dicey dungeons все персонажи
Персонажи
Играбельные персонажи [ ]
«Ого, это изматывает! Оказывается тренировок всё-таки БЫВАЕТ много.
«Конечно, в подземельях всё сложнее. Какой-нибудь слабак уже бы сдался.
Но это состязание, и я по-прежнему хочу победить!»
«Буквально продираюсь через все эти подземелья! Уверен, что если буду стараться, то всё у меня получится!»
«Эти декорации что, на вращающейся сцене? Как продавцам удается перемещаться так быстро?
Думаю, пойму, когда выиграю знание всего на свете!»
«Всем привет! Я столько узнала о себе и о том, как сражаться с монстрами! #востор. О нет! Связь пропала! Какой пароль от Wi-Fi?»
«Вы меня помните, наверное, по тем боям, когда я ещё был сложным врагом!
Но теперь я рад, что стал бойцом-кубиком. Это здорово!»
Halloween Special [ ]
«Привет! Простите, я без костюма. Сделал один, но забыл, что я теперь кубик, так что он не налез.»
«Я так волнуюсь перед спецвыпуском «Хеллоуин»
Госпожа Удача сказала, что будет КУЧА крутого нового оснащения. «
И я уверена, что это будет просто весёлая прогулка!»
Dicey dungeons все персонажи
«I’m here to have fun and fight monsters! Back home, I love working out, long walks on the beach, and working out!»
The Warrior is a class that focuses on two main abilities: high-damage and self-shielding. Its primary ability, the Sword, is a basic damage-dealer that can defeat low-level enemies with ease. As the player progresses, they gain items similar to the Sword, however, they also apply various effects (Freeze, Shock, etc) on the enemy when a 6 is used. Combat Roll gives the Warrior numerous opportunities to either roll high numbers or values that can be transformed into desired numbers via utility equipment such as Spatula or Bump.
Tips:
— Don’t rely too heavily on dice-manipulation utility items in the late game. The Warrior’s Combat Roll allows for plenty of opportunities to obtain high numbers. A maximum of two slots should be occupied by dice-manipulation utility items. Two of the most useful for the Warrior are Bump+ and Midnight Charm+.
— Don’t bother using (or upgrading) the Sword after the second floor. A quick comparison to other items reveals that the Sword’s intended purpose is to act as a starter item only. The Hammer and Shovel are both much better than the Sword as they also apply status effects upon using a 6.
— Don’t be afraid of damage, especially in the first episode. The Warrior is meant to be the introduction character of the game, so most enemies can’t do much to you unless you let them. Because of how easy it is to get a swift kill, an optimal strategy would be to use the Boomerang and take the all of the damage so you can charge up your Fury for another high-damage attack on the same turn.
— Consider using shields only. It’s quite easy to create a high-damage build using only shields. Shield Bash allows you to deal damage to an enemy equal to your shield (it is also automatically granted to you when you level up later in the game). For maximum efficiency, equip it with at least two other shield-granting items, such as Iron Shield and Spiked Shield. Beware of enemies that use Dodge or Poison, as they can prevent the majority of your damage or pierce your shields, respectively.
The Thief is a class that prefers utility equipment rather than just straight-up damage. It starts the game with two items: the Dagger and Lockpick. The beginning of the Thief’s run is typically the most difficult as you cannot roll too high (you cannot insert anything into the Dagger) or too low (the damage isn’t enough to get a quick kill). Upon reaching level 3, the game becomes a lot easier as you can start creating a solid build.
«BEEP BOOP, HUMANS! Haha, just joking. I can definitely talk. I love colour-coded to-do lists and pushing myself to the limits.»
The Robot does not roll dice naturally; instead, it rolls its own dice using its special ability, Calculate. Calculate generates a usable dice and fills the CPU counter. The Robot does not have unlimited uses of the ability; if the CPU counter exceeds its limit, all equipment will be destroyed, however, if the player is lucky enough to hit the exact limit, they will receive a special bonus. The Robot is very similar to the Warrior is at relies mostly on straight-up damage and, occasionally, shields. Some abilities are based off of the number of dice summoned from Calculate or relate directly to the CPU counter itself.
Tips:
— The Ultima Weapon is better than the Buster Sword most of the time. The Ultima Weapon deals double damage to enemies when you obtain a jackpot while the Buster Sword simply isn’t destroyed if you go over your CPU limit. As long as the player plays safe, none of your equipment will ever be destroyed. If you prefer playing risky, the Buster Sword may be the better option. Additionally, you will most likely want to upgrade the Ultima Weapon or Buster Sword before any other equipment as they are the player’s main source of damage.
— In most cases, you should never use Calculate if you have a 50% chance or less of experiencing an error (this means that you should only Calculate if there are 4 slots or more left); most of the Robot’s equipment is incredibly valuable (such as Ultima Weapon and Forcefield), and you want to activate them on every turn.
— Try to either get consistent jackpots or long turns. Upon reaching level 5, the player will have the choice of receiving either Heat Sink or Increment. Heat Sink decreases the player’s CPU counter, making it extremely useful for equipment that are dependent on number of rolls (such as Mechanical Arm and Forcefield). Increment’s purpose is to increase the CPU and land on the jackpot. Because of this, it pairs very well with the Ultima Weapon.
«Oh wow, this place is so cool! The doors! The spotlights! Oops, sorry, I mean, thanks for having me on the show!»
The Inventor is a very strange character. She uses very strong equipment, however, after every successful battle, the Inventor is forced to destroy one of her equipment and turn it into a powerful gadget. Because of the fact that the Inventor loses her equipment, she receives more equipment throughout her run. This difficulty of this character comes from determining which equipment to use in battle and which to destroy after.
Tips:
— Never enter a battle immediately after finishing one. Remember, you lose an equipment after every combat. Upon defeating an enemy, enter your inventory and determine what equipment you need to both defeat the enemy and transform into a gadget.
— Learn what gadgets your equipment creates. Gadgets can pair incredibly well with some of your equipment (for example, using a Fury-inducing equipment [which can be obtained by transforming a Crystal Sword) on a Flamethrower can deal 48 damage and inflict 8 burn at once).
— Use your Scrap Metal sparingly. Scrap Metal is not an equipment that should be equipped and recreated as soon as you obtain it. Upon encountering an annoying enemy, you should equip very strong gadgets along with Scrap Metal so that you can end the fight quickly and prevent a loss of a valuable item. Additionally, when not using Scrap Metal, try not to equip any more than 2 items that you want to keep for the rest of the run. If you have 3 or more valuable items, you are risking the loss of strong equipment, even if the chance may be low.
— Only upgrade an item if you plan on either keeping it in your inventory or always using it as one of your 2 valuable equipment that you will never scrap. Upon reaching level 5, you will have the option to either upgrade an item or copy one. I strongly advise copying, especially if the equipment you choose is already upgraded. Copying allows you to play a little riskier and still keep an item if you happen to lose the duplicate of it.
«Hey, everyone! I’m #blessed to be going on this amazing adventure with you. Don’t forget to subscribe for updates.»
The Witch works in a very different way than the first four characters; rather than organizing equipment in six-slot inventory, the Witch gathers six different spells for her spellbook. Each spell is assigned a numbered slot, and they can be summoned by using a dice on the spellbook. The player can choose from three primary spell paths to base their build on: Freeze, Shock, or Burn.
«You may remember me from all those fights where I was a cool enemy! But I’m glad to be a giant fighting dice now. This is fine.»
The Jester has a very interesting mechanic. Rather than having the ability to choose the layout of his inventory, the Jester gathers cards for a deck and draws them at random (however, you will be able to see your next three cards). Upon reaching level 2, the player will choose from 2 decks to create their build from. Each of them has a different them, including Freeze, Burn, Poison, etc. Throughout the run, you will have the opportunity to destroy any cards that don’t fit your deck while also collecting cards that do (shops and booster packs always match your starter deck).
Tips:
— Discarding at the end of your turn when you have no dice is generally a bad idea. If you wait until after the enemy finishes their turn, you can use the matching cards as shields for status effects such as Shock or Weaken. Additionally, you will be able to reach the finale card in your deck much faster.
— Don’t use Snap as soon as you have a pair of matching cards available to use. Preview the next three cards so that you are confident you can make use of the ability.
— Don’t feel compelled to add every card you come across to your deck. It can be quite advantageous to have a short deck; not only can you reach your finale card sooner, but you will also be more likely to have matching cards at any point.
— The only way the Jester can win is if he has plenty of dice-manipulation abilities, particularly Duplicate. Because of this, it is best to upgrade and then copy all dice-manipulation equipment. However, another possible choice would be Boop. Its upgraded form actually allows it to return the dice afterward (very similar to a Keyblade), and free damage is never a bad thing.
Dicey dungeons все персонажи
Health ❤️: 9
Dice 🎲: 2
Innate 🔥: N/A
Equipment ⚔️:
— Broadsword [Deal X+2 Damage, Any]
— Small Shield [Gain X Shield, Max 3]
Best Outcome 🍀:
— Deal 8 damage
— Gain 3 Shield
Worst Outcome 🔻:
— Deal 3 damage
— Gain 1 Shield
Countered By 🛡️:
— Freeze
— Shock
Health ❤️: 14
Dice 🎲: 2
Innate 🔥: N/A
Equipment ⚔️:
— Shovel [Deal X Damage, Inflict 1 Weaken on 6, Any]
Best Outcome 🍀:
— Deal 6 Damage
— Inflict 1 Weaken
Worst Outcome 🔻:
— Deal 1 Damage
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 14
Dice 🎲: 2
Innate 🔥: Weak to Ice
Equipment ⚔️:
— Fireball [Deal X Damage, Inflict 1 Burn, Even]
Best Outcome 🍀:
— Deal 6 Damage
— Inflict Burn
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 9
Dice 🎲: 1
Innate 🔥: N/A
Equipment ⚔️:
— Magic Missile [Deal 5 Damage, Even]
— Magic Shield [Gain 3 Shield, Odd]
Best Outcome 🍀:
— Deal 5 Damage
Worst Outcome 🔻:
— Gain 3 Shield
Countered By 🛡️:
— Freeze
— Shock
— Weaken
Health ❤️: 12
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Ray Gun [Deal 3 Damage, Min 3]
Best Outcome 🍀:
— Deal 9 Damage
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 12
Dice 🎲: 2
Innate 🔥: Weak to Fire
Equipment ⚔️:
— Rosewood Spear [Deal X Damage, Gain 2 Thorns, Even]
Best Outcome 🍀:
— Deal 6 Damage
— Gain 2 Thorns
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Freeze
— Weaken
— Burn
Health ❤️: 14
Dice 🎲: 3
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Slime Ball [Inflict 2 Poison, Even]
— Slime Ball [Inflict 2 Poison, Even]
Best Outcome 🍀:
— Inflict 4 Poison
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 14
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Plasma Cannon [Deal 10 Damage, Count 20]
Best Outcome 🍀:
— Reduce Plasma Cannon countdown by 18
Worst Outcome 🔻:
— Reduce Plasma Cannon countdown by 3
Countered By 🛡️:
— Freeze
— Shock
Health ❤️: 12
Dice 🎲: 3
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Woof Woof Woof [Gain Fury, Count 8]
— Wolf Puppy Bite [Deal 4 Damage, Even]
Best Outcome 🍀:
— Deal 8 Damage
Worst Outcome 🔻:
— Reduce Woof Woof Woof countdown by 3
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 28
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Spiky Potion [Deal 8 Damage, 1/Battle, Count 8]
— Toxic Potion [Inflict 5 Poison, 1/Battle, Count 8]
— Fire Potion [Deal 8 Fire Damage, 1/Battle, Count 8]
— Bear Potion [Transform into a Bear, Recover 12 Health, 1/Battle, Count 8]
Best Outcome 🍀:
— Activate leftmost potion and reduce countdown of next potion by 6*X, where X is the remaining amount of dice
Worst Outcome 🔻:
— Total countdown reduction of 3
Countered By 🛡️:
— Freeze
Health ❤️: 26
Dice 🎲: 2
Innate 🔥: N/A
Equipment ⚔️:
— Ink Splat [Inflict 1 Blind, Odd]
— Headbutt [Deal X Damage, 2 Uses, Even]
Best Outcome 🍀:
— Deal 12 Damage
Worst Outcome 🔻:
— Inflict 1 Blind
Countered By 🛡️:
— Freeze
— Weaken
— Shock
Health ❤️: 26
Dice 🎲: 3
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Poison Slingshot [Inflict 4 Poison, Count 12]
— Venus Flytrap [Deal X Damage, Recover 2 Health on 6, Any]
Best Outcome 🍀:
— Deal 6 Damage
— Inflict 4 Poison
— Recover 2 Health
Worst Outcome 🔻:
— Deal 1 Damage
— Reduce countdown of Poison Slingshot by 2
Countered By 🛡️:
— Freeze
— Shock
— Weaken
Health ❤️: 28
Dice 🎲: 2
Innate 🔥: N/A
Equipment ⚔️:
— Snowball [Deal X Damage, Inflict 1 Freeze, Odd]
— Fireball [Deal X Damage, Inflict 1 Burn, Even]
Best Outcome 🍀:
— Deal 11 Damage
— Inflict 1 Freeze & 1 Burn
Worst Outcome 🔻:
— Deal 1 Damage
— Inflict 1 Freeze
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 28
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— (Random Damage-Dealing Equipment)
Best Outcome 🍀 (Flamethower):
— Deal 12 Damage
— Inflict 2 Burn
Worst Outcome 🔻 (Wooden Stake):
— (Do Nothing)
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 26
Dice 🎲: 2
Innate 🔥: N/A
Equipment ⚔️:
— Pirate Hook [Deal X Damage, Reusable on 5, Max 5]
— Cannon Fire [Deal 2 Damage, Inflict 1 Burn, Any]
— Cannon Fire [Deal 2 Damage, Inflict 1 Burn, Any]
Best Outcome 🍀:
— Deal 10 Damage
Worst Outcome 🔻:
— Deal 4 Damage
— Inflict 2 Burn
Countered By 🛡️:
— Freeze
— Shock
— Weaken
Health ❤️: 24
Dice 🎲: 1
Innate 🔥: N/A
Equipment ⚔️:
— Sneeze [Split Dice into 1s, Min 2]
— Sharp Spike [Deal 4 Damage, Two 1s]
— Sharp Spike [Deal 4 Damage, Two 1s]
— Spike [Deal 2 Damage, 1]
— Spike [Deal 2 Damage, 1]
Best Outcome 🍀:
— Deal 12 Damage
Worst Outcome 🔻:
— Deal 2 Damage
Countered By 🛡️:
— Freeze
Health ❤️: 28
Dice 🎲: 2
Innate 🔥: Weak to Shock
Equipment ⚔️:
— Sonic Wave [Deal X Damage, Inflict 1 Weaken, Max 4]
— Sonic Wave [Deal X Damage, Inflict 1 Weaken, Max 4]
Best Outcome 🍀:
— Deal 8 Damage
— Inflict 2 Weaken
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Weaken
— Freeze
Health ❤️: 24
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Shovel [Deal X Damage, Inflict 1 Weaken on 6, Any]
— Shovel [Deal X Damage, Inflict 1 Weaken on 6, Any]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict 2 Weaken
Worst Outcome 🔻:
— Deal 2 Damage
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 28
Dice 🎲: 1
Innate 🔥: Goes first
Equipment ⚔️:
— Pickpocket [Steal 1 Gold, Once per Battle, Even]
— Run Away! [Flee Combat Instantly, Count 20]
Best Outcome 🍀:
— Steal 1 Gold (then flee combat with consecutive 6s)
Worst Outcome 🔻:
— Reduce Run Away! countdown by 1
Countered By 🛡️:
— Freeze
— Shock
Health ❤️: 23
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Two Handed Sword [Deal X+Y Damage, 2 Any]
— Small Shield [Gain X Shield, Max 3]
Best Outcome 🍀:
— Deal 12 Damage
— Gain 3 Shield
Worst Outcome 🔻:
— Deal 2 damage
— Gain 1 Shield
Countered By 🛡️:
— Freeze
— Shock
— Weaken
Health ❤️: 28
Dice 🎲: 3
Innate 🔥: Weak to Ice
Equipment ⚔️:
— Fire Breath [Deal 4 Damage, Inflict 1 Burn, Count 5]
— Fire Breath [Deal 4 Damage, Inflict 1 Burn, Count 5]
Best Outcome 🍀:
— Deal 8 Damage
— Inflict 2 Burn
Worst Outcome 🔻:
— Reduce Fire Breath countdown by 3
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 21
Dice 🎲: 2
Innate 🔥: N/A
Equipment ⚔️:
— Magic Missile [Deal 5 Damage, Even]
— Magic Missile [Deal 5 Damage, Even]
— Magic Shield [Gain 3 Shield, Odd]
— Infliction
Best Outcome 🍀:
— Deal 10 Damage
Worst Outcome 🔻:
— Deal 3 Damage
— Gain 3 Shield
Countered By 🛡️:
— Freeze
Health ❤️: 26
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Plasma Blaster [Deal X Damage, Max 5]
— Plasma Blaster [Deal X Damage, Max 5]
— Plasma Blaster [Deal X Damage, Max 5]
— Plasma Blaster [Deal X Damage, Max 5]
Best Outcome 🍀:
— Deal 15 Damage
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Freeze
— Reduce By (w/ Freeze)
Health ❤️: 26
Dice 🎲: 3
Innate 🔥: Weak to Fire
Equipment ⚔️:
— Rosewood Spear [Deal X Damage, Gain 2 Thorns, Even]
— Rosewood Spear [Deal X Damage, Gain 2 Thorns, Even]
Best Outcome 🍀:
— Deal 12 Damage
— Gain 4 Thorns
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 26
Dice 🎲: 4
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Slime Ball [Inflict 2 Poison, Even]
— Slime Ball [Inflict 2 Poison, Even]
— Toxic Ooze [Deal X Damage, Inflict 2 Poison on 6, Any]
Best Outcome 🍀:
— Deal 6 Damage
— Inflict 6 Poison
Worst Outcome 🔻:
— Deal 1 Damage
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 26
Dice 🎲: 7
Innate 🔥: N/A
Equipment ⚔️:
— Plasma Cannon [Deal 10 Damage, Count 20]
Best Outcome 🍀:
— Deal 10 Damage
Worst Outcome 🔻:
— Reduce Plasma Cannon countdown by 7
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 24
Dice 🎲: 4
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Woof Woof Woof [Gain Fury, Count 8]
— Wolf Puppy Bite [Deal 4 Damage, Even]
— Wolf Puppy Bite [Deal 4 Damage, Even]
Best Outcome 🍀:
— Deal 12 Damage
Worst Outcome 🔻:
— Reduce Woof Woof Woof countdown by 4
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 28
Dice 🎲: 1
Innate 🔥: N/A
Equipment ⚔️:
— Freeze Spell [Deal 5 Damage, Inflict 2 Freeze, 1]
— Flame Spell [Deal 5 Damage, Inflict 2 Burn, 2]
— Poison Spell [Inflict 4 Poison, 3]
— Thunder Spell [Deal 5 Damage, Inflict 2 Shock, 4]
— Teleport Spell [Gain Dodge, 5]
— Hall of Mirrors [Gain an extra dice for the rest of combat, 6]
Best Outcome 🍀:
— Gain an extra dice for the rest of combat (and proceed to roll 4s and 1s/2s/3s after)
Worst Outcome 🔻:
— Gain Dodge
Countered By 🛡️:
— Freeze (w/ Shield)
— Dodge
Health ❤️: 34
Dice 🎲: 2
Innate 🔥: N/A
Equipment ⚔️:
— Rock [Deal X Damage, Once per battle, Any]
— Rock [Deal X Damage, Once per battle, Any]
— Rock [Deal X Damage, Once per battle, Any]
— Rock [Deal X Damage, Once per battle, Any]
— Fists
Best Outcome 🍀:
— Deal 12 Damage (then 12 damage, then 6 continuously)
Worst Outcome 🔻:
— Deal 6 Damage
Countered By 🛡️:
— Freeze
Health ❤️: 32
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Cactus Spear [Deal X Damage (+1 for each Thorn), Even]
— Cactus Shield [Gain 1 Thorn, Odd]
Best Outcome 🍀:
— Deal 8 Damage
— Gain 2 Thorns
Worst Outcome 🔻:
— Deal 2 Damage
Countered By 🛡️:
— Weaken
— Reduce By (for Thorns)
Health ❤️: 34
Dice 🎲: 3
Innate 🔥: Copy enemy equipment
Equipment ⚔️:
— (Opponent’s equipment)
Best Outcome 🍀:
— (Varies)
Worst Outcome 🔻:
— (Varies)
Countered By 🛡️:
— (Varies)
Health ❤️: 34
Dice 🎲: 4
Innate 🔥: Weak to Ice
Equipment ⚔️:
— Fireball [Deal X Damage, Inflict 1 Burn, Even]
— Fireball [Deal X Damage, Inflict 1 Burn, Even]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict 2 Burn
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Freeze
Health ❤️: 32
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Hammer [Deal X Damage, Inflict 1 Shock on 6, Any]
— Spanner [Combine dice, 2 Any]
— Peashooter [Deal 2 Damage, Count 5]
Best Outcome 🍀:
— Deal 10 Damage
— Inflict 1 Shock
Worst Outcome 🔻:
— Deal 2 Damage
— Reduce Peashooter countdown by 1
Countered By 🛡️:
— Weaken
— Freeze
Health ❤️: 34
Dice 🎲: 4
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Poison Cloud [Inflict X Poison, Max 3]
— Blight [Inflict double Poison, Count 24]
Best Outcome 🍀:
— Inflict 3 Poison
— Reduce Blight countdown by 18
Worst Outcome 🔻:
— Inflict 0 Poison (activate Blight by rolling only 6s)
OR
— Inflict 1 Poison
— Reduce Blight countdown by 3
Countered By 🛡️:
— Weaken
— Freeze
Health ❤️: 34
Dice 🎲: 1
Innate 🔥: N/A
Equipment ⚔️:
— Lock 1 [Unlock Keyblade, Return dice, 1]
— Lock 2 [Unlock Keyblade, Return dice, 2]
— Lock 3 [Unlock Keyblade, Return dice, 3]
— Lock 4 [Unlock Keyblade, Return dice, 4]
— Lock 5 [Unlock Keyblade, Return dice, 5]
— Lock 6 [Unlock Keyblade, Return dice, 6]
Best Outcome 🍀:
— Deal 3 Damage (then 6, 9, 12, 15, and 18 continuously)
Worst Outcome 🔻:
— Deal 3 Damage
Countered By 🛡️:
— Freeze
— Reduce By (multiple Keyblades unlocked)
— Shield (w/ Freeze)
Health ❤️: 34
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Bear Potion [Transform into a Bear, Recover 12 Health, 1/Battle, On Count 8]
Best Outcome 🍀:
— Transform into a Bear
— Deal 8 Damage (then 16 damage continuously)
Worst Outcome 🔻:
— Total countdown reduction of 3
Countered By 🛡️:
— Freeze
Health ❤️: 32
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Headbutt [Deal X Damage, 2 Uses, Even]
— Bump [+1 to Dice, Any]
— Bump [+1 to Dice, Any]
Best Outcome 🍀:
— Deal 12 Damage
Worst Outcome 🔻:
— Deal 4 Damage
Countered By 🛡️:
— Weaken
— Freeze
Health ❤️: 32
Dice 🎲: 4
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Poison Slingshot [Inflict 4 Poison, Count 12]
— Detonator [Deal 1 Damage for Each Poison, Even]
Best Outcome 🍀:
— Inflict 4 Poison (then 7, 10,etc)
— Deal 4 Damage (then 7, 10, etc)
Worst Outcome 🔻:
— Reduce Poison Slingshot countdown by 4
Countered By 🛡️:
— Dodge
— Freeze
— Weaken
Health ❤️: 34
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Fireball [Deal X Damage, Inflict 1 Burn, Even]
— Fireball [Deal X Damage, Inflict 1 Burn, Even]
— Snowball [Deal X Damage, Inflict 1 Freeze, Odd]
— Snowball [Deal X Damage, Inflict 1 Freeze, Odd]
Best Outcome 🍀:
— Deal 17 Damage
— Inflict 2 Burn & 1 Freeze
Worst Outcome 🔻:
— Deal 2 Damage
— Inflict 2 Freeze
Countered By 🛡️:
— Freeze
— Reduce By (w/ Freeze)
Health ❤️: 30
Dice 🎲: 1
Innate 🔥: N/A
Equipment ⚔️:
— Sneeze [Split Dice into 1s, Min 2]
— Poison Needle [Inflict 1 Poison, 3 Uses, 1]
— Poison Needle [Inflict 1 Poison, 3 Uses, 1]
Best Outcome 🍀:
— Inflict 6 Poison
Worst Outcome 🔻:
— Inflict 1 Poison
Countered By 🛡️:
— Freeze
Health ❤️: 34
Dice 🎲: 2
Innate 🔥: Weak to Shock
Equipment ⚔️:
— Echo Blast [Deal X Damage, Inflict 2 Weaken, Odd]
— Echo Blast [Deal X Damage, Inflict 2 Weaken, Odd]
Best Outcome 🍀:
— Deal 10 Damage
— Inflict 4 Weaken
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Freeze
— Reduce By (w/ Freeze)
— Weaken
Health ❤️: 32
Dice 🎲: 2
Innate 🔥: N/A
Equipment ⚔️:
— Freeze Spell [Deal 5 Damage, Inflict 2 Freeze, 1]
— Flame Spell [Deal 5 Damage, Inflict 2 Burn, 2]
— Poison Spell [Inflict 4 Poison, 3]
— Thunder Spell [Deal 5 Damage, Inflict 2 Shock, 4]
— Teleport Spell [Gain Dodge, 5]
— Hall of Mirrors [Gain an extra dice for the rest of combat, 6]
Best Outcome 🍀:
— Inflict 4 Poison
— Deal 5 Damage
— Inflict 2 Freeze/Burn/Shock
Worst Outcome 🔻:
— Gain Dodge
Countered By 🛡️:
— Freeze (w/ Shield)
— Dodge
Health ❤️: 30
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Dust Cloud [Deal X Damage, Inflict 2 Blind on 6, Any]
— Blood Suck [Drain X Health, Max 4]
Best Outcome 🍀:
— Deal 10 Damage
— Recover 4 Health
— Inflict 2 Blind
Worst Outcome 🔻:
— Deal 2 Damage
— Recover 1 Health
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 34
Dice 🎲: 4
Innate 🔥: Weak to Fire
Equipment ⚔️:
— Ice Shard [Deal X Damage, Inflict 1 Freeze, Odd]
— Ice Shard [Deal X Damage, Inflict 1 Freeze, Odd]
— Ice Age [Inflict Freeze All, Two 1s]
Best Outcome 🍀:
— Deal 10 Damage
— Inflict Freeze All
Worst Outcome 🔻:
— Inflict Freeze All
Countered By 🛡️:
— Dodge
— Burn
Health ❤️: 42
Dice 🎲: 4
Innate 🔥: N/A
Equipment ⚔️:
— Thunderstorm [Deal 4 Damage, Inflict 1 Shock, Count 5]/Snowstorm [Deal 4 Damage, Inflict 1 Freeze, Count 5]/Heatwave [Deal 4 Damage, Inflict 1 Burn, Count 5]/Hurricane [Deal 4 Damage, Inflict 1 Lock, Count 5]
— Thunderstorm [Deal 4 Damage, Inflict 1 Shock, Count 5]/Snowstorm [Deal 4 Damage, Inflict 1 Freeze, Count 5]/Heatwave [Deal 4 Damage, Inflict 1 Burn, Count 5]/Hurricane [Deal 4 Damage, Inflict 1 Lock, Count 5]
— Thunderstorm [Deal 4 Damage, Inflict 1 Shock, Count 5]/Snowstorm [Deal 4 Damage, Inflict 1 Freeze, Count 5]/Heatwave [Deal 4 Damage, Inflict 1 Burn, Count 5]/Hurricane [Deal 4 Damage, Inflict 1 Lock, Count 5]
— Mood Change [Recover 3 Health, Count 5]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict 3 Shock/3 Freeze/3 Burn/3 Lock
— Recover 3 Health
— Obtain new equipment
Worst Outcome 🔻:
— Reduce Thunderstorm/Snowstorm/Heatwave/Hurricane countdown by 4
Countered By 🛡️:
— Freeze
Health ❤️: 48
Dice 🎲: 4
Innate 🔥: N/A
Equipment ⚔️:
— Crystallize [Obtain a Random Crystal, Count 6]
— Crystallize [Obtain a Random Crystal, Count 6]
— Crystallize [Obtain a Random Crystal, Count 6]
— Crystallize [Obtain a Random Crystal, Count 6]
Best Outcome 🍀:
— Obtain 2 Fire Crystals
— Deal 12 Damage
— Inflict 2 Burn
(Occurs once more, then 24 Damage and 4 Burn)
Worst Outcome 🔻:
— Reduce Crystallize countdown by 4
(Gaining Life Crystal each time countdown hits 0)
Countered By 🛡️:
— Freeze
Health ❤️: 42
Dice 🎲: 4
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Dire Wolf Howl [Inflict 1 Curse, Doubles]
— Claw [Deal X Damage, Inflict 1 Poison, Max 3]
— Claw [Deal X Damage, Inflict 1 Poison, Max 3]
Best Outcome 🍀:
— Deal 6 Damage
— Inflict 2 Poison & 1 Curse
Worst Outcome 🔻:
— Inflict 1 Curse
Countered By 🛡️:
— Weaken
Health ❤️: 44
Dice 🎲: 5
Innate 🔥: N/A
Equipment ⚔️:
— Camouflage [Inflict 3 Blind, Count 5]
— Deep Sea Howl [Inflict 1 Curse, 4]
— Overwhelm [Deal 1 Damage, +1 Damage Per Use, 2 Uses, Even]
Best Outcome 🍀:
— Deal 3 Damage (then 7, 11, 15, etc)
— Inflict 3 Blind & 1 Curse
Worst Outcome 🔻:
— Inflict 3 Blind
Countered By 🛡️:
— Weaken
— Freeze
Health ❤️: 44
Dice 🎲: 4
Innate 🔥: N/A
Equipment ⚔️:
— Squawk [Inflict Silence, Doubles]
— Flight [Gain Dodge, Even]
— Echo Blast [Deal X Damage, Inflict 2 Weaken, Odd]
Best Outcome 🍀:
— Deal 5 Damage
— Inflict Silence & 2 Weaken
— Gain Dodge
Worst Outcome 🔻:
— Inflict Silence
— Gain Dodge
Countered By 🛡️:
— Dodge
— Weaken
Health ❤️: 44
Dice 🎲: 4
Innate 🔥: N/A
Equipment ⚔️:
— Battle Axe [Deal 2*X Damage, Max 4]
— Beetle Headbutt [Deal 5 Damage, Inflict 1 Lock, Count 12]
Best Outcome 🍀:
— Deal 13 Damage
— Inflict 1 Lock
Worst Outcome 🔻:
— Deal 2 Damage
— Reduce Beetle Headbutt countdown by 3
Countered By 🛡️:
— Freeze
— Weaken
— Dodge
Health ❤️: 44
Dice 🎲: 4
Innate 🔥: Weak to Fire
Equipment ⚔️:
— Snowball [Deal X Damage, Inflict 1 Freeze, Odd]
— Snowball [Deal X Damage, Inflict 1 Freeze, Odd]
— Snowball [Deal X Damage, Inflict 1 Freeze, Odd]
— Snowball [Deal X Damage, Inflict 1 Freeze, Odd]
Best Outcome 🍀:
— Deal 20 Damage
— Inflict 4 Freeze
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Freeze (w/ Reduce By)
— Reduce By (w/ Freeze)
— Burn
Health ❤️: 42
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Rock [Deal X Damage, Once per battle, Any]
— Rock [Deal X Damage, Once per battle, Any]
— Rock [Deal X Damage, Once per battle, Any]
— Rock [Deal X Damage, Once per battle, Any]
— Knuckle Duster [Deal 3 Damage, Reusable, Any]
Best Outcome 🍀:
— Deal 18 Damage (then 12 damage, then 9 continuously)
Worst Outcome 🔻:
— Deal 9 Damage
Countered By 🛡️:
— Freeze
Health ❤️: 42
Dice 🎲: 3
Innate 🔥: Copy enemy equipment
Equipment ⚔️:
— (Opponent’s equipment)
Best Outcome 🍀:
— (Varies)
Worst Outcome 🔻:
— (Varies)
Countered By 🛡️:
— (Varies)
Health ❤️: 42
Dice 🎲: 5
Innate 🔥: Weak to Ice
Equipment ⚔️:
— Fireball [Deal X Damage, Inflict 1 Burn, Even]
— Fireball [Deal X Damage, Inflict 1 Burn, Even]
— Fireball [Deal X Damage, Inflict 1 Burn, Even]
— Fireball [Deal X Damage, Inflict 1 Burn, Even]
Best Outcome 🍀:
— Deal 24 Damage
— Inflict 4 Burn
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Freeze
Health ❤️: 40
Dice 🎲: 4
Innate 🔥: N/A
Equipment ⚔️:
— Hammer [Deal X Damage, Inflict 1 Shock on 6, Any]
— Hammer [Deal X Damage, Inflict 1 Shock on 6, Any]
— Spanner [Combine dice, 2 Any]
— Spanner [Combine dice, 2 Any]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict 2 Shock
Worst Outcome 🔻:
— Deal 4 Damage
Countered By 🛡️:
— Freeze
Health ❤️: 42
Dice 🎲: 5
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Poison Cloud [Inflict X Poison, Max 3]
— Poison Cloud [Inflict X Poison, Max 3]
— Blight [Inflict double Poison, Count 24]
Best Outcome 🍀:
— Inflict 6 Poison
— Reduce Blight countdown by 18
Worst Outcome 🔻:
— Inflict 0 Poison (activating Blight by rolling only 6s)
OR
— Inflict 2 Poison
— Reduce Blight countdown by 3
Countered By 🛡️:
— Weaken
— Freeze
Health ❤️: 34
Dice 🎲: 1
Innate 🔥: N/A
Equipment ⚔️:
— Lock 1 [Unlock Keyblade, Return dice, 1]
— Lock 2 [Unlock Keyblade, Return dice, 2]
— Lock 6 [Unlock Keyblade, Return dice, 6]
— Keyblade [Deal 3 Damage, Return dice, Any]
— Keyblade [Deal 3 Damage, Return dice, Any]
— Keyblade [Deal 3 Damage, Return dice, Any]
Best Outcome 🍀:
— Deal 12 Damage (then 12, 15, and 18 continuously)
Worst Outcome 🔻:
— Deal 9 Damage
Countered By 🛡️:
— Freeze
— Reduce By
— Shield (w/ Freeze)
Health ❤️: 42
Dice 🎲: 5
Innate 🔥: Weak to Fire
Equipment ⚔️:
— Blizzard [Deal X+Y Damage, Inflict 1 Freeze, 2 Any]
— The Cold [Deal 8 Damage, Inflict 4 Freeze, 4]
Best Outcome 🍀:
— Deal 14 Damage
— Inflict 5 Freeze
Worst Outcome 🔻:
— Deal 2 Damage
— Inflict 1 Freeze
Countered By 🛡️:
— Dodge
— Burn
Health ❤️: 44
Dice 🎲: 4
Innate 🔥: Weak to Fire
Equipment ⚔️:
— Staff [Deal 6 Damage, Inflict 1 Burn, Count 8]
— Venus Fly Trap [Deal X Damage, Heal 2 Health on 6, Any]
— Venus Fly Trap [Deal X Damage, Heal 2 Health on 6, Any]
Best Outcome 🍀:
— Deal 18 Damage
— Inflict 1 Burn
— Recover 4 Health
Worst Outcome 🔻:
— Deal 2 Damage
— Reduce Staff countdown by 2
Countered By 🛡️:
— Freeze
— Burn
Health ❤️: 42
Dice 🎲: 4
Innate 🔥: Strong against Fire
Equipment ⚔️:
— Fool’s Fire [Inflict Vanish, Count 12]
— Burning Light [Deal X Damage, Inflict 1 Burn, Min 4]
— Burning Light [Deal X Damage, Inflict 1 Burn, Min 4]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict Vanish
Worst Outcome 🔻:
— Reduce Fool’s Fire countdown by 4
Countered By 🛡️:
— Freeze
Health ❤️: 50
Dice 🎲: 4
Innate 🔥: N/A
Equipment ⚔️:
— Wail [Inflict Silence, 6]
— Lament [Deal X Damage, Inflict 1 Freeze on 6, Any]
— Lament [Deal X Damage, Inflict 1 Freeze on 6, Any]
— Shriek [Inflict 1 Curse, 2]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict Silence, 2 Freeze, & 1 Curse
Worst Outcome 🔻:
— Deal 2 Damage
Countered By 🛡️:
— Freeze
Health ❤️: 110
Dice 🎲: 0
Innate 🔥: Gain +1 Dice Per Turn
Equipment ⚔️:
— Nightmare [Deal 999 Damage, Count 99]
Best Outcome 🍀:
— Reduce Nightmare countdown by 6*X (X is how many dice Cornelius has)
Worst Outcome 🔻:
— Reduce Nightmare countdown by X (X is how many dice Cornelius has)
Countered By 🛡️:
— Freeze
— Dodge
Health ❤️: 42
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Six Shooter [Deal X Damage, 3 Uses, 6]
— Midnight Charm [Roll Two 6s, Count 10]
Best Outcome 🍀:
— Deal 18 Damage
Worst Outcome 🔻:
— Reduce Midnight Charm countdown by 3
Countered By 🛡️:
— Freeze
Health ❤️: 48
Dice 🎲: 2
Innate 🔥: N/A
Equipment ⚔️:
— Avalanche [Deal 3 Damage, Roll a Lower Value Dice, Min 3]
— Avalanche [Deal 3 Damage, Roll a Lower Value Dice, Min 3]
— Avalanche [Deal 3 Damage, Roll a Lower Value Dice, Min 3]
— Avalanche [Deal 3 Damage, Roll a Lower Value Dice, Min 3]
— Glare [Inflict 1 Lock, 2 Uses, 1]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict 2 Lock
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Freeze
Health ❤️: 42
Dice 🎲: 2
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Rat [Inflict 1 Poison, Roll A New Dice, Count 5]
— Rat [Inflict 1 Poison, Roll A New Dice, Count 5]
— Rat [Inflict 1 Poison, Roll A New Dice, Count 5]
— Rat [Inflict 1 Poison, Roll A New Dice, Count 5]
— Rat [Inflict 1 Poison, Roll A New Dice, Count 5]
— Rat [Inflict 1 Poison, Roll A New Dice, Count 5]
Best Outcome 🍀:
— Inflict 6 Poison
Worst Outcome 🔻:
— Reduce Rat countdown by 2
Countered By 🛡️:
— Freeze
Health ❤️: 48
Dice 🎲: 4
Innate 🔥: N/A
Equipment ⚔️:
— Sad Verse [Deal X Damage, Inflict 1 Weaken, Max 4]
— Sad Verse [Deal X Damage, Inflict 1 Weaken, Max 4]
— High Note [Deal 12 Damage, Count 20]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict 2 Weaken
— Reduce High Note countdown by 12 (activate next turn)
Worst Outcome 🔻:
— Deal 2 Damage
— Inflict 2 Weaken
— Reduce High Note countdown by 2
Countered By 🛡️:
— Freeze (w/ Reduce By)
— Reduce By (w/ Freeze)
— Dodge
Health ❤️: 50
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Two Handed Sword [Deal X+Y Damage, 2 Any]
— Shriek [Inflict 1 Curse, 2]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict 1 Curse
Worst Outcome 🔻:
— Deal 2 Damage
Countered By 🛡️:
— Dodge
— Freeze
— Weaken
Health ❤️: 50
Dice 🎲: 6
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Dire Wolf Howl [Inflict 1 Curse, Doubles]
— Claw [Deal X Damage, Inflict 1 Poison, Max 3]
— Claw [Deal X Damage, Inflict 1 Poison, Max 3]
— Claw [Deal X Damage, Inflict 1 Poison, Max 3]
— Claw [Deal X Damage, Inflict 1 Poison, Max 3]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict 4 Poison & 1 Curse
Worst Outcome 🔻:
— Inflict 1 Curse
Countered By 🛡️:
— Weaken
— Freeze (w/ Reduce By)
— Reduce By (w/ Freeze)
Health ❤️: 52
Dice 🎲: 5
Innate 🔥: N/A
Equipment ⚔️:
— Overwhelm [Deal 1 Damage, +1 Damage Per Use, 2 Uses, Even]
Best Outcome 🍀:
— Deal 3 Damage (then 7, 11, 15, etc)
Worst Outcome 🔻:
— (Do Nothing)
Countered By 🛡️:
— Weaken
— Freeze
— Dodge
— Curse
Health ❤️: 44
Dice 🎲: 4
Innate 🔥: Weak to Fire
Equipment ⚔️:
— Blizzard [Deal X+Y Damage, Inflict 1 Freeze, 2 Any]
— Blizzard [Deal X+Y Damage, Inflict 1 Freeze, 2 Any]
Best Outcome 🍀:
— Deal 24 Damage
— Inflict 2 Freeze
Worst Outcome 🔻:
— Deal 4 Damage
— Inflict 2 Freeze
Countered By 🛡️:
— Freeze
— Shield
— Burn
Health ❤️: 52
Dice 🎲: 6
Innate 🔥: Weak to Fire
Equipment ⚔️:
— Burning Light [Deal X Damage, Inflict 1 Burn, Min 4]
— Venus Fly Trap [Deal X Damage, Heal 2 Health on 6, Any]
— First Aid Kit [Recover 8 Health, Count 16]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict 1 Burn
— Recover 10 Health
Worst Outcome 🔻:
— Deal 1 Damage
— Reduce First Aid Kit countdown by 5
Countered By 🛡️:
— Freeze
— Burn
— Weaken
Health ❤️: 48
Dice 🎲: 3
Innate 🔥: N/A
Equipment ⚔️:
— Shooting Star [Deal X Damage, Inflict Confuse, Odd]
— Dark Shadow [Deal X Damage, Inflict 2 Random Status, Even]
Best Outcome 🍀:
— Deal 11 Damage
— Inflict Confuse & 2 Random Status
Worst Outcome 🔻:
— Deal 1 Damage
— Inflict Confuse
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 56
Dice 🎲: 5
Innate 🔥: N/A
Equipment ⚔️:
— Tower Shield [Gain X+Y Shield, 2 Any]
— Sabre [Deal X Damage & Deal Damage Equal to Shield, Max 4]
Best Outcome 🍀:
— Gain 12 Shield
— Deal 16 Damage
Worst Outcome 🔻:
— Gain 2 Shield
— Deal 3 Damage
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 74
Dice 🎲: 4
Innate 🔥: Strong against Poison
Equipment ⚔️:
— Headbutt [Deal X Damage, 2 Uses, Even]
— Earthquake [Deal 6 Damage, Inflict 3 Weaken, Count 10]
Best Outcome 🍀:
— Deal 18 Damage
— Inflict 3 Weaken
Worst Outcome 🔻:
— Reduce Earthquake countdown by 4
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 70
Dice 🎲: 4
Innate 🔥: N/A
Equipment ⚔️:
— Bee Sting [Deal 4 Damage, Inflict 1 Shock, Count 5]
— Bee Sting [Deal 4 Damage, Inflict 1 Shock, Count 5]
— Bee Sting [Deal 4 Damage, Inflict 1 Shock, Count 5]
— Bee Sting [Deal 4 Damage, Inflict 1 Shock, Count 5]
— Flight [Gain Dodge, Any]
Best Outcome 🍀:
— Deal 16 Damage
— Inflict 4 Shock
Worst Outcome 🔻:
— Reduce Bee Sting countdown by 4
Countered By 🛡️:
— Freeze
Health ❤️: 68
Dice 🎲: 4
Innate 🔥: Strong against Fire
Equipment ⚔️:
— Fire Breath [Deal 4 Damage, Inflict 1 Burn, Count 5]
— Fire Breath [Deal 4 Damage, Inflict 1 Burn, Count 5]
— Fire Breath [Deal 4 Damage, Inflict 1 Burn, Count 5]
— Fire Breath [Deal 4 Damage, Inflict 1 Burn, Count 5]
Best Outcome 🍀:
— Deal 16 Damage
— Inflict 4 Burn
Worst Outcome 🔻:
— Reduce Fire Breath countdown by 4
Countered By 🛡️:
— Freeze
— Reduce By
Health ❤️: 62
Dice 🎲: 4
Innate 🔥: Can only be killed with Wooden Stake
Equipment ⚔️:
— Blood Suck [Drain X Health, Max 4]
— Smog Cloud [Inflict 3 Poison, Inflict 3 Blind, Count 15]
Best Outcome 🍀:
— Deal 4 Damage
— Recover 4 Health
— Reduce Smog Cloud countdown by 12
Worst Outcome 🔻:
— Deal 1 Damage
— Recover 1 Health
— Reduce Smog Cloud countdown by 2
Countered By 🛡️:
— Freeze
— Weaken
Health ❤️: 66
Dice 🎲: 5
Innate 🔥: Immune to Freeze
Equipment ⚔️:
— Campfire [Deal 3 Damage, Inflict 1 Burn, +1 Damage Per Use, Even]
— Pocketknife [Deal X+1 Damage, 3 Uses, Max 3]
— Chocolate Cookie [Gain Fury, Count 12]
Best Outcome 🍀:
— Deal 11 Damage (then 15, 19, 23, etc)
— Inflict 1 Burn
Worst Outcome 🔻:
— Deal 6 Damage
— Reduce Chocolate Cookie countdown by 1
Countered By 🛡️:
— Dodge
— Weaken
Health ❤️: 70
Dice 🎲: 1
Innate 🔥: Immune to Lock & Freeze
Equipment ⚔️:
— The Curse [Deal 2 Damage, Inflict 1 Curse, 1]
— The Wind [Deal 4 Damage, Inflict 2 Lock, 2]
— The Shadow [Deal 6 Damage, Inflict 3 Blind, 3]
— The Cold [Deal 8 Damage, Inflict 4 Freeze, 4]
— The Ashes [Deal 10 Damage, Inflict 5 Burn, 5]
— The Storm [Deal 12 Damage, Inflict 6 Shock & Silence, 6]
Best Outcome 🍀:
— Deal 12 Damage
— Inflict 6 Shock & Silence
Worst Outcome 🔻:
— Deal 2 Damage
— Inflict Curse
Countered By 🛡️:
— Dodge
















