Активно обсуждаем военные игры, историю, МОДы, и новинки игрового мира.
Как добавить новые имена?
В этой этой инструкции мы добавим Иван как имя и Петров как фамилия. Так что добавьте их внизу к списку этого файла. Это должно выглядеть так: Ivan Petrov пишим только латинскими буквами! Сохраняем!
names.txt – это то, где эти ссылки приписаны к тексту на экране. Виглядит это так: name ( Перевод: <ссылка>название)
Так что добавляем: Иван Петров В скобках пишим только латинскими буквами, а за скабками какими угодно – хоть по китайски!
Важное примечание: между между ссылкой и названием должно быть три пробела!
И наконец descr_names.txt – то место, где мы приписываем названия к фракциям.
women womens names .
Так что добавьте Ivan и Petrov под категорией, которую Вы желаете. Например: Faction: faction
З.ы. Делал для себя, мб и другие читеры заинтересуются. =)
норм вещь, только у меня не пашет. ввёл название нажал на сёч(кнопка) справа и? где перевод?
надо с большой буквы просто вводить.
Хорошо, молодец, что сделал.
Спасибо огромное а то устал ждать пока строительство закончиться
Красовелла Брателла! а то устал голову ломать как читы вводить! 10+
eriho все работает, просто по одному слову/имени пиши
а чё такое я написал имя и нажал search а перевода нет
кстати,можно тупо зайти в диск D(или С,в зависимости на какой установил),кароче,D\Rome-Total war\\Data\world\maps\campaign\imperial_campaign\descr_strat.txt с помощью текстового редактора можно изменить все,что угодно. армию,деньги миллиарды,опыт,оружие и бронь солдат. но предупреждаю,лучше ограничиться тем,что изложено выше,иначе,игра вообще не запустится в режиме компании. не пытайтесь себе города присвоить,повысить их уровень. армия,деньги-этого хватит=))
Да,кстати,я тоже написал имя,нажал search,а перевода нет. Хоть по одному слову,хоть по два пишу.
Спасибо. То что надо. Молодец, что сделал и выложил.
Почему не переводится поселени я немцев такие как Поселение маркоманнов
Приятно, что программой пользуются:)
У меня почему то не работает. Пишу на русском и не переводит. Писал с заглавной и маленькой.
У меня не получается, хочу открыть открывает эту страницу как правильно надо ей пользоваться
gugusikk Люди,а вы с большой писать пробовали?
не которые названия городов переводит неправильно поэтому пришлось смотреть названия в фале самой игры но востальном просто супер +9
relative Cornelius Scipio, Metella, Servius Scipio, Cassius Scipio, Gaius Scipio, end relative Servius Scipio, Antistia, Augustus Scipio, Lucius Scipio, end relative Cassius Scipio, Crispina, Placidia, Publius Scipio, end
еще есть один генерал
когда я добавляю его в семью получается так relative Cornelius Scipio, Metella, Servius Scipio, Cassius Scipio, Gaius Scipio, Oppius Varus, end
вроде все логично но вот когда заходишь в игру он становится не Оппием Варом, а Оппием Сципионом. как мне сделать так чтоб он сохранил свою фамилию Вар? в каком то моде я видел что у всех членов семьи разные фамилии кажется это быд Imperator II как сделать тут точно так же?
Насколько понял я то имена ребелов генерируется из имен всех фракций.
вообщем посмотрев мод Imperator II я сделал как там
relative Cornelius Scipio, Metella, Julianus Scipio, Quintus Scipio, Aulus Scipio, Atia, end relative Julianus Scipio, Antistia, Flavius Scipio, Lucius Scipio, end relative Quintus Scipio, Crispina, Placidia, Publius Scipio, end relative Oppius Varus, Atia, Amulius Varus, end
relative Cornelius, Metella, Antistia, Crispina, Atia, end relative Julianus Scipio, Antistia, Flavius Scipio, Lucius Scipio, end relative Quintus Scipio, Crispina, Placidia, Publius Scipio, end relative Oppius Varus, Atia, Amulius Varus, end
The three initially playable factions, representing the Brutus, Julius, and Scipio families of ancient Rome, respectively. Each starts with two cities under their control: The Brutii at the southern end of Italy, the Julii in the northern end of Italy, and the Scipii with one just south of Rome on the Italian west coast and one in Sicily. They initially report to the Senate, but their victory conditions include the eventual overthrow of the Senate and conquest of Rome itself.
The Senate faction controls Rome, and is nominally in charge of the other three Roman factions. They not designed to be playable, but can be made so by simply editing the game’s text files. (Though they are far buggier than the other factions who can be made playable this way.) They will assign missions to you when playing as one of the Roman factions, and will need to be overcome in order to conquer Rome.
Armenia is a culturally Eastern faction who starts with two territories in the Caucasus mountains to the east of the Black Sea.
Britannia is a culturally Barbarian faction who starts off in control of the entire island of Britain, with one city and three small towns. They are unlockable to play once you’ve either wiped them out in the Imperial Campaign, or have successfully completed the entire Imperial Campaign.
Carthage is a faction with their own unique culture. (Though elements are shared with Numidia and Spain.) They are unlockable to play once you’ve either wiped them out in the Imperial Campaign, or have successfully completed the entire Imperial Campaign. They start with a whopping six territories spread out over North Africa, Iberia, and on several Mediterranean Islands.
Dacia is a culturally Barbarian faction who starts with two territories in the Balkans, north of Macedonia.
Egypt is a faction with their own unique culture. They are unlockable to play once you’ve either wiped them out in the Imperial Campaign, or have successfully completed the entire Imperial Campaign. They start out with six territories, including all of Egypt and several in the Levant. They also start in possession of two Wonders of the Ancient World: The Lighthouse of Alexandria and the Great Pyramids of Giza.
Gaul is a culturally Barbarian faction. They are unlockable to play once you’ve either wiped them out in the Imperial Campaign, or have successfully completed the entire Imperial Campaign. They start with seven territories, the most in the game, in and around what is modern day France.
Germania is a culturally Barbarian faction. They are unlockable to play once you’ve either wiped them out in the Imperial Campaign, or have successfully completed the entire Imperial Campaign. They start with five territories in north/central Europe, mostly small towns and villages.
The Greek Cities are a culturally Greek faction. They are unlockable to play once you’ve either wiped them out in the Imperial Campaign, or have successfully completed the entire Imperial Campaign. They start with five territories spread out from Sicily to mainland Greece to Asia Minor.
Macedon is a culturally Greek faction. They start with four territories in northern Greece. They, obviously, play more of a bigger role in Rome Total War: Alexanderas the only playable faction.
Numidia is a culturally a mix of Carthaginian and Eastern. They start with four remote territories in north-west and north-central Africa.
Parthia is a culturally Eastern faction. They are unlockable to play once you’ve either wiped them out in the Imperial Campaign, or have successfully completed the entire Imperial Campaign. They only start with three territories but they cover the greatest expanse of land at the start of the campaign, covering nearly the entire eastern portion of the map.
Pontus is a faction with a mix of Greek and Eastern cultural traits. They start with two territories south of the Black Sea, in eastern Asia Minor.
Scythia is a culturally barbarian faction. They start with four territories north of the Black Sea.
The Seleucid Empire is primarily a culturally Greek faction, with a few Eastern influences. They are unlockable to play once you’ve either wiped them out in the Imperial Campaign, or have successfully completed the entire Imperial Campaign. They start with five territories ranging from Asia Minor, down into the Levant, to Babylon in the east.
Spain is a faction with mixed barbarian and Carthaginian influences. They start with four territories are the edges of the Iberian peninsula.
Thrace is a faction with mixed barbarian and Greek cultural influences. They start with two territories on the western coast of the Black Sea.
Any army, character, or city that does not belong to one of the other factions is part of the «Rebel» («Slave» in the game’s text files) faction. The Rebels have the largest unit roster in the game, dependent on the region the city doing the recruiting is in. They don’t have a ruling family per se, but do get access to Generals which are the same as any other faction’s. Despite not being a «faction» in the traditional sense, they can be made playable with a text edit. They start with dozens of territories as well as scattered rebel armies all across the map. Their cities cannot rebel and they also gain control of any Rebel armies that spawn.
Barbarian Invasion Factions
By the time of Barbarian Invasion, the Roman Empire is well and truly in decline. The Eastern Roman Empire is the more wealthy and stable part of the Roman Empire. Due to its location, it has developed a unique culture and military. It combines the power of eastern cataphracts and horse archers with the heavy infantry and discipline of Rome’s legions. The Eastern Roman Empire starts the game with much of the Balkans under her control, while also holding Asia Minor, the Levant, and Egypt.
By the time of Barbarian Invasion, the Roman Empire is well and truly in decline. The Western Roman Empire is the larger, but poorer part of the old Empire. It is most at risk from the oncoming Barbarian Hordes. The shine of Roman legions is long gone, the western army now employs many barbarian units in her ranks. However, it can still field strong heavy infantry, crossbows, siege and supporting cavalry. The Wester Roman Empire starts the game as a largest faction, controlling half of British Isles, Gaul, Iberia, Italy and northern Africa. Though that is bound to change very soon.
The Huns are perhaps the most fearsome horde that ever descended upon the world of antiquity. Even the great Goths and viscious Vandals are terrified of them. Led by a cunning and cruel leader Attila, the Hunnic horde is ready to claim the riches of Rome for their own. Being a nomadic people, Huns posses the best cavalry in the world, supported by mobile horse archers. They start the game with 9 armies, ready to plunder the weak nations of Europe.
The Vandals are a group of east germanic people that were forced from their original homeland by Huns. In order to survive, they have to establish a new home in rich lands of the Western Roman Empire. Similarly to the Huns, Vandals are considered nomadic people and start the game as a horde. Their army emphasises speed and cavalry, although they can train some germanic infantry to back up their horses.
The Goths start the game as a settled faction in Dacia, with ties to the Roman Empire. However, their people are split between christianity and old pagan ways and they are the frontier of the civilized world, which means the hordes will be coming. Their main strength lies in their cavalry, although their advanced germanic infantry is of high quality as well.
The Sarmatians start the game settled in present-day Ukraine and at war with the Roman Empire. However, the Romans are the least of their problems as the hordes are coming from the north and Sarmatians will have to fight tooth and nail to survive. or run away. They are a continuation of the Scythians from the vanilla, and as such, their main focus is archery. They don’t however suffer from the Crippling Overspecialization their predecessors had.
Up north, near the Baltic sea, live the Saxon tribes. While not in an any immediate danger from the hordes, they see that the Western Roman Empire is weak and their lands are ripe for plunder and conquest. They might soon take their ships to the shores of Britannia and Gaul. The Saxons continue the germanic tradition of strong infantry, carrying axe, spear and sword into battle, while having a limited range of support units.
The Franks are a germanic tribe that lives on the eastern bank of Rhine, near the Roman borders. Their proximity to Rome has led to many advancements in their technology and culture, which is almost on par with the «civilized» world. As the Western Roman Empire falls to pillaging hordes, rebellions and decadence, it might be the Franks who’ll carry the torch of civilization in the west. They fight in the style of early Roman legions and Germanic tribes, emphasizing strong heavy infantry, with limited support troops. They start the game in a single province next to Roman borders.
The Alemanni are a confederation of germanic tribes on the Upper Rhine River. Their goal is to move south into the rich heartlands of Western Roman Empire and take Rome itself. They continue the Germanic barbarian traditions of battle, fighting with undisciplined but strong warriors. They start the game in a single province next to Roman borders, in modern-day southern Germany.
The Sassanids became a ruling dynasty of Persia after the Parthians, whom they’ve deposed. Sassanids are a culturally Eastern faction, the last one on the map. They are an arch-nemesis of the Roman Empire and their campaign centers around destroying its’ eastern half. Their army continues the Parthian tradition, relying on cavalry supported by light foot troops. They are also the only faction in Barbarian invasion that is still able to train elephants.
The Berbers are a faction that represents various people of northern Africa, that managed to stay independent from the Roman Empire. As the strength of Rome wanes, they might be able to push them out of the black continent entirely. The Berbers are warriors accustomed to desert warfare, using light troops and ranged tactics.
The Burgundii tribes live in the eastern lands of the germanic peoples, in modern day Poland. They are a settled faction, but they may be driven out of their homeland and seek richer pastures in Roman Gaul. They continue the Germanic barbarian traditions of battle, fighting with undisciplined but strong warriors.
The Celtic people of western Europe have been steadily conquered by Romans for decades. The last vestiges of independent Celts survive in northern Britannia, still at war with Rome. But now their eternal foe is weak, so Celts might have a chance to finally reclaim their ancestral lands. Their fighting style has changed little over the centuries, however they’ve adapted some advanced technology and tactics of the civilized world.
The Lombardi tribes live in the east near the Baltic sea, in modern day Poland. They are a settled faction, but they may be driven out of their homeland and seek a new homeland in Italy. They continue the Germanic barbarian traditions of battle, fighting with undisciplined but strong warriors.
The Roxolani start the game settled in lands north of Crimea. Their remote location and a single poor starting province leaves them out of interest of their neighbours and rampaging hordes. They are a continuation of the Scythians from the vanilla, and as such, their main focus is archery. They don’t however suffer from the Crippling Overspecialization their predecessors had.
The Ostrogoths are an emergent faction that does not exist at the start of the game. They are a splinter group that appears if a settlement owned by the Goths rebels and doesn’t join an existing faction. Like their Gothic brothers, the Ostrogoths’ strength lies in their cavalry, although their advanced Germanic infantry is of high quality as well.
The Romano-British are an emergent faction that does not exist at the start of the game. They are a coalition of romanized people of Brittania that mean to rule themselves and perserve Roman way of life. They show up as an army without a city once the Western Roman Empire is pushed out of Britannia. Like their Western Roman forebearers, the Romano-British posses a well rounded unit roster with strong Roman infantry, advanced siege and barbarian support troops.
The Slavic faction represents people who setttled the vacant lands in eastern Europe after the Mass Migration was over. They are an emergent faction that will appear as a horde in northeastern Europe in the late game. Their army emphasises speed and cavalry, although they can train some foot troops as well.