zero escape 999 персонажи
Zero escape 999 персонажи
Status
Occupation
Appearances
This article describes Zero’s identity to the players of the Second Nonary Game. For Zero’s true identity, click here. For the Zero from Zero Escape: Virtue’s Last Reward, click here. For the Zero from Zero Escape: Zero Time Dilemma, click here.
«Consider this a privilege. You have been chosen. You are going to participate in a game. The Nonary Game. It is a game. where you will put your life on the line.» — Zero, to Junpei in Apartment 201
Zero was the mastermind behind the Nonary Game in Nine Hours, Nine Persons, Nine Doors, and behind the Nonary Game: Ambidex Edition in Virtue’s Last Reward. According to everyone’s stories, Zero kidnapped the nine of them from their homes at exactly midnight by using sleeping gas grenades.
Zero has other incarnations. In Virtue’s Last Reward, there is the true Zero Sr. and Zero Jr. / Zero III, their AI. In Zero Time Dilemma, another Zero dressed as a plague doctor appears.
Contents
Appearance
Zero wore a gas mask with a big trenchcoat and spoke through a voice changer. No other details were available about the mysterious kidnapper.
In Virtue’s Last Reward, Zero wears the Free the Soul logo on the trench coat, appearing in the End or Beginning? segment. Zero also appears behind Sigma Klim’s car when he is abducted.
Personality
Zero speaks to the players.
Zero was seemingly very sadistic and cruel, placing bombs in the players’ bodies, along with the bracelets used for the RED and DEAD, and the puzzles he created for the players. Zero was also very manipulative and intelligent, considering how carefully planned out the whole Nonary Game was, along with all the abductions of the players and how they were able to get Hongou to kill the other executives. During Zero’s announcement on the ship, Zero seemed to be very welcoming and caring for the players’ well-being, as Zero suggested that the players do not try to regurgitate the bombs inside them.
For the Nonary Game: Ambidex Edition, Zero put Soporil in the players’ bracelets, so that they would not suffer a painful death if they violated any of the rules.
Quotes
Trivia
Soporil used to knockout the players.
Zero Escape: The Nonary Games
The Nonary Games
Developer
Publishers
Release dates
Platforms
In North America, Aksys Games released all three versions simultaneously on March 24, 2017.
In Japan, Spike Chunsoft released the PC version first on March 24, and the PlayStation 4 and PlayStation Vita / PlayStation TV versions were released on April 13.
In Europe and other regions, both the PC version and PlayStation 4 version were released on March 24, while the PlayStation Vita / PlayStation TV versions were released on December 15. Aksys has acknowledged finding the physical PlayStation 4 version can be difficult, but have linked to a site.[1]
The Nonary Games is essentially the definitive way to experience both 999 and Virtue’s Last Reward. The original Vita version of Virtue’s Last Reward remains on PlayStation Store, although The Nonary Games version is recommended over it.
SPOILER WARNING
Do not click any links on this article if you wish to avoid spoilers.
Contents
Content, additions and changes
The 999 FLOW Chart.
Novel and Adventure Mode mechanic
Novel mode changing into adventure mode.
One of the major changes to 999 is the use of Novel/Adventure mode, which are workarounds of the Nintendo DS’s original use of dual screens. 999 originally took advantage of the DS’s two screens.
The player may choose between game «ADV» («Adventure») and «NOVEL» mode:
This is different than the original DS game’s approach which used dual screens; what is seen as «ADV» was actually the top screen, and «NOVEL» was the bottom screen. The player can switch between them, although some segments will switch automatically so that important information and dialog is not missed. Any essential text in Novel mode (that was originally in narration for the DS version) is either reworked into Adventure mode, or it is part of a mandatory string of narrative text (that, if the user is in Adventure mode, will switch to automatically, and the player will not be able to return to Adventure mode until the mandatory part changes).
This will act as a workaround for concerns about how the story will be presented.
Additionally, a bluish filter of rays will appear on the screen to indicate something Junpei is thinking, but not saying (voiced).




