skyrim se озвучка персонажа
Озвучка вашего персонажа / Player Voicesets (SE)
Этот мод добавляет в Skyrim SE озвучку для главного героя, ваш герой будет комментировать определенные события (убийство врага, блокирование, урон, вступление в бой и т.д.)
Подробнее:
— Ваш герой или героиня будет комментировать определенные события (убийство врага, блокирование, урон, вступление в бой и т.д.)
— Также можно задать кнопку на угрозу (насмешку, комплименты)
— Герой шевелит губами, так что выглядит всё реалистично как и у других NPC
— В МСМ меню выбрать голос и активировать плагин
— В МСМ меню есть функция «множитель речи», по умолчанию стоит значение 1, если поставить на 2, то такое ощущение, что чем больше играешь, тем чаще срабатывают фразы (но выставлять параметры нужно только после прохождения Хелгена в начале игры. )
Примечание:
— Если в МСМ меню нет обозначения пола (М) или (Ж), значит работает для обоих.
— Вы не можете говорить голосом противоположного пола.
Рекомендации:(по желанию)
— Лицевая подсветка / Face Light Plus
— Реалистичные зубы / Smile in HD
— Поворот головы / Player Headtracking
Совместимость:
— Шанс на то что этот мод будет несовместим с другими модами практически нет, так как я не знаю больше таких же модов на озвучку вашего ГГ, поэтому мод будет совместим со всем.
Требования:
Skyrim SE
SKSE64
SkyUI (SE)
Удаление:
Просто удалите все файлы мода
The Elder Scrolls 5: Skyrim «Озвучка вашего персонажа / Player Voicesets 1.1»
Автор:ChizFoShizwww.nexusmods.com/skyrim/mods/51387/?»>
Описание:
Этот мод добавляет озвучку для главного героя, ваш герой будет комментировать определенные события (убийство врага, блокирование, урон, вступление в бой и т.д.)
Подробнее:
— Ваш герой или героиня будет комментировать определенные события (убийство врага, блокирование, урон, вступление в бой и т.д.)
— Также можно задать кнопку на угрозу (насмешку, комплименты)
— Герой шевелит губами, так что выглядит всё реалистично как и у других NPC
— В МСМ меню выбрать голос и активировать плагин
— В МСМ меню есть функция «множитель речи», по умолчанию стоит значение 1, если поставить на 2, то такое ощущение, что чем больше играешь, тем чаще срабатывают фразы (но выставлять параметры нужно только после прохождения Хелгена в начале игры. )
Примечание:
— В МСМ меню есть выбор голоса, те опции что на русском, значит в игре будет на русском болтать, те опции что на англ, значит эти еще не готовы и в игре будет на англ. болтать
— Ваш ГГ не слишком будет болтлив, но вот при блокировании удачном, после убийства, при начале битвы и уроне героя примерно наполовину здоровья, комменты осуществляются.
Требования:
— Версия игры 1.9.32.0.8
— DLC Dawnguard
— SKSE 1.07.01 и выше
— SkyUI 4.1 и выше
Совместимость:
— Шанс на то что этот мод будет несовместим с другими модами практически нет, так как я не знаю больше таких же модов на озвучку вашего ГГ, поэтому мод будет совместим со всем.
Установка:(можно вручную или через NMM/MO менеджеры)
Поместить папку Data из архива в папку с игрой (Data не внутрь Data, а поверх), подтвердить слияние папок и активировать в лаунчере
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About this mod
A port of ChizFoShiz’s Player Voicesets with the Custom Voice option to SSE.
Nexus requirements
Mods requiring this file
Author’s instructions
As I am not the creator of this mod, I do not have the right to grant or restrict permissions. Any questions pertaining to permission should be directed to the mod author, ChizFoShiz.
File credits
If you enjoy this mod, please download the original by ChizFoShiz and endorse it.
Donation Points system
This mod is opted-in to receive Donation Points
I personally love the immersion of my character having a voice, but I don’t require a ton of extras to go along with it. When I found Player Voicesets, I knew it was exactly what I was looking for. The option for a custom voice just increases the immersion, since the Dragonborn shouldn’t sound like everybody else you meet. So, I reached out to ChizFoShiz for permission to upload the port and received the reply: «Not a problem at all, go for it.»
A quick note on custom voice options. Since the mod itself utilizes wav files, you do not need to worry about porting any custom voice you may wish to use. In fact, you don’t even need to use a custom voice designed specifically for this mod; as long the files are wav format, you can utilize the files by sorting them into their proper folder within the mod. That being said, there are some voice packs available specifically for this mod, ready to go with no alteration needed:
Male Orc is listed as an included mod in the original description, but has been reported as missing.
I have play tested this port, but if any bugs are found, I cannot guarantee I will be able to assist. Please do not hesitate to report them if found, though, as I will do what little I can to assist and hopefully correct the issue.
Without further ado, here’s the original description:
LIKE, I JUST WISH I KNEW WHAT WAS GOING ON IN THAT HEAD OF YOURS, LOL.
IT NEEDS DAWNGUARD RIGHT NOW FOREVER GUYS, JEEZE
DO NOT ACTIVATE UNTIL YOUR HANDS ARE UNBOUND IN HELGEN (Not applicable to mods that bypass that scene e.g. Alternate Start by
Arthmoor (Unless of course you’re choosing crossing the border
illegally))
So I get comments and messages up the freaking wazoo about compatibility, this IS compatible with any start altering mods,
the above statement is specifically referring to the vanilla start, the Helgen scene, for whatever reason, goes bananas with my
scripts, if you’re using alternative start and you’re not doing the
vanilla option then go nuts.
PERHAPS YOU NEED A DEMONSTRATION
You’re in LUCK! As of 0.2 you don’t need to ask ME to break copyright laws,
because now you can add your own custom wavs to your very own «Custom
Voice» choice, head over to the articles section to find out how. (Note,
a couple of events handled by the dialogue system, heavy breathing,
attack and power attacks and getting hit sometimes work sometimes they
don’t, this custom choice works v.differently to the others I’ve
implemented, I’ll find a fix later on.)
[size=20]NOOOOOOOOOOOO![/size]
This makes your character say stuff when certain events are triggered,
mostly combat related, quickly amended this in since I reread this, and
not once did I summarize the functionality.
Continuing my theme of over-reliance on SkyUI to handle my configuration menus, you will *require* that gem for this potential gem, probably, maybe, possibly not, the gem part, you definitely need
SkyUI, whether you download this or not, unless you’re some kind of
masochist.
Once you’re all installed (complicated steps below) and in-game, mosey on down to
your brand spanking new «Player Voicesets» menu and treat yourself to
some voice. (English words, not fiery Dragon mumbles)
Like a light switch, you simply toggle it on to enable your new voice, next you
might like to proceed over to the drop down box, here you may select
one of the currently available voices. (More coming, eventually, I get
bored easily sifting through the voice dumps.)
The current list of voices and examples of their existing users are as follows:
— Wulfy — Dope voice provided by Nexus user and psychotic voice connoisseur Wulfy. (See Custom Voices for Wulfy)
Installations are like, complicated:
Except not really, use NMM, for serious.
I HATE THIS, MAKE IT GO AWAY:
Then just like, deactivate it, no biggy, be smart though and turn it off in the MCM first, JUST IN CASE.
The future is bright:
This is still quite heavy WIP, I don’t have every event for playing voice in place that I’d like, and I’m always thinking
up new times your character should say stupid junk, any
requests/suggestions should be placed in the comments where I can tell
you how much I like them/think they’re stupid.
Eventually I plan to have the following in place in no particular order:
— All vanilla voice types represented, probably with a couple of unique
voices being the exception unless they HAPPEN to have relevant dialogue
for enough events that it’s worthwhile., most don’t.
— I *might* implement some toggles and sliders for speech
likelihood/frequency/specific line/event toggles, though I may simplify
all of this right down into a drop down for preset frequency settings, I
lean more heavily towards trying to establish a personality for your
character without assuming their motivations, and a big part of
personality involves you not necessarily knowing everything they’re
going to say all the time.
— I LIKE STRIKE-THROUGH IT ILLUSTRATES MY CHANGES OF MIND ACCURATELY.
— A smaller description because this is long-winded as HELL.
Chances are this is incompatible with anything that does anything similar,
dunno, haven’t checked since I don’t use/like any of the similar plugins
out there to this, let me know I guess.
Anything else should be fine.
Thanks for reading all this jibberish, this is something I’ve been putting together on and off for quite a long time now.
I don’t usually ask for this crap but I want to take this one pretty far and it’s hard to find motivation to sit through so much voicework.
I FEEL LIKE I FORGOT SOMETHING. PFFT ‘TEVS
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Player Voicesets
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Last updated
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About this mod
Tired of being a silent wave of murderous rage sweeping across Skyrim? Now you can be chattering away through all of your violent episodes. (Works for non-psychotics also.)
DLC requirements
Nexus requirements
Mods requiring this file
Author’s instructions
File credits
It’s Bethesda’s voice files, shrug.
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 0.5.1
Version 0.5.0.1b
Version 0.3.8HF
Version 0.3.8
Version 0.3.7
Version 0.3.6
Version 0.3.5
Version 0.3
Version 0.2.5
Version 0.2.1
Version 0.2
Version
LIKE, I JUST WISH I KNEW WHAT WAS GOING ON IN THAT HEAD OF YOURS, LOL.
IT NEEDS DAWNGUARD RIGHT NOW FOREVER GUYS, JEEZE
DO NOT ACTIVATE UNTIL YOUR HANDS ARE UNBOUND IN HELGEN (Not applicable to mods that bypass that scene e.g. Alternate Start by Arthmoor (Unless of course you’re choosing crossing the border illegally))
So I get comments and messages up the freaking wazoo about compatibility, this IS compatible with any start altering mods, the above statement is specifically referring to the vanilla start, the Helgen scene, for whatever reason, goes bananas with my scripts, if you’re using alternative start and you’re not doing the vanilla option then go nuts.
PERHAPS YOU NEED A DEMONSTRATION
You’re in LUCK! As of 0.2 you don’t need to ask ME to break copyright laws, because now you can add your own custom wavs to your very own «Custom Voice» choice, head over to the articles section to find out how. (Note, a couple of events handled by the dialogue system, heavy breathing, attack and power attacks and getting hit sometimes work sometimes they don’t, this custom choice works v.differently to the others I’ve implemented, I’ll find a fix later on.)
[size=20]NOOOOOOOOOOOO![/size]
This makes your character say stuff when certain events are triggered, mostly combat related, quickly amended this in since I reread this, and not once did I summarize the functionality.
Continuing my theme of over-reliance on SkyUI to handle my configuration menus, you will *require* that gem for this potential gem, probably, maybe, possibly not, the gem part, you definitely need SkyUI, whether you download this or not, unless you’re some kind of masochist.
Once you’re all installed (complicated steps below) and in-game, mosey on down to your brand spanking new «Player Voicesets» menu and treat yourself to some voice. (English words, not fiery Dragon mumbles)
Like a light switch, you simply toggle it on to enable your new voice, next you might like to proceed over to the drop down box, here you may select one of the currently available voices. (More coming, eventually, I get bored easily sifting through the voice dumps.)
The current list of voices and examples of their existing users are as follows:
Installations are like, complicated:
Except not really, use NMM, for serious.
I HATE THIS, MAKE IT GO AWAY:
Then just like, deactivate it, no biggy, be smart though and turn it off in the MCM first, JUST IN CASE.
The future is bright:
This is still quite heavy WIP, I don’t have every event for playing voice in place that I’d like, and I’m always thinking up new times your character should say stupid junk, any requests/suggestions should be placed in the comments where I can tell you how much I like them/think they’re stupid.
Eventually I plan to have the following in place in no particular order:
— All vanilla voice types represented, probably with a couple of unique voices being the exception unless they HAPPEN to have relevant dialogue for enough events that it’s worthwhile., most don’t.
— I *might* implement some toggles and sliders for speech likelihood/frequency/specific line/event toggles, though I may simplify all of this right down into a drop down for preset frequency settings, I lean more heavily towards trying to establish a personality for your character without assuming their motivations, and a big part of personality involves you not necessarily knowing everything they’re going to say all the time.
— I LIKE STRIKE-THROUGH IT ILLUSTRATES MY CHANGES OF MIND ACCURATELY.
— A smaller description because this is long-winded as HELL.
Chances are this is incompatible with anything that does anything similar, dunno, haven’t checked since I don’t use/like any of the similar plugins out there to this, let me know I guess.
Anything else should be fine.
Thanks for reading all this jibberish, this is something I’ve been putting together on and off for quite a long time now.
I don’t usually ask for this crap but I want to take this one pretty far and it’s hard to find motivation to sit through so much voicework.
I FEEL LIKE I FORGOT SOMETHING. PFFT ‘TEVS
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SSE High Quality Voices
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Last updated
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About this mod
No more muddy compression for the game voices. BSA packed, no plugin. Oldrim / VR compatible. English / French available.
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
As of 1.1, the voices are now packed in BSA Archives for easier installation, faster loading and better compatibility.
Be sure to check the new install instructions.
English and French are available. However I do not plan to work on other languages. Keep in mind that voices
from this mod are a bit louder than vanilla and may not match with others voiced mods.
From the original release of Skyrim back in 2011 to Skyrim VR in 2018, the original voices files has always been compressed in a format called XWM (or xWMA). Compression is used to save space by reducing the files size. However, the XWM format is a lossy compression, which means some of the file data is destroyed, impacting the sound quality.
What Bethesda did for Skyrim, is to use XWM’s default ratio between file size and sound quality, which is approximately 48kbp/s. The result is, average file size but poor sound quality.
Since the Special Edition release on PS4 (or before if you were playing on PS3), you may have noticed that the sound quality (music and voices) is definitely better than PC and Xbox 360/One versions.
If PS3 and PS4 versions of the game are not affected by this compression issue, it’s because they are using Sony’s proprietary audio format instead of Microsoft’s XWM. This proprietary audio format remain a lossy compression, but is much more efficient, preserving the sound quality.
This mod will replace the vanilla voices files with new ones, in much higher quality (192kbp/s), from the PS4 version. This quality upgrade will make the voices crystal clear compared to canned vanilla compression. The new voices also have slightly higher volume than vanilla, because I’ve always thought that the vanilla voices were not loud enough.
This mod support all voices of the main game, including Dawnguard, Dragonborn and Hearthfire.
Because Skyrim is by far my favorite game and as an audiophile, audio quality is just as important as graphics for a true immersion. To me, the audio compression was a huge disappointment with the «remastered» Special Edition and unacceptable for the VR version. Modders did a bloody superb job on graphics, but like someone told me, better audio quality is the last piece of the puzzle we needed to make the game complete and enjoyable as it was meant to be, for our eyes and for our ears as well.
See also my other mod for the game music : SSE High Quality Music
Here is some vanilla / mod comparison. (Please wear headphones or headset) :
This is not Skyrim, but it’s a nice demonstration of audio compression damage :
Remember, Skyrim vanilla voices are 48kbp/s. Mod is 192kbp/s.
Installation
— Download the 2 parts of one language (English or French).
— Install with Nexus Mod Manager (or extract manually and move the BSA archives into your Data directory).
Then, you must tell the game to use those new BSA archives instead of the vanilla one :
— Open Skyrim.ini (Documents/My Games/Skyrim Special Edition). Under the [Archive] section, find » sResourceArchiveList2= «.
— It must look like this :
Compatibility
The mod should be compatible with everything since there is only BSA packed files. Keep in mind however that the new voices files are a bit louder than vanilla, and may not match with others voiced mods. Any loose files voices will be played instead those from this mod.
Any mod using vanilla dialogues files, even those restoring unused ones (such as Immersive Citizen or Cutting Room Floor for example) is compatible.
It can be used with the original 2011 game (Oldrim ) and Skyrim VR.
Enjoy and do not forget to endorse if you like this mod 🙂
To Bethesda, for the game and its assets, and all voices actors who made an awesome work on Skyrim.
To all people, friends and a contributor who will recognize himself, for his technical help, who made this mod possible and complete.
To the modding community, for sharing all your awesome work and your support.
This material is not made, guaranteed or supported by ZeniMax or its affiliates.