mount and blade 2 bannerlord мод русь
Mount and blade 2 bannerlord мод русь
170 Сообщений
13 Тем
Последний ответ от Alisacat007
в [BL] The Witcher: Northe.
29 Октября, 2021, 13:27
Здесь можно обсудить готовые моды для Mount & Blade 2: Bannerlord
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Автор : Cosmo
Этот мод был создан для того, чтобы капитально отремонтировать стургские войска, чтобы он выглядел больше как северяне или викинги, на которых я надеялся. Остроконечные шлемы и штаны клоуна были заменены кожаными, цепными, меховыми и круглыми щитами, подходящими для настоящей северной щитовой стены. Благородное отрядное дерево остается славянским, так как нрохтемнет обычно не хвастался своей тяжелой конницей.
Желаю вам хорошего грабежа в предстоящих рейдах.


А вот это уже по нашему по славянски
А зачем прототипом стругов являлись славяне похоже, а для викингов баттанийцы как раз.
borsic Баттанийцы идут прототипом Кельтов
Tartos Может быть, но меньше они на викингов похожи.
borsic не согласен с тобой, но спорить и переубеждать тоже не буду, у каждого своё мнение)
borsic Нет, прототипы викингов по лору в то время в Кальрадию ещё не вторглись. В принципе, нет особого смысла спорить о том, о чём разработчики сами пишут в дневниках.
Shadow_Walker За лор не шарю, но по доспехам мне казалось что это именно что-то ближе к славянам, шаровары эти, доспехи и т.п.
Как его установить? в игре в энциклопедии ветка есть, а вот самих бойцов нету
Vallador баннеры в отрядах есть?
ФОРУМ СООБЩЕСТВА RUSSIAN GUILD™







СКАЧАТЬ ПОЛНУЮ ВЕРСИЮ 2.5
Скачать: Rus 13th Century Way of the Warrior v2.5.zip — Yandex.Disk
СКАЧАТЬ ПАТЧ ДО ВЕРСИИ 2.5.0.2
Скачать: Rus 13th Century: Way of the Warrior path 2.5 to 2.5.0.2.7z — Yandex.Disk
СКАЧАТЬ РУСИФИКАТОР НА ВЕРСИЮ 2.5
ОБНОВЛЕНИЕ ВРЕМЯ МЕЧА
ОСОБЕННОСТИ ПУТИ ВОИНА
ИЗМЕНЕНИЯ В СЕРДИТОЙ ЛИТВЕ
В моде использованы наработки других команд, давших на то соответствующее разрешение, за что мы выражаем авторам искреннюю благодарность. К сожалению, команда Кузницы в процессе работы претерпела перманентные ротации, из-за чего не вела детального описания. Материалов различного происхождения использовано достаточно много, поэтому мы персонализируем благодарности, если авторы нам об этом укажут.
Внимание! Установочный пакет мода включает в себя оригинальный клиент игры. В то же время для запуска мода необходимо наличие лицензионного ключа для активации, либо записи в реестре о ранее произведенной активации. При желании также можно скачать модуль отдельно, предварительно скачав WSE.
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A collection of tweaks that seek to improve the balance and reduce grind in Bannerlord. Everything is configurable through the in-game options menu and can be disabled if you don’t like it.
A collection of tweaks that seek to improve the balance and reduce grind in Bannerlord. Everything is configurable through the in-game options menu and can be disabled if you don’t like it.
ModLib is a dependancy mod that provides useful code and a settings menu for mods to use.
ModLib is a dependancy mod that provides useful code and a settings menu for mods to use.
Removes loading screens from interactions with essentially all map interactions. Including lords, bandits, villagers, caravans, and small faction meetings.
Removes loading screens from interactions with essentially all map interactions. Including lords, bandits, villagers, caravans, and small faction meetings.
Fixed version of the Launcher for Bannerlords that orders mods correctly and saves the mod order on reload.
Fixed version of the Launcher for Bannerlords that orders mods correctly and saves the mod order on reload.
A fork of ModLib created by mipen that only focuses on providing a library for creating an unified Mod Option screen for mods.Can display Settings created by ModLib.
A fork of ModLib created by mipen that only focuses on providing a library for creating an unified Mod Option screen for mods.Can display Settings created by ModLib.
Allows you to open the developer console by pressing the CTRL and
(tilde) keys together.
Allows you to open the developer console by pressing the CTRL and
(tilde) keys together.
Enables detailed character customization options, such as weight, build, and age and the ability to modify NPC appearances!
Enables detailed character customization options, such as weight, build, and age and the ability to modify NPC appearances!
Customize your fief management with recruiters, advanced troop training with templates, automatic garrison recruitment, a standalone UI, custom parties with orders and more!
Customize your fief management with recruiters, advanced troop training with templates, automatic garrison recruitment, a standalone UI, custom parties with orders and more!
Allows weapons to cut through multiple units.
Allows weapons to cut through multiple units.
Extension library for Mount & Blade II: Bannerlord containing common functions for modification development.
Extension library for Mount & Blade II: Bannerlord containing common functions for modification development.
Renders icons over settlement nameplates to indicate an available quest, available tournament, or possibly available noble troops.
Renders icons over settlement nameplates to indicate an available quest, available tournament, or possibly available noble troops.
Rewritten fork of UIExtenderLib with the similar goal of enabling multiple mods to alter standard game interface.
Rewritten fork of UIExtenderLib with the similar goal of enabling multiple mods to alter standard game interface.
Allows you to gain an attribute point per level.
Allows you to gain an attribute point per level.
Export/Import character to modify attributes, skills, and perks from text file
Export/Import character to modify attributes, skills, and perks from text file
Raises the party size limit for attacking hideouts, allowing you to bring all of your party (or just a certain number of troops.)
Raises the party size limit for attacking hideouts, allowing you to bring all of your party (or just a certain number of troops.)
This mod adds the gore aspect of dismemberment and decapitation to Mount & Blade II: Bannerlord. Whenever a player or NPC does fatal cut damage to an enemy’s head by swinging left or right, there will be a chance the head will be decapitated.
This mod adds the gore aspect of dismemberment and decapitation to Mount & Blade II: Bannerlord. Whenever a player or NPC does fatal cut damage to an enemy’s head by swinging left or right, there will be a chance the head will be decapitated.
Functional alert system featuring popups for when the players fiefs (village, town, castle) are attacked and when any empire signs declarations of war or peace.
Functional alert system featuring popups for when the players fiefs (village, town, castle) are attacked and when any empire signs declarations of war or peace.
Gain or lose relationship with allies you are fighting together depending on multiple factors like winning or losing and much more.
Gain or lose relationship with allies you are fighting together depending on multiple factors like winning or losing and much more.
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Top Lists
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Extension library for Mount & Blade II: Bannerlord containing common functions for modification development.
Extension library for Mount & Blade II: Bannerlord containing common functions for modification development.
A fork of ModLib created by mipen that only focuses on providing a library for creating an unified Mod Option screen for mods.Can display Settings created by ModLib.
A fork of ModLib created by mipen that only focuses on providing a library for creating an unified Mod Option screen for mods.Can display Settings created by ModLib.
Rewritten fork of UIExtenderLib with the similar goal of enabling multiple mods to alter standard game interface.
Rewritten fork of UIExtenderLib with the similar goal of enabling multiple mods to alter standard game interface.
This mod fixes the issues there is with AI trying to find their way up the siege towers
This mod fixes the issues there is with AI trying to find their way up the siege towers
Customize your fief management with recruiters, advanced troop training with templates, automatic garrison recruitment, a standalone UI, custom parties with orders and more!
Customize your fief management with recruiters, advanced troop training with templates, automatic garrison recruitment, a standalone UI, custom parties with orders and more!
A Calradic Antiquity modUnder active development.Glory to the Empire!
A Calradic Antiquity modUnder active development.Glory to the Empire!
Your #1 stop for all your custom armor needs!Combines existing popular armor mods.Adds 680+ new custom armors!Adds 32 new shields, 10 banners and 11 weapons!Compatible with 1.6.0 and later versions.Largest custom armor pack so far!
Your #1 stop for all your custom armor needs!Combines existing popular armor mods.Adds 680+ new custom armors!Adds 32 new shields, 10 banners and 11 weapons!Compatible with 1.6.0 and later versions.Largest custom armor pack so far!
Enables detailed character customization options, such as weight, build, and age and the ability to modify NPC appearances!
Enables detailed character customization options, such as weight, build, and age and the ability to modify NPC appearances!
A vanilla-friendly mod for the campaign and sandbox modes of Bannerlord. Diplomacy’s goal is to provide balanced, fun, and creative options for characters to have an impact on the world, including both the player and NPCs. Diplomacy creates more believable world behaviors while giving the player the agency to shape their world.
A vanilla-friendly mod for the campaign and sandbox modes of Bannerlord. Diplomacy’s goal is to provide balanced, fun, and creative options for characters to have an impact on the world, including both the player and NPCs. Diplomacy creates more believable world behaviors while giving the player the agency to shape their world.
This mod adds an extra 14 Towns, 8 Castles and 77 Villages. It also relocates many vanilla towns, castles and villages onto other locations for them to make more sense. For example a castle defending a pass rather than at the arse end of nowhere. It also attempts to move village resources into sensible geographical locations.
This mod adds an extra 14 Towns, 8 Castles and 77 Villages. It also relocates many vanilla towns, castles and villages onto other locations for them to make more sense. For example a castle defending a pass rather than at the arse end of nowhere. It also attempts to move village resources into sensible geographical locations.
This mods will report a detailed error.New feature: Emergency save, XML linter, auto mod disabler, and mods inspector.
This mods will report a detailed error.New feature: Emergency save, XML linter, auto mod disabler, and mods inspector.
A reimplantation of the freelancer idea
A reimplantation of the freelancer idea
This mod makes combat more realistic. Armor and damage is reworked according to experimental data. Weapons attack faster. Units parry and block more. Projectile damage is based on kinetic energy, ranged weapons use draw and projectile weight based simulation. AI tactics improved. Units climb ladders during siege. Optional unit overhaul included.
This mod makes combat more realistic. Armor and damage is reworked according to experimental data. Weapons attack faster. Units parry and block more. Projectile damage is based on kinetic energy, ranged weapons use draw and projectile weight based simulation. AI tactics improved. Units climb ladders during siege. Optional unit overhaul included.
Allows you to open the developer console by pressing the CTRL and
(tilde) keys together.
Allows you to open the developer console by pressing the CTRL and
(tilde) keys together.
Do you ever feel annoyed that you can see a battlefield filled with high quality armor, yet most of your battle loot is tattered boots? Well, this is why this little mod born!Battlefield loot is now on even grounds, with controllable overall loot and even loot distribution among the companions and soldiers.
Do you ever feel annoyed that you can see a battlefield filled with high quality armor, yet most of your battle loot is tattered boots? Well, this is why this little mod born!Battlefield loot is now on even grounds, with controllable overall loot and even loot distribution among the companions and soldiers.
ModLib is a dependancy mod that provides useful code and a settings menu for mods to use.
ModLib is a dependancy mod that provides useful code and a settings menu for mods to use.
A Mod-Friendly standalone game launcher
A Mod-Friendly standalone game launcher
Banners for the troops in battle. Updated for to be compatible with troop mod.
Banners for the troops in battle. Updated for to be compatible with troop mod.
This mod adds the gore aspect of dismemberment and decapitation to Mount & Blade II: Bannerlord. Whenever a player or NPC does fatal cut damage to an enemy’s head by swinging left or right, there will be a chance the head will be decapitated.
This mod adds the gore aspect of dismemberment and decapitation to Mount & Blade II: Bannerlord. Whenever a player or NPC does fatal cut damage to an enemy’s head by swinging left or right, there will be a chance the head will be decapitated.
adds a lot of random armor piecesthis is not ment to be historicaly accurate or somthing but more of a collection of all my armors.
adds a lot of random armor piecesthis is not ment to be historicaly accurate or somthing but more of a collection of all my armors.








