has always been a debatable topic some people might agree and some might disagree with the facts that I stated above it’s all up to personal preference.

That will be all in this Ultimate Spell Guide for All Spells I know it was a pretty lengthy one 7k+ words so if you have made it this far I thank you for taking out your time reading through it I hope it helped you out in someway.

In the end I have another video where CorruptYT explains the use of spells on his channel check it out.

About Me:

I am a long time Clash of Clan player and I love playing mobile games. Currently, I play PUBGM and Clash Royale too.

I am very passionate about gaming and wanted to do something that might help out fellow players. I am no where near being a “PRO” and I am still learning and I am a hungry and quick learner.

My Clan Family

In Clash of Clans I am a proud member of the Scrappy Kingdom Family(SKF). A huge shout out to my clan mates Renshi, Craig, Draco a.k.a Dionysus and Captain Nemo for providing me valuable feedback on the Ultimate Spell Guide for All Spells.

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