the maze роблокс история
The Maze
The Maze is constructed of extremely tall stone walls surrounding the Glade
Contents
Locations [ ]
While ores and trees can be found randomly scattered around the maze, as well as small structures. like doors and lamp posts, there are larger areas that spawn within the maze.
Traps [ ]
Traps are a feature that has been brought back after previously being removed. There are 4 traps right now, they are a tripwire that, when tripped, the floor beneath the player collapses to leave them in an inescapable pit before shortly being slain by acid that fills the collapsed pit, an arrow trap that can shoot you with a barrage of arrows, these traps are easily avoidable, and a ninja star trap, similar to arrow trap, this trap is easily avoidable. You can tell the difference between ninja star and arrow, as ninja star has moss growing on top of it. Originally, there were spear pit traps that would stab the player if they walked over them, but with the removal of the Twilight Zone, the spear traps were removed as well. There is also an acid gas trap you can avoid by going on top of it and a rock trap which will crush you.
Recent updates have brought in a new trap (recognizable by the two green canisters) that emits a cloud of toxic gas which rapidly drains health, and a new version of the falling wall, a boulder that falls upon walking beneath it, touching the boulder will instantly kill you.
It is to be noted that unlike the other traps, the gas one cannot be evaded by jumping over the cloud, even sprinting through it can drain up more or less half of the player’s health. But trigger can be prevented by going on the structure and walking above it without triggering the trap.
Tip: except for the tripwire, which has to be jumped over, activating any traps can be avoided by simply passing on the rocks where said trap is in, although only one side of the boulder trap is low enough to do so.
Puzzles [ ]
Points of Interest [ ]
Escaping the Maze [ ]
The Escape Zones, which there are 4 of, can be accessed from the Outer Ring. However, only one of these 4 Escape Zones will be opened at night, and the open pattern is random. You may be fast enough to find the correct door, anyways. But, before, to access the Outer Ring, you must find the Outer Ring Entrance Doors. These doors can be easily found by just walking straight as far as possible from the Glades’ Gates. This means they are four, and as same with the Escape Zone Gates, only one of these will open at night.
When you get to the Escape Zones, you will have to complete a small miniature maze to find parkour which will lead you to escape, this parkour can be either a lava pool, a lava cave, an acid cave, etcetera.
Теория по The Maze
Hello and welcome to my blog! :sparkles:
Теория по карте в роблоксе, The Maze
》что такое The Maze?《 :sparkles:
Всем привет! Я, конечно, знаю что эта игра не очень популярна. однако, не думали ли вы, что эта игра представляет из себя нечто большее, чем простую пугалку?
Что такое The Maze и с чем его едят?
А начать основную часть я бы хотела с первой замеченной мною зацепки. Думаю особо любопытные игроки, которые шли не сразу в пещеру а за фургон, могли заметить вот такой вот предмет:
Вставив наш «White object» в пианино, появиться следующая надпись:
(надпись на картинке уже переведена, спасибо великому гугл переводчику)
И вот тут можно переплести следующую деталь. А именно календарь висящий у входа в фургон:
Также я бы хотела показать следующую деталь:
Идя по пещере мало кто не натыкался на этот телефон. Применение этому предмету так и не нашлось. Я и друг пытались подбирать самые разные комбинации. Но не одна из них не подходила. Седьмое июня и дата создания и обновления сервера также не подходили. (911 тоже, лол)
Наконец, есть ещё целых 2 места которые никак не взаимодействуют с миром
1. Затушенный костёр
Это пока всё, до чего я смогла докопаться и додуматься. Если у вас есть какие-то идеи насчёт этого то пишите в комментах.
The maze роблокс история
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Note: This wiki is work-in-progress and some pages may not be there
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What is The Maze Runner?
The Maze Runner is a game created on ROBLOX by Nitenity Studios.
From finding spears and roleplaying to exploring the maze with friends, the maze has it all!
Future Features
Extra information
We are accepting authors and other writers to help us write this forum, you can ask for more information on the Discord to @Ducc AKA Exgle.
The Outer Maze/Exit
The Escape is the most challenging yet rewarding event that can be completed.
Contents
How to Escape [ ]
In order to escape, one must first find one of four doors to the outer rings of the Maze, which are found at the farthest end of each entrance to the Maze. The only door that has never been seen to open is the outer ring door in the DarkZone.
After finding a «Ring door», it will open once it is night. You have until morning to find the one open sector in the farthest end of the rings. If you don’t reach the sector before day, the sector will close and you must wait until night again before pursuing the next sector.
Only one sector opens per night, and there are 4 sectors in total. Each sector contains a series of challenges, each of these courses lead to the escape.
Sectors [ ]
There are four sectors, each varying in length and difficulty.
The Pattern of the Sectors opening is 34213214
Sector 4 (short lava sector) [ ]
The first sector is a lava-themed course.
The sector starts with a mini maze, just like other sectors. This only needs you to go to the farthest left entrance to the mini maze. Upon seeing a strange collapsed stone pillar, make a right and you will see a brick pedestal where a tree will spawn to the immediate right, and a small, orange glowing stone cliff up ahead. You must climb the cliff to the top. To the right are two stone platforms slightly raised from the top of the cliff. The platforms have a small lavafall stretching across the platforms and ending in the lava pit below. When reaching the end of the second platform, you will see some stones leading to a hole in the wall down below and to the left. You must aim your fall just right as to avoid burning to the lava. Upon reaching the hole, the music will change, signifying the true beginning of the challenge.
Walking forward and to the left, you will see a few more rock formations scaling a wall in the corner. To the immediate right is a giant timed pressure plate. Pressing it will cause metallic platforms to slide out from the side wall near the top of the first formation. Scaling these, you will reach another platform. Right across from it is another hole in the wall. A simple sprinting double jump should be able to get you to the platform.
The next challenge is a giant room with a massive pool of magma below. To the left are stone pillars scaling upwards. Once you reach the next platform, you will find a zip line. Go across the zip line and fall off of it once your right above the stone platform in the center. Stopping too early or too late will result in you falling into the lava pool. The center platform has two sets of stones across either the front or the back of the center platform. Taking the back stones will lead to a set of smaller platforms, with the third in the corner holding a small timed pressure plate. Pressing it opens a door facing the front of the center platform. You must reach this door by going back through the stone parkour to the back and take the ones reaching the door. Falling off of these stones will result in a firey end.
The final area is to the right of the door. Going to the left and following the path will lead you to a giant dark stone platform that, upon standing on it, will lift the player into the air until it reaches an opening. Beyond the entrance is an uneven stone bridge with three swinging hammers across the bridge, similar to the swinging axes in the Golden Temple. The hammers will not only sweep the width of the bridge, but the head of the hammers also slightly tilt from side to side, making timing and placement of your stops difficult. After passing that, there’s a small section containing some rock formations in lava. Going across these formations and going to the left will lead to a giant grassy area (which will be referred to as «the Grand Garden» from now on). The garden will have a tree spawn to the far end of the area, and a hole to the right, leading to a giant stone bridge with lava far below you and giant glade trees on either side of the bridge. At the end are a series of doors that lift one after another, eventually opening to a giant glowing circle on the wall. Touching it will send you to the Lab.
(From now on, the ending bridge shall be called «the Great Hall»)
Sector 2 (extended lava course) [ ]
Sector 2 is another lava course, but this one is much longer than the other courses.
This mini maze only needs you to go to the far right and head to the end of it and make a left. From there, you’ll see a small cliff with a lava fall across one part of it, the lava fall ending into a spider web of lava strips around four tan stone platforms that seem to lead to another small cliff. Going beyond the platforms and going left will lead to a timed pressure plate that, once stepped on, will make the stone platforms raise enough for you to jump across them and reach the other cliff. On the other cliff is another timed pressure plate that opens a door near the first cliff. Pressing this second one will cause the stone pillar platforms to immediately sink back into the ground. Upon reaching beyond the opened door, the music will change.
Beyond the door is just a drop downward, up ahead lads to a small rock formation stretched across the width of the path. Just beyond there and to the left will lead to an opening to a large magma based course.
The first part of it is a small bit of pillar jumping just after a small bridge-like stone structure. The pillars lead to a rock cliff holding a lava fall jump to the left ahead. Then two lava falls that stretch across the width of a stone plank to the next left. Sprint jumping from there will reach the center platform.
To the right of the stone formation is more stone jumps leading to a timed pressure plate. This one causes stone pillars to lift from the lava in front of the rock, which you have to jump through to reach the next part of the course.
This path leads to a small rocky platform. On reaching it, you will cross a thin segmented stone bar leading to another larger rock cliff.
On this cliff, there’s two lavafalls ahead. Passing these, you’ll go to the right while scaling the cliff, then take another right while jumping across stone platforms stuck against the wall. This leads to a segmented stone bar with swinging hammers similar to the ones in sector 1. But going on a thin part of the wall to the left will take you to a timed pressure plate that opens the door. Then, you walk along a thin bar along the wall ahead until you reach the door.
Just past the door is a pillar bridge leading down to a tall rock platform with a lava fall covering half of the top. Just past there, you’ll go to the left until you find a stone cliff formation leading to another opening above. Going through this cliff section (while avoiding the lava), will lead to a long stretch of a path with two lava falls on either side of it, their pools covering most of the floor, making you have to weave in between the pools of lava. After a few more uneventful turns, you’ll find the Grand Garden.
Sector 1 (timed pressure plate lava course) [ ]
This one consists of speed and timing to ensure survival.
The mini maze for this sector and the last one are a bit more complex than the last few. But going to the far left entrance of the mini maze will lead to the course. If you reach a long path with a single player sized hole in the wall, you’ve found the course.
The first part consists of thin platforms along the side of the wall to the immediate right. You’ll notice that some platforms will randomly vanish. You must make sure to time your jumps just right to avoid falling into the strip of lava just below. After going through this, it will lead to a cliff that has a stone pillar bridge reaching to a center rock formation.
At that formation, there’s a timed pressure plate to the left of the top. Pressing it will make stone pillars lift from the lava in the front of the formation. You have a short window of time to jump across those pillars to the next platform before they sink back into the lava.
After that, there’s a small bit of stone jumps leading to a cliff with two thick lava falls near each other along the main path on the cliff. Once you pass that, you will find some larger stone jumps after a small turn.
After that, you will find another turn leading to stone beams requiring you to balance across them. They’re segmented, requiring nearly precision jumps to reach them. These lead to another timed pressure plate that makes small stones lift from the lava. These will lead immediately to the Great Hall.
Sector 3 (the acid sector) [ ]
The fourth sector is the most unique, as it’s the only acid based sector.
Just like the previous sector, going left will lead to the fastest path to the course. Once you see a Dark stone opening with glowing green acid visible from it, you’ve found the course.
The first part is a jump to a slightly thin bridge with axes swinging across the bridge. Passing this, you will fall to a rock to your left. After a few more rock jumps, you’ll find a platform leading to some thin stone paths that are segmented like the last sector.
Beyond the platforms is a large room with a series of large platforms in the acid that will randomly rise and sink into the acid. After passing this is an opening to the final part.
The final part is a giant room containing slow spinning blades that reach to the top of the room. You must run along the openings in the blades to avoid dying. After passing through a few of these, you’ll reach the Great Hall.
Reward [ ]
La imagen muestra el laberinto a cruzar, y los monstruos mecánicos que acechan en las sombras del laberintoDespués de llegar al círculo brillante, se le enviará al laboratorio que estaba originalmente en las actualizaciones anteriores. Aparecerás en el pasillo lejano del Laboratorio. Hacia adelante y hacia la izquierda conducirá a una habitación más grande. Más allá hay un pasillo corto que conduce a una salida luminosa. Pasar por allí te enviará lentamente de vuelta al Glade.
Ganarás alrededor de 5-7000 XP y 4-7000 tokens para escapar, junto con un título si has [./Reachedhttps://static.wikia.nocookie.net/roblox-the-labyrinth/images/7/73/Escaping.png/revision/latest?cb=20210704210621 Alcanzado] un hito de escape.
Titles [ ]
Trivia [ ]
If you gained titles from prior escapes before the update, they will remain unlocked, despite your escape count being reset.
Before the update, escaping was simply finding the Lab in a hole in the ground within the maze.
There were previously only three titles before the update: «The Survivor», «The Runner», and «The Legendary».
The music playing in the escape courses and in the Lab is a shortened version of Northwind by the YouTube user Brunuhville.
The outer maze is the only part of the maze that isn’t randomly generated upon server generation. The only thing that varies is which sectors are behind the doors.
The Outer Maze was in the game in updates between the Exit’s removal and its re-addition
The exit theme also played in the Easter shrine and the Glade Shard course during the Easter 2019 Event.
This theme still plays in the underwater ore cave in the glade, but it’s unknown as to why.
The maze роблокс история
The Labyrinth Trailer
Official The Labyrinth Trailer














