sonic all stars racing transformed все персонажи
Sonic all stars racing transformed все персонажи
Sonic & All-Stars Racing Transformed — гоночная игра, анонсированная 30 апреля 2012 года и вышедшая в ноябре этого же года. Игра является сиквелом Sonic & SEGA All-Stars Racing, выпущенной в 2010 году.
Содержание
Геймплей
Геймплей претерпел значительные изменения. Теперь гонщики соревнуются не только на земле, но и на воде и в воздухе. Также были введены новые бонусы, режимы игры и, в отличии от первой части, в ПК-версию добавлен онлайн-мультиплеер. Во всех версиях игры он поддерживает до десяти игроков. Оффлайн-мультиплеер поддерживает до четырёх игроков. Все All-Stars движения теперь трансформируют транспортное средство игрока в самолёт, дают временную неуязвимость и позволяют атаковать противников. Также появился новый вид бонусных капсул — при их взятии бонус, находящийся внутри, удваивается. Эти капсулы жёлтого цвета часто находятся в труднодоступных местах.
За прохождение миссий начисляются очки опыта. С повышением уровня опыта будут открываться новые режимы транспортного средства и улучшаться общая управляемость транспортного средства.
На каждой трассе можно собирать токены, которые используются в казино. В случае победы персонаж начинает гонку, имея в запасе какой-нибудь бонус. Одна попытка оценивается в пять токенов.
Права
Как и в первой части, каждый игрок в начале получает водительские права. В сиквеле была возможность изменять задний фон прав и приклеивать на них стикеры, которые открываются за выполнение достижений или идут в комплекте с DLC или Bonus Edition.
Карьера
Одним из нововведений является режим карьеры. В нём доступны 4 режима:
Тур Superstar Showdown открывается после завершения предыдущих пяти туров. Вмести с ним открывается экспертный уровень сложности.
Match Making
Как уже было сказано выше, во всех версиях игры есть мультиплеер. Онлайн-мультиплеер в игре назван Match Making. В нём три режима:
Персонажи
Из первой части в сиквел попали лишь 15 из 21 персонажей. Часть из них появляется в игре в качество камео. Также в игру было добавлено 14 новых персонажей, включая гонщицу NASCAR Данику Патрик и Ральфа из мультфильма Wreck-It-Ralph. В общей сложности в игре появится 29 персонажей (некоторые из них эксклюзивны для определённых версий):
Биг, не вошедший в список гонщиков, появляется в качестве камео на трассе Ocean View.
Список трасс
Всего в игре 42 трассы, включая DLC (21 обычная и 21 «зеркальная»)
| Название | Игра | Тип | Кубок |
|---|---|---|---|
| Ocean View/Ocean View (M) | Sonic Heroes | Земля-Вода | Dragon Cup/Dragon Cup (M) |
| Samba Studios/Samba Studios (M) | Samba de Amigo | Земля-Вода | Dragon Cup/Dragon Cup (M) |
| Carrier Zone/Carrier Zone (M) | After Burner: Climax | Земля-Воздух-Вода | Dragon Cup/Dragon Cup (M) |
| Dragon Canyon/Dragon Canyon (M) | Panzer Dragoon | Земля-Вода | Dragon Cup/Dragon Cup (M) |
| Temple Trouble/Temple Trouble (M) | Super Monkey Ball | Земля-Вода | Rogue Cup/Rogue Cup (M) |
| Galactic Parade/Galactic Parade (M) | Sonic Colours | Земля-Воздух | Rogue Cup/Rogue Cup (M) |
| Seasonal Shrines/Seasonal Shrines (M) | Shinobi | Земля-Вода | Rogue Cup/Rogue Cup (M) |
| Rogues’ Landing/Rogues’ Landing (M) | Skies of Arcadia | Земля-Вода-Воздух | Rogue Cup/Rogue Cup (M) |
| Dream Valley/Dream Valley (M) | NiGHTS into Dreams. | Воздух-Вода | Emerald Cup/Emerald Cup (M) |
| Chilly Castle/Chilly Castle (M) | Billy Hatcher and the Giant Egg | Земля-Вода | Emerald Cup/Emerald Cup (M) |
| Graffiti City/Graffiti City (M) | Jet Set Radio | Земля-Воздух | Emerald Cup/Emerald Cup (M) |
| Sanctuary Falls/Sanctuary Falls (M) | Sonic & Knuckles | Земля-Воздух | Emerald Cup/Emerald Cup (M) |
| Graveyard Gig/Graveyard Gig (M) | The House of the Dead | Земля-Вода | Arcade Cup/Arcade Cup (M) |
| Adder’s Lair/Adder’s Lair (M) | Golden Axe | Вода-Воздух-Земля | Arcade Cup/Arcade Cup (M) |
| Burning Depth/Burning Depth (M) | Burning Rangers | Земля-Вода | Arcade Cup/Arcade Cup (M) |
| Race of Ages/Race of Ages (M) | — | Земля-Воздух-Вода | Arcade Cup/Arcade Cup (M) |
| Sunshine Tour/Sunshine Tour (M) | Sonic & SEGA All-Stars Racing | Земля | Classic Cup/Classic Cup (M) |
| Shibuya Downtown/Shibuya Downtown (M) | Sonic & SEGA All-Stars Racing | Земля | Classic Cup/Classic Cup (M) |
| Roulette Road/Roulette Road (M) | ‘Sonic & SEGA All-Stars Racing | Земля | Classic Cup/Classic Cup (M) |
| Egg Hangar/Egg Hangar (M) | Sonic & SEGA All-Stars Racing | Земля | Classic Cup/Classic Cup (M) |
| OutRun Bay/OutRun Bay (M) (Bonus Edition) | OutRun | Земля-Вода | — |
Оценки критиков
PS3 и Xbox 360 версии получили от IGN 8.6 из 10, сравнив ощущения от игр с «яркой, милой и интересной поездкой.», при этом отметив, что «игра не так инновационна как Mario Kart 7.».
Британский Nintendo Magazine поставил игре 62% из 100%, назвав локальный мультиплеер бедным, а саму игрой бледной.
Британская газета Daily Mail поставила игре 5 из 5, отметив плохой мультиплеер, компенсирующийся чувством ностальгии.
Whereas Eurogamer оценил игру на 9 из 10. По их мнению, Sonic & All-Stars Racing Transformed может встать в один ряд с теми величайшими играми, трассы по мотивам которых встречаются в игре.
Большинство известных на данный момент багов связано с Wii U версией.
В день выхода игры на Wii U был выпущен патч из-за которого становится невозможным завершить миссии типа Boost Challenge — в них пропадают чекпойнты. Однако, это не мешало закончить игру — после нескольких поражений на ранге С игрок автоматически получает 1 звезду.
Однако, игроков, которые даже несмотря на этот баг смогли добраться практически до конца игры, ждало другое разочарование. В одной из финальных миссий игры, Ranger Rush, загружается информация о первом круге трассы, хотя сама миссия должна проходится на третьем (по мере прохождения трасса затапливается). В итоге, игрок оказывается в лодке на обычной дороге, что не даёт пройти эту миссию.
Ресурсы
Обложки Xbox 360
Sonic all stars racing transformed все персонажи
Отправляйтесь ко всем Звездам.
Достаточно впервые активировать «специальный» модификатор, они раскиданы по уровню.
Финишируйте на 0,5 секунды раньше соперника в гонке.
Повысьте уровень персонажа.
Выиграйте соревнование с задействованной модификацией.
Соберите 10 звезд в Мировом турне.
Подорвите Хот-Род на самой последней секунде.
Заработайте Лицензию В-Класса.
Попадите на 1-ое, 2-ое и 3-е место с атакой Роем.
Заморозьте соперника льдом на расстоянии, по крайней мере в 100 метров.
Финишируйте 1-ым в турнире Гран-при.
Попадите в 2-х соперников одним взрывом Хот-Рода.
Сделайте тройной трюк при трансформации в машину или лодку.
На карте, посвященная House of the Dead (здесь она называется Curen Mantion), после того как проедете по крыше, завернете за угол и герой начнет падать на «зеленую реку» и трансформироваться в лодку. Там можно сделать даже 4 (!) поворота, а про 3 и говорить нечего.
Заработайте Лицензию А-Класса.
Сделайте 10-ти секундный дрифт играя за Соника.
Смотрим видео от AH Community:
Сделайте 5 обгонов за один дрифт.
Смотрим видео от AH Community (так же тут есть достижение «Vyse The Legend»):
Разблокируйте решающее сражение Суперзвезды в Мировом Турне.
Сделайте Аэро-Дрифт 3-го уровня.
Легко выполнить на трассе, посвященной Panzer Dragon на 3 круге, ибо там дается много времени для полета и достаточно пространства, что бы не врезаться куда-нибудь. Или же смотрите видео в достижении «Sonic Drift».
Победите вашего первого персонального Призрака в игре на время.
Завершите соревнование Мирового Турне на уровне сложности Эксперт.
Разблокируйте режим зеркального Гран-при.
Просто нужно пройти первые пять гранд-при.
Заработайте Лицензию S-Класса.
Выиграйте игру в созданном матче.
Сделайте 10 комбинаций трюков за одно соревнование.
Сделайте вращение влево, вращение вправо, сальто назад, сальто вперед и приземлитесь в качестве машины или лодки.
Легко делается на уровне Panzer Dragoon, на втором круге (на лодке) под конец круга, до того как трансформироваться в машину будет большая волна, когда она вас подкинет, то как раз хватит крутануться во все стороны.
Посетите каждую локацию в игре.
Достижение подразумивает, что вам нужно побывать на каждой трассе, даже на зеркальных вариантах. Получите, после прохождения всего Гран-При.
Займите пьедестал, финишировав в каждом турнире Гран-при.
Нужно занять 1-е, 2-е или 3-е место во всех турнирах Grand Prix.
Сыграйте 1 игру в созданном матче в качестве случайного персонажа.
Получите оценку безупречный дрифт в соревновании Испытание: Дрифт.
Смотрим видео от DarkspinesSonic:
Заработайте Звездную Лицензию.
Разблокируйте каждого персонажа в игре.
Все персонажи открываются в World Tour, кроме Doctor Eggman, его вы откроете по завершению всех турниров Grand Prix (включая зеркальный турнир).
Завершите кольцевую гонку в Долине Грез и пройдите каждое кольцо в качестве Найтс или Реалы.
Смотрим видео от AH Community:
Побейте время 01:11.16 в игре на время в качестве Виза на Территории Разбойника.
Смотрим видео от AH Community (так же тут есть достижение «Battle Outrunner»):
Соберите все звезды в Мировом Турне.
Всего нужно собрать 232 звезды!
Завершите соревнование с 4-мя близкими друзьями.
Для достижения необходимо 4 игрока (или просто джойстика). Играть нужно только в режиме карьеры.
Займите пьедестал, финишировав в каждом турнире Гран-при, на уровне сложности Эксперт.
Финишируйте 1-ым в каждом турнире Гран-при на уровне сложности Эксперт.
В каждом турнире 4 трассы. Необязательно приходить первым на каждой трассе, главное оказаться первым на пьедестале по итоговым очкам!
Финишируйте 1-ым, 2-ым, 3-им и 4-ым в гонке с друзьями из 10-ти игроков.
Победите всех персональных Призраков в игре на время.
Персонажи как открыть
набирать звезды выигрывая гонки в первом чемпионате.
Buzz Bomber
Reward: 10 Points
Objective: Hit 1st, 2nd and 3rd place with a Swarm attack
Cosmic Smash
Reward: 10 Points
Objective: Detonated the Hot Rod at the very last second
Crack Down
Reward: 10 Points
Objective: Got a total of 20 hits with weapons in a Race
Eyes On The Road
Reward: 10 Points
Objective: Hit an opponent with a weapon while looking backwards
Fighting Viper
Reward: 10 Points
Objective: Evaded or Blocked a homing-weapon 3 times in a Race
House Party Of The Dead
Reward: 10 Points
Objective: Completed an event with 4 local friends
Justice Shot
Reward: 10 Points
Objective: Got 10 hits by firing weapons backwards in a single event
Newtron
Reward: 10 Points
Objective: Played 10 Matchmaking games as a Random character
Rank B
Reward: 10 Points
Objective: Earned your B Class License
Sonic Drift
Reward: 10 Points
Objective: Did a 10 second Drift as Sonic
Spin Dash
Reward: 10 Points
Objective: Did a Boost-Start in each vehicle mode
SUMO Wrestled
Reward: 10 Points
Objective: Beat your first Staff Ghost in Time Attack
Team Sonic
Reward: 10 Points
Objective: Finished 1st, 2nd, 3rd and 4th with local friends in a 10 player Race
Tornado
Reward: 10 Points
Objective: Did a Level 3 Air-Drift
Arrow Of Light
Reward: 15 Points
Objective: Froze an opponent with Ice from at least 100 meters away
Ax Battler
Reward: 15 Points
Objective: Finished a Battle Race without losing any lives
Battle Outrunner
Reward: 15 Points
Objective: Did 5 overtakes in a single Drift
Blast Processing
Reward: 15 Points
Objective: Hit 2 opponents with a single Hot Rod Blast
Catcher Pitcher
Reward: 15 Points
Objective: Absorbed a weapon with the Glove and fired it back at your attacker
Drift More
Reward: 15 Points
Objective: Got a Perfect Drift score on a Drift Challenge event
Genesis
Reward: 15 Points
Objective: Triple-Stunted while transforming into a car or boat
Link Chain
Reward: 15 Points
Objective: Completed the Dream Valley Ring Race and passed every Ring as NiGHTS
or Reala
Magic Second
Reward: 15 Points
Objective: Finished 0.5 seconds ahead of an opponent in a Race
Mega Jet
Reward: 15 Points
Objective: Did a Reckless Boost
Meteor Strike
Reward: 15 Points
Objective: Collected 10 Stars in World Tour
Parts Shop
Reward: 15 Points
Objective: Won an event with a Mod equipped
Race Leader
Reward: 15 Points
Objective: Won a Matchmaking game
Racing Transformed
Reward: 15 Points
Objective: Turned All-Star
Scud Racer
Reward: 15 Points
Objective: Finished 1st in a Race without getting hit by weapons
Shadow Step
Reward: 15 Points
Objective: Did 10 Stunt Combos in a single event
Virtua Trickster
Reward: 15 Points
Objective: Rolled Left, Rolled Right, Backflipped, Forward Flipped and landed as
a car or boat
Vyse The Legend
Reward: 15 Points
Objective: Beat 01:11.16 in Time Attack as Vyse in Rogue’s Landing
Welcome To The Fantasy Zone
Reward: 15 Points
Objective: Finished 1st in a Grand Prix tournament
You Got The Horn
Reward: 15 Points
Objective: Levelled-up a character
De Rol Le Credits
Reward: 20 Points
Objective: Unlocked Superstar Showdown in World Tour
Hardcore
Reward: 20 Points
Objective: Completed a World Tour event on Expert difficulty
Holosseum
Reward: 20 Points
Objective: Unlocked Mirror Grand Prix mode
Lock On Sight
Reward: 20 Points
Objective: Scored 90% accuracy with aimed weapons in an event
Nomad
Reward: 20 Points
Objective: Visited every location in the game
Rank A
Reward: 20 Points
Objective: Earned your A Class License
The King Of Speed
Reward: 20 Points
Objective: Finished 1st in a Grand Prix tournament at Expert difficulty
Gale Racer
Reward: 30 Points
Objective: Got a Podium Finish in every Grand Prix tournament on Expert
difficulty
Racing Hero
Reward: 30 Points
Objective: Got a Podium Finish in every Grand Prix tournament
Rank S
Reward: 30 Points
Objective: Earned your S Class License
Takes AGES
Reward: 30 Points
Objective: Unlocked every Character in the game
All Stars
Reward: 50 Points
Objective: Collected every Star in World Tour
SEGA All Star
Reward: 50 Points
Objective: Earned your Star License
Welcome To Victory Lane
Reward: 50 Points
Objective: Finished 1st in every Grand Prix tournament on Expert difficulty
Yokozuna
Reward: 50 Points
Objective: Beat all the Staff Ghosts in Time Attack
SEGA Super Star
Reward: 100 Points
Objective: Earned your Triple-Star License
Sonic all stars racing transformed все персонажи
Hey guys, haven’t seen any sort of work on this and there’s a pretty clear seperation of good characters vs bad ones. Personally I’m not one for tryharding and the likes but it’s probably helpful to compile a list of what are (objectively) the best racers to use. Any feedback on your opinion of where characters should be is greatly appreciated.
**DISCLAIMER: This is by no means a «DO NOT PICK THIS CHARACTER» list. You can play anybody you want online (My most played character is Pudding) and a lot of it comes down entirely to skill. A good player playing a C tier character will ALWAYS beat a bad player using an S tier one.**
B Tier
Reala
NiGHTS
Danica Patrick
Football Manager
Ulala
Alex Kidd
AiAi
GENERAL EXPLANATION
Boost is the most important stat, by far. Characters that can obtain a 6 rating in boost are easily better than any others. Characters that can’t reach 5 are generally awful as a result. Stat priority for online racing is as follows:
Boost >>>> Speed > Acceleration > Handling
Some characters have the exact same stats yet a better all star, which separates them sometimes. See: Team Fortress and General Winter.
Additional character specific explanations will be provided if requested.
If you’re going for Time Trial leaderboards, just use AGES, Gilius or Ralph. No stats matter other than Speed and Boost for that.
If you have any opinion on where characters should be, please share it.
I disagree Sonic C tier.
I think he’s high C tier, low B at best due to his maximum boost rating of 4. Also Eggman just has a better all-star.
How dare you to put Tails at C tier? :c
A tier list for this game would be pretty difficult to put together. There’s a lot to take into consideration too.
There’s quite a few important factors that can ultimately decide who is better than another.
— Boat physics (This is one of the more important ones, there are characters that can go faster on water than others. Tails is considered to have one of the best boats in the game despite having lower stats regarding boost and speed.)
— Physics in general can make or break a character too. AGES can have a rough time handling Temple Trouble’s U-Turn before the final water section, which other characters have an easier time.
— Machine forms also are a factor to how good a character is. Out of the two popular 4/1/1/6 characters, AGES has the better plane, Ralph has the worse plane, and so on.
— Regarding machine forms, their size is also another factor. Ralph dominates a lot of Time Attacks due to his small car shape, allowing him to take corners much more tighter than other characters. If the player can do the same in a Matchmaking race, he’ll be ahead in no time.
So, in my opinion, there’s a few characters I feel should be placed higher, like Tails for example. I’d move him to High A tier at the most.
@Xenn Ah, I see. I didn’t realise the boat physics were different between each vehicle actually, that makes sense then as to why Tails is regarded highly. Moved him up to A tier, above Gum and Beat.
Shadow Metal Vyse should be S. So what if Ages has stat 6 in boost, it’s harder to drift boost (especially in air for my case). I dislike the feel of using stats that have speed 4 or lower without handling or accel above 1. Speedcaps with stat 5 must be greater. 5115 will counteract 4116.
I completly disagree with you putting acceleration over handling for races. though acceleration is good and I can appericate it’s merits. it’s only really effective if you smash into walls or plan to get hit a lot. it does tie into handling though, which is the only reason I’d ever consider it.
there are many tricks to boost handling effectiveness, knowing them and having at least two points (I wouldn’t put anymore, it’s a wasted stat otherwise.) can really push your kart around corners and cut valuble seconds off the clock. because of that reason I always put handling over acceleration.
S class, any with 4/1/1/6 beats out 5/1/1/5
Joe and Shogun should be taken out of S teir because of their point in acceleration, Shogun should remain above Joe because of the allstar.
I would move Shadow into S teir because of his standard and console mods. 4/1/3/4 and 5/1/1/5.
Metal Sonic and Vyse should be added to S teir. same with anyone else with 5/1/1/5.
B.D. Joe, Winters and Fortress moved to A. Winters should be to where Nights is now. (Winters allstar move has the higest AoE for the «nova» class ability and the chance to push fools away is only outclassed by a direct hit from Vyse’s cannons or Kid’s punches.)
Danica pattrick, Ulala and Pudding all moved into a new group below C called horrible voice work teir please someone put a shotgun to my head and pull the goddang trigger.
Edit; either Reala and Nights moved to B, or everyone else who also has 3 Acceleration moved to A.
Sonic all stars racing transformed все персонажи
Due to external complications, the demonstration videos previously included in this guide had to be taken down.
I will attempt to create replacements in the near future.
I deeply apologize for the inconvenience.
DEMONSTRATION VIDEO COMING SOON
Hello there, and welcome to my ad-hoc guide to Sonic And All-Stars Racing Transformed! (Or, as I’m going to call it from here on out, SASRT)
SASRT is, without question, one of the best kart arcade racers to hit the gaming market in years. The game is fast, smooth, relatively balanced, and also deep. There are many tricks you’ll want to learn if you want to leave your opponents eating your dust.
This is EXTREMELY important, so I want to get this out of the way up in front.
Jumping headlong into the game’s matchmaking mode without practicing the game first is absolutely one of the worst things you can do. There will always be one player in the lobby who’s logged 30, 50, or maybe even 100+ hours into the game, and he will make it absolutely certain that you don’t have fun playing the game for the first time.
So. how does one go about getting good enough at the game that they can take on the Matchmaking without getting utterly annihilated? In defiance to how every other multiplayer game on earth these days handles it, playing the single player game is actually the best way to become truly great at this game. HOWEVER, this game’s AI drivers will not go down without putting up one hell of a fight. You need to enter this game knowing that this game was tailor-made to give hardcore racing game fans a real challenge.
Even though I try to cover as many topics as I can cover while still speaking plain english, I really need you to understand that learning the feel of the game is entirely up to you. There’s simply no way around this basic fact: the ONLY way you can become truly great at playing this game is to grit your teeth and deal with the game’s spiteful AI.
Strangely enough, most experienced players will tell you that it’s far easier to practice getting\staying ahead of the AI in larger maps like Rouge’s Landing and Adder’s Lair instead of small tracks like Ocean View and Carrier Zone. This is because those tracks have more room to maneuver around in and you’re not constantly bumping into other drivers or their weapons.
There are two primary control schemes for this game: Keyboard Controls, and Xbox360 Controller controls. I’ll use generic terms for what buttons to press when describing driving techniques during this guide.
The turbo start has been a staple of mascot racers since the original Super Mario Kart was created. This game is no different. You can obtain up to 3 levels of boost start in most races (exceptions include Time Trials and certain World Tour events).
In order to charge a boost start level, you must hit the accelerator as the narrator is speaking out a number. For example, once the narrator says «ONE!», press down on the accelerator, then release it as the number disappears from the screen.
You can do this for each number of the countdown before the race begins. Be careful, if you press the accelerator too early or too late, ALL of the boost levels you’ve charged will disappear!
The power of a boost can be identified by the color of the flames. In order from weakest to strongest:
Red, Purple, Blue, Spiky Orange, Spiky Blue, Orange with Rings.
You can only get the first three levels from boost starts and drift boosts, the other three levels can only be obtained under special conditions.
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Drifting is basically a required skill to know if you don’t want to crash headlong into every other turn you’re faced with. Plus, it can get you boosts as well!
In order to begin a drift, you must already be moving forward at a decent pace. When you approach the turn you want to drift through (which is about 90% of all the turns in the game) you’ll want to turn in the direction of the curve and hold down the brakes at the same time. Congrats, you’re now powersliding!
Also important to know is how Switch Drifting works. When you release a drift, there is about a half-second delay before the boost levels you’ve charged are used. During this time frame, you can begin drifting in the opposite direction. This lets you keep your charged boost levels! This means you can continue to accumulate boost levels while going through an S-Bend or other tricky curves.
HOWEVER, the ammount of time needed to fully charge the next level of boost will be reset when you do this. If you had a level 2 boost, and were 50% done charging the level 3 boost when you switched directions, you’ll be knocked back down to having a level 2 boost and 0% of the level 3 boost.
While your vehicle is airborne, stunting up or down will do a flip. This lets you keep your vehicle in place, but is slightly harder to land perfectly. On the flipside, stunting left or right causes you to roll in that direction. And you’ll actually move in that direction! This is great for avoiding Wasp Swarms or other vehicles.
Performing any stunt grants you 1 level of boost, and you can get 3 boost levels from stunting.
What’s more, if you stunt too quickly by trying to start another stunt halfway through your current stunt, your engine will fail and you’ll lose ALL the boost levels you charged from stunting. Stunt with patience!
Something else that’s important to note is the Transform Boost. When driving through a transform ring, as long as you’re airborne, you can still do stunts even while transforming. This is especially useful when transforming from a plane to a car or boat.
One more thing: It’s actually possible to get a level 4 boost by stunting in 3 different directions during a single jump! For example, doing a frontflip, backflip, and roll in a single jump will give you a level 4 boost instead of a level 3 boost.
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Planes travel faster than Cars and Boats, and there are two spots in the game where you can pass through a Boat>Plane transform ring a few seconds early to gain ground on your opponents. The first one is in the Carrier Zone level, just after the 3rd transform ring. You must jump off the sinking submarine to get to it. The second one is in the Dream Valley level. Near the end of the boat section, you can jump off a ramp between two giant rocks to transform early.
Unlike it’s gravity-loving counterparts, the plane cannot charge boost levels by flipping and rolling. In fact, flipping and rolling in plane form, while NOT under the effects of a boost of any form, will cause you to LOOSE SPEED. Don’t flip or roll unless you’re boosting or activating a risk boost!
So what exactly IS a risk boost? When you’re in plane mode, you may find yourself heading straight for a static obstacle, such as one of the many pillars in the Adder’s Lair course. Instead of swerving violently to evade it, try aiming for the side of it instead. When you get close, roll or flip out of the way. If you did it right, you should hear the narrator say «RISK BOOST!» and you’ll get a short level 1 boost.
There is also an exploit that arises from the way rolling works in relation to boosting. It’s not game breaking, per se, but it’s still a useful trick to use against A-class and S-class A.I. opponents. Green Giant covers the specifics here:
http://steamcommunity.com/sharedfiles/filedetails/?id=136898421
JUST REMEMBER: If you can perform Risk Boosts consitently, it’s much more efficient than the boost-rolling exploit.
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This is the most difficult-to-master trick I’m going to teach you in this guide. I wouldn’t recommend attempting this until you’ve gotten a feel for the physics of drifting and rolling
When approaching a jump, a player’s gut instinct would be to approach the jump straight-on and perform a few flips and rolls. Remember what I said about how rolling in a car or boat moves the vehicle in the direction of the roll? What if you could turn that sideways movement into forward movement?
Instead of taking the ramp head on, see if you can go off the ramp while drifting. You’ll want to align your drift in such a way that you’re still going «forward» on the track, but the vehicle is mostly sideways. It doesn’t have to be perfect, as your rolls can help keep you centered on the track.
Once your land vehicle is drifting through the air (now there’s a rare statement), you’ll want to roll away from the camera. You’ll retain most of your «forward» momentum, AND the roll inched you forward too! The best places to practice this is on the stairs-like tunnel curve in Temple Trouble, and the large drop-offs in Egg Hangar.
For more information on Drift Rolling (and boosting in general) check out Xenn’s guide here:
http://steamcommunity.com/sharedfiles/filedetails/?id=149673910
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This is really the most advanced trick I’m going to teach you in this guide. If you’ve only logged a few hours into the game, if any, then I STRONGLY implore you to skip this section of the guide and come back later after you’ve gotten more experience under your belt. The reason for this is because Boost Stacking involves a small bit of math, and may very well be useless to you if you don’t give a @#$% about the metagame.
. alright, are you still with me then? Cool, let me try to phrase this in plain English.
As you already know, your vehicle can obtain up to six levels of boost. The higher your boost level, the faster your car goes. Predictably, the higher level boosts also last longer, so a Level 4 Stunt Boost would last longer than a Level 3 Drift Boost. For ease of explanation, we’ll refer to the ammount of time a boost stays active as Boost Time; and more Boost Time = more speed for longer.
This is where things start to get complicated. While Boost Levels will stack, Boost Time DOES NOT stack, and you obviously want your awesome Level 6 Drift-Item-Pad Boost combo to last for as long as possible, right?
When you use any kind of boost, that boost’s Boost Time overrides any previous Boost Time, to a certain degree. So if you have a Level 6 boost going, and you use a Level 1 Drift Boost, then your Level 6 boost is going to have a Level 1 Boost Time instead of a Level 6 Boost Time. Obviously a pretty big waste, wouldn’t you agree?
On the flipside, if you went over a Boost Pad and now have a Level 2 boost, and have a Level 3 Drift Boost charged up, using that Dirft Boost would net you a Level 5 Boost with a Level 3 Boost Time. If you had used the Drift Boost BEFORE going over the Boost Pad, this means you would still have the Level 5 boost, but it’d have a Level 2 Boost Time; that’s a lot of potential speed you just lost there.
What this ultimately means is that you want to use the most powerful boost available to you LAST. For example, if you have a Boost Pad, a Boost Item, and a Level 3 Drift, you want to drive over the Boost Pad first, then use the Boost Item, then let go of your Drift Boost. This will net you a Level 6 boost with Level 3 Boost Time.
Take note that what I just described to you is an EXTREMELY simplified version of a much more complicated mathematical process (In fact, «Boost Time» doesn’t actually exist in the game’s code; it’s simply an imaginary variable I’ve used to describe Boost Stacking in plain English). To make a long story short, the ‘real’ math behind Boost Stacking is just way too complicated for the purposes of this guide.
SASRT is technically a kart racer, so obviously, the game has various weapons you can use to bring your opponents to a screeching halt. Here, I’ll give you the lowdown on each weapon’s basic functionality and some effective ways to use them.
? ANYWAYS, Blowfish are handed out one-at-a-time and are used as mines. Once used, they will float in place until another cart hits them or they’re popped by an opponent’s weapon (such as Snowballs). Their super-pickup variant gives you 3 Blowfish at once, which can be power-shotted to create a wall of sushi-smelling pain. This is especially useful for super-narrow segments such as the car>boat transformation in Chilly Castle, the split paths in the Dream Valley boat segment, or many of the corridors in Burning Depths.
ADDITIONALLY, Blowfish can be fired forwards by holding up\forward! They act similar to Fireworks. However, they loose all their forward momentum when they hit a wall, and they take about half a second to get up to full speed. This makes them extremely inefficient as projectiles in areas with long curves, such as Samba Studios or Egg Hangar.
Interestingly, Drones tend to get stuck in the wall during the first turn of Sanctuary Falls’ second lap. Don’t use a drone if you’re approaching lap 2.
An interesting quirk is that Gloves will render you totally immune against two specific track hazards: The stone wheels in Ocean View, and the Steamrollers in Grafitti City. You can plow clean through these hazards and you won’t loose the Glove in the process!
For every weapon that you fire, you’ll have to evade a weapon shot at you by your opponents. Here’s some advice on how to evade enemy attacks (aside from just having a Glove at the right time and place).
Additionally, if your opponent is holding a Glove but hasn’t actually used it yet, you can try to play mindgames with them by getting behind them with a weapon like Snowballs or Fireworks. If they take the bait, they’ll use the Glove. Once their glove is gone. BAM! That’s when you hit ’em! This works best against human opponents.
1) If you swerve insanely sharply, or if you’re extremely far off to one side of the track when the drone gets close to your position, it may simply drive past you by accident and decide to target the racer in the position ahead of you.
3) If you have a Snowball, Firework, Blowfish, or another Drone, you can shoot it backwards once the chasing drone is directly behind you. If the item you used hits the chasing drone. well, the results should be obvious. The explosion from a Hot Rod can also destroy incoming drones (and other incoming weapons).
After completing a race or World Tour event, the character you were playing as will gain Experience Points. Once that character maxes out their Experience bar, they’ll Level Up, which unlocks a new Vehicle Mod for that character. The ammount of Experience earned is based off of how you performed in a race. The ammount of enemies you hit with items, the ammount of enemy weapons dodged, the ammount and level of drift boosts perfomed, so on and so forth.
Additionally, the last mod a character unlocks by leveling up will be a golden «Super» version of that mod. This means various things based on the character, but usually it takes away 2 points from stat X and gives them to stat Y instead of just 1 point.
If you’re playing in this game’s rather fantastic World Tour Mode, you can get away with choosing whatever vehicle mod suits your playstyle, as the AI opponents will scale their stats to be similar to yours (This means that picking Sonic with Speed Mod will allow an AI controlled MeeMee to keep pace with you).
HOWEVER, if you’re playing Matchmaking or in one of our biweekly tournaments, I STRONGLY advise you to go with a Character\Mod combo with the highest Boost stat possible. The reason that veteran players value Boost over Speed can best be described in graph form:
While this graph is actually grossly inaccurate (I made the thing in about five minutes), it still demonstrates my point: You will go FAR FAR FASTER with a level six Boost stat than with a level six Speed stat.
All-Star Moves can best be described as Final Smashes on wheels (err, wings). They give you a constant Level 3 boost, near-total invincibility, and a character-specific special move. It should be noted that All-Stars with short-ranged attacks have bigger speed boosts than projectile-heavy All-Stars.
They also cause that character’s theme music to start playing for the user AND everyone else on the level! It’s especially awesome when you’re playing as Sonic or Eggman on Ocean View and the TF2 theme music starts playing.
Here, I’m going to list the special attacks each character gains when they activate an All-Star move. I’m also going to liken many character’s attacks to existing items. If I liken a move to Snowballs, this does not mean that they retain the snowball’s freezing effect.
These are the characters you start the game with, and the DLC character(s).
These are the All-Star moves of the characters that must be unlocked by kinda-sorta-but-not-really-BUYING them in World Tour (Except for Dr. Eggman, who is unlocked by completing all 10 GP’s).
These guides expand upon some of the tricks and techniques I’ve glossed over in this guide. I highly recommend checking these out if you want to improve your game even further.









